|Classes||Barbarian + Fighter|
|Power Source||Discipline Rage|
|Health||44 Base +14 per level|
1 1 1 1 1
Brute is a Multiclass in Pillars of Eternity 2: Deadfire. To acquire this class, you just need to have a Barbarian class and a Fighter class.
Brute Tips & Builds
- A full list of builds for all classes can be found on the Builds page.
Bonus: Tenacious (+5 Might, + 2 Penetration) and Hardy (+5 Constitution, + 2 Armor Rating) are the Inspirations.
This replaces Strong (+5 Might) and Fit (+5 Constitution) Inspirations.
Gaint 30% Hit to Crit conversion on melee and carnage attacks while frenzied.
Penalty: Confused status inflicts -5 Intellect and turns all Carnage attacks into Friend or Foe, resulting in friendly fire.
Players also take Raw Damage at the rate of 2 Raw Damage every 3 seconds for 15 seconds, -10 Deflection. Cannot see Health when frenzied.
Bonus: Gain the Ability Flesh Communion, target a hostile deceased Kith, Wilder or Beast to devour their corpses.
Flesh Communion also heals for 50 Health and grants +3 Rage and Barbarian Resources.
Penalty: All Rage abilities increase in cost by 1.
Bonus: Successful melee weapon attacks (or Carnage Hits) add Spell Disruption to the target, causing wizard, priest, druid, cipher, or chanter spells to have a chance to fail when cast. Gain +5% resistance against Spells.
Penalty: Cannot use Potions or Scrolls, -50% beneficial effect duration. Passive Spell Resistance affects Friendly and hostile spells.
Bonus: Start with an additional Weapon Set and Weapon Proficiency. Reduced Recovery time penalty by 1s when switching weapons.
Penalty: Loses Constant Recovery.
Bonus: May select a single Weapon Proficiency as their chosen weapon. Increased Penetration with their chosen weapon (+2). Increased Critical Hit damage with their chosen weapon (+25%).
Penalty: Accuracy is penalized whenever using a weapon that is not their chosen weapon (-10). Only gain a single Proficiency and no new Proficiencies during level up.
Bonus: +1 Engagement. Increased Penetration on Disengagement Attacks (+10). Gains "Shield Mastery" providing bonus Armor Rating while wearing a shield (+1).
Penalty: Lower Stride in combat (-10%). Lower Reflexes (-15).
Barbarian Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Barbarian class or its hybrids. All abilities are divided into active and passive abilities. The Barbarian Ability Tree focuses on AoE and is well-complemented by a Builds that focus on dealing AoE and Weapon damage.
Fighter Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Fighter class or its hybrids. All abilities are divided into active and passive abilities.
The Fighter Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.
Arcane Knight ♦ Ascetic ♦ Battlemage ♦ Beastmaster ♦ Brawler ♦ Cantor ♦ Celebrant ♦ Cleric ♦ Contemplative ♦ Crusader ♦ Fanatic ♦ Harbinger ♦ Herald ♦ Hierophant ♦ Holy Slayer ♦ Howler ♦ Hunter ♦ Inquisitor ♦ Itinerant ♦ Liberator ♦ Marauder ♦ Mindstalker ♦ Mystic ♦ Oracle ♦ Pathfinder ♦ Psyblade ♦ Ravager ♦ Sage ♦ Savage ♦ Scout ♦ Seer ♦ Shadowdancer ♦ Shaman ♦ Shepherd ♦ Sorcerer ♦ Spiritualist ♦ Swashbuckler ♦ Tempest ♦ Templar ♦ Thaumaturge ♦ Theurge ♦ Transcendent ♦ Universalist ♦ Votary ♦ Wanderer ♦ War Caller ♦ Warden ♦ Warlock ♦ Wildrhymer ♦ Zealot