Battlemage

fighter.pngwizard.png

Classes wizard-multiclasses-poe2 Fighter + wizard-multiclasses-poe2 Wizard
Power Source arcane-icon.png Arcane + discipline-icon.png Discipline
health-icon.png Health 40 Base +10 per level
accuracy-icon.png Accuracy 20/20
deflection-icon.png Deflection 22
fortitude-icon.png Fortitude 17
reflex-icon.png Reflex 20
will-icon.png Will 22

Battlemage Skills

arcana-icon.png1  athletics-icon.png1  explosives-icon.png2  history-icon.png1  insight-icon.png1  intimidate-icon.png1  metaphysics-icon.png1  streetwise-icon.png1  survival-icon.png1

 

Battlemage is a Multiclass in Pillars of Eternity 2: Deadfire. To acquire this class, you just need to have a Fighter class and a Wizard class.

 

"INGAME description"

 

 

Battlemage Tips & Builds

  • A full list of builds for all classes can be found on the Builds page.
  • Unlike the traditional DND games, in Pillars of Eternity, Might represents both mental and physical strength. Therefore a Fighter/Wizard hybrid can benefit from high Might character.
  • Citzal's Martial Power is a very useful Wizard abilities that will boost your melee damage.

 

 

 

Wizard Subclasses

 

wizard-pillars-of-eternity-2-deadfire Conjurer

 Bonus: Gain +1 Power Level with Conjuration Spells.
Gain "Conjure Familiar" spell: Summons a helpful creature to aid the wizard. Familiars are poor at combat, but provide passive bonuses to their master.

 Penalty: Lose access to spells from Evocation and Illusion schools.
+20% Recovery Time for Wizard Spells not of the Conjuration School.

 

wizard-pillars-of-eternity-2-deadfireEnchanter

 Bonus: +1 Power Level with Enchanting Spells.
Gain "Free Action" passive: Once per encounter, when the wizard is affected by a Dexterity Affliction, they will clear that effect and become temporarily immune to Dexterity Afflictions.

 Penalty: Lose access to spells from Illusion and Transmutation schools.
+20% Recovery Time for Wizard Spells not of the Enchanting School.

 

wizard-pillars-of-eternity-2-deadfire  Transmuter

 Bonus: +1 Power Level with Transmutation Spells.
Gain "Form of the Fearsome Brute" spell: Transforms the wizard into an Ogre. While in this form, spells are disabled, but physical attributes are increased.

 Penalty: Lose access to spells from Enchanting and Evocation schools.
+20% Recovery Time for Wizard Spells not of the Transmutation School.

wizard-pillars-of-eternity-2-deadfire  Evoker

 Bonus: +1 Power Level with Evocation Spells.
Your evocation spells have a small chance to "echo", reapplying their damage and effects to their targets again, instantly.

 Penalty: Lose access to spells from Transmutation and Conjuration schools.
+20% Recovery Time for Wizard Spells not of the Evocation School.

 

wizard-pillars-of-eternity-2-deadfire  Illusionist

 Bonus: +1 Power Level with Illusion Spells.
Gain "Reflexive Mirror" passive: Once per encounter, when first attacked, automatically gain the effects of the spell "Mirrored Images".

 Penalty: Lose access to spells from Conjuration and Enchanting schools.
+20% Recovery Time for Wizard Spells not of the Illusion School.

 

Fighter Subclasses

 

Black Jacket

 Bonus: Start with an additional Weapon Set and Weapon Proficiency. Reduced Recovery time penalty by 1s when switching weapons.

 Penalty: Loses Constant Recovery.

 

Devoted

 Bonus: May select a single Weapon Proficiency as their chosen weapon. Increased Penetration with their chosen weapon (+2). Increased Critical Hit damage with their chosen weapon (+25%).

 PenaltyAccuracy is penalized whenever using a weapon that is not their chosen weapon (-10). Only gain a single Proficiency and no new Proficiencies during level up.

Unbroken

 Bonus: +1 Engagement. Increased Penetration on Disengagement Attacks (+10). Gains "Shield Mastery" providing bonus Armor Rating while wearing a shield (+1).

 Penalty: Lower Stride in combat (-10%). Lower Reflexes (-15).

 

Wizard Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Wizard class, its subclasses or its Multiclassess. All abilities are divided into active and passive abilities.

The Wizard Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.

 

Wizard Abilities

 

Active Abilities

Passive Abilities

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Fighter Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Fighter class or its hybrids. All abilities are divided into active and passive abilities.

The Fighter Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.

 

Fighter Abilities

 

Active Abilities

Passive Abilities

 

Level 0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Multiclass
Arcane Knight  ♦  Ascetic  ♦  Beastmaster  ♦  Brawler  ♦  Brute  ♦  Cantor  ♦  Celebrant  ♦  Cleric  ♦  Contemplative  ♦  Crusader  ♦  Fanatic  ♦  Harbinger  ♦  Herald  ♦  Hierophant  ♦  Holy Slayer  ♦  Howler  ♦  Hunter  ♦  Inquisitor  ♦  Itinerant  ♦  Liberator  ♦  Marauder  ♦  Mindstalker  ♦  Mystic  ♦  Oracle  ♦  Pathfinder  ♦  Psyblade  ♦  Ravager  ♦  Sage  ♦  Savage  ♦  Scout  ♦  Seer  ♦  Shadowdancer  ♦  Shaman  ♦  Shepherd  ♦  Sorcerer  ♦  Spiritualist  ♦  Swashbuckler  ♦  Tempest  ♦  Templar  ♦  Thaumaturge  ♦  Theurge  ♦  Transcendent  ♦  Universalist  ♦  Votary  ♦  Wanderer  ♦  War Caller  ♦  Warden  ♦  Warlock  ♦  Wildrhymer  ♦  Zealot

 




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