Battle-worn Grimoire |
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Type | Grimoire |
Battle-worn Grimoire is a Grimoire in Pillars of Eternity 2.
A grimoire is the lifeblood of any wizard's magical repertoire. These books are painstakingly constructed with rare materials arranged in precise configurations, and are able to temporarily hold fragments of ambient soul essence, which is channeled through the book and discharged in the form of a spell.It is a popular misconception among the uninitiated that wizards are the shapers of the magical energies they wield. In truth it is the pages of the grimoire that do the shaping. The art of wizardry is in the disciplined control and manipulation of the grimoire, with the most skilled wizards able to coax spells of maximal effectiveness and magnitude from their tomes.
Though all grimoires are limited by a finite set of pages, many accomplished wizards are known to carry several grimoires at once to handle a variety of situations.
Battle-worn Grimoire Information
- ??
Battle-worn Grimoire Location/Acquire
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Stored in changing booth during Dirty Laundry quest
Battle-worn Grimoire Spells
Level | Spell Name | Description | Price |
1 |
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Calls a blindingly white icy fog into existence, inflicting Blindness and Freeze damage over time to any in the area of effect.
Coats the ground in a slick, oil-like substance, inflicting Knockdown on anyone in the area of effect. |
100
100 |
2 |
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Spins a resilient, viscous web throughout the area of effect, leaving unfortunate victims Stuck inside.
Causes enemy wounds in the area of effect to ignite, inflicting additional Burn damage over time each time they are wounded. |
200
200 |
3 |
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Creates a ball of energy in the caster's hand that can be thrown at an enemy, causing Burn, Freeze, Corrode, or Shock damage to anyone caught in the area of effect - blights are continually replenished until the spell ends.
The caster's face becomes a nightmarish mask of rotting, insect-infested flesh or other images of unspeakable horror, compelling all nearby foes to become Terrified and Sickened. |
300
300 |
4 |
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Fires five missiles of pure force at the target, causing a shockwave of Crushing damage to foes close to the impact.
Creates a field of arcane energy around the caster, causing hostile targeted spells up to 3rd level to be reflected back at their casters (for a total of ten spell levels). |
400
400 |
5 |
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Drains the target's Resolve, Intellect, and Perception, creating two less powerful versions of the effect that jump to nearby enemies when the first effect ends.
Causes a group of enemies to momentarily fall asleep, falling Unconscious for a short duration. |
500
500 |
6 |
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The caster calls forth a tremendous bolt of electricity that arcs directly to a single target and then jumps between up to six nearby enemies. Others in the area of effect are not harmed by the arcane lightning.
Creates a field of arcane energy around the caster, reflecting hostile targeted spells back at their casters (for a total of 30 spell levels). |
600
600 |
7 |
|
The wizard hurls out a tiny ball of flame that sits for a fixed amount of time before exploding for heavy Burn damage.
Substantial Phantom is an advanced version of Essential Phantom, creating an independent copy of the wizard that can cast a small set of low-level spells (Minoletta's Minor Missiles, Necrotic Lance, and Arduous Delay of Motion). Due to the advanced nature of the spell, the copy from Substantial Phantom is more durable than Essential Phantom. |
700
700 |
8 |
|
A parching wind blows across the battlefield, inflicting Raw damage on anyone in the area and leaving them Weakened. |
800
800 |
9 |
|
Strips off all beneficial effects on those in the area of effect.
A series of fiery meteors fall from the sky, pummeling the area with burn damager on impact and additional burn damage over time. |
900
900 |