Adventurer's Grimoire |
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Type | Grimoire |
Adventurer's Grimoire is a Grimoire in Pillars of Eternity 2.
A grimoire is the lifeblood of any wizard's magical repertoire. These books are painstakingly constructed with rare materials arranged in precise configurations, and are able to temporarily hold fragments of ambient soul essence, which is channeled through the book and discharged in the form of a spell.
It is a popular misconception among the uninitiated that wizards are the shapers of the magical energies they wield. In truth it is the pages of the grimoire that do the shaping. The art of wizardry is in the disciplined control and manipulation of the grimoire, with the most skilled wizards able to coax spells of maximal effectiveness and magnitude from their tomes.
Though all grimoires are limited by a finite set of pages, many accomplished wizards are known to carry several grimoires at once to handle a variety of situations.
Adventurer's Grimoire Information
- Number of spells by school: 4 Enchanting, 4 Evocation, 5 Conjuration, 5 Transmutation
Adventurer's Grimoire Location/Acquire
- Sold by Sanza (Sanza's Map Emporium, Queen's Berth district, Neketaka).
- Dropped by Pyromancer in a burning house random encounter, Neketaka.
Adventurer's Grimoire Spells
Level | Spell Name | Description | Price |
Level 1 |
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Grants the caster otherworldly sight, resulting in preternatural Accuracy for a short period.
Summons three spell missiles that batter the target, inflicting Crush or Corrode damage. |
100
100 |
Level 2 |
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Conjures a protective shield of magic, dramatically boosting the wizard's Deflection.
Creates a rebounding ball of fire, inflicting Burn damages upon anyone in its path. |
200
200 |
Level 3 |
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Spews forth a poisonous cloud of foulness that causes Corrode damage and leaves victims Sickened.
Bares the enemies' combat vulnerabilities for all to see, reducing their Damage Reduction, Deflection, and Concentration. |
300
300 |
Level 4 |
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Creates a ghostly double of the caster, causing Shock damage to enemies hit by it.
Transmutes the caster's skin into iron, adding significantly to their Damage Reduction. This effect lasts for up to ten attacks. |
400
400 |
Level 5 |
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Transforms a single kith enemy (aumaua, dwarf, elf, godlike, human, or orlan) into a pig. The pig has very poor defenses but can move quickly.
The target is hit with a Stuck affliction and becomes an anchor for a frigid ray of energy from the wizard that does Freeze damage to creatures in its path. |
500
500 |
Level 6 |
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The caster calls forth a tremendous bolt of electricity that arcs directly to a single target and then jumps between up to six nearby enemies. Others in the area of effect are not harmed by the arcane lightning.
Calls a black ring of necrotic energy into being that spreads out in all directions, causing Corrode damage to enemies it touches and potentially destroying those with low Endurance. |
600
600 |
Level 7 |
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Caster temporarily sacrifices arcane power for martial might. The wizard gains bonuses to Deflection and Accuracy, as well as the Strong, Fit, and Quick Inspirations, but becomes unable to cast spells for the duration of the effect.
The wizard hurls out a tiny ball of flame that sits for a fixed amount of time before exploding for heavy Burn damage. |
700
700 |
Level 8 |
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Lock the target in a cocoon of binding energy. While trapped in the cocoon the prisoner cannot act, be attacked, or affected by abilities. However, all effects already on the cocoon's prisoner will continue to affect them.
The wizard invokes the sigil of the famed Vailian wizard Minoletta. When he or she is struck in melee, the sigil retaliates with Pierce damage, pushing the target back and leaving them Stunned. |
800
800 |
Level 9 |
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Conjures two large and powerful enchanted weapons in the caster's hands and a brilliant arcane breastplate to protect them.
The target's own skin eats away at them, dealing large amounts of Corrode damage over time and Weakening them, preventing healing. |
900
900 |