Cantor |
|
---|---|
Classes | ![]() ![]() |
Power Source | ![]() ![]() |
![]() |
41 Base +11 per level |
![]() |
20/20 |
![]() |
20 |
![]() |
20 |
![]() |
22 |
![]() |
25 |
Cantor Skills |
|
|
Cantor is a Multiclass in Pillars of Eternity 2: Deadfire. To acquire this class, you just need to have a Chanter class and a Monk class.
"INGAME description"
Cantor Tips & Builds
- A full list of builds for all classes can be found on the Builds page.
- Specific Cantor Builds include: ??
- Cantor Power Level Notes
- Cantor Gameplay Tips
Chanter Subclasses
Beckoner
Bonus: All Invocations will summon twice the original number of creatures. Summon Invocations cost 1 Phrase less.
Creatures from all Invocations become immune to the Abjurationability of Paladins (who could otherwise destroy any creature that is their level, and deal raw damage to any equal or greater level creature)
Penalty: The chanter's summons are smaller and have reduced Health and Duration.
Skald
Bonus: Offensive Invocations have reduced cost of -1 Phrase. Weapon Critical Hits have a 50% chance to grant +1 Phrase.
Penalty: Non-Offensive Invocations have an increased cost of +1 Phrase.
Troubadour
Bonus: Linger for Phrases is increased significantly (this means that as one phrase ends and another starts, they overlap for a little while giving both effects).
Gain "Brisk Recitation" (Modal Abilities) that increases the rate that phrases elapse, but removes the linger.
Penalty: All Invocations have an increased cast cost of +1 Phrase (Chant)
Monk Subclasses
Helwalker
Bonus: Begin combat with +1 Wounds (3 total). Helwalker monks gain +1 Might for each Wound they have.
Penalty: Helwalker Monks take 5% more damage for each Wound they have.
Nalpazca
Bonus: All drug effects last longer. +1 wound and +50% Beneficial effect duration of drugs.
Penalty: Crash penalties from drugs cause the monk to be unable to receive healing. -1 Wounds per 3s while not benefiting from drugs.
Shattered Pillar
Bonus: Gain Wounds by melee weapon damage inflicted.
Penalty: Cannot gain Wounds from damage received. The required threshold to gain Wounds is increased by 100%. Max Wound limit is decreased to 5.
Chanter Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Chanter class or its hybrids. All abilities are divided into active and passive abilities.
The Chanter Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.
Chanter Abilities
Active Abilities
Passive Abilities
Level I
Level II
Level III
Level IV
Level V
Level VI
Level VII
Level VIII
Level IX
Monk Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Monk class or its hybrids. All abilities are divided into active and passive abilities.
The Monk Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.
Monk Abilities
Active Abilities
Passive Abilities
Level II
Level III
Level IV
Level VI
Level VII
Multiclass |
Arcane Knight ♦ Ascetic ♦ Battlemage ♦ Beastmaster ♦ Brawler ♦ Brute ♦ Celebrant ♦ Cleric ♦ Contemplative ♦ Crusader ♦ Fanatic ♦ Harbinger ♦ Herald ♦ Hierophant ♦ Holy Slayer ♦ Howler ♦ Hunter ♦ Inquisitor ♦ Itinerant ♦ Liberator ♦ Marauder ♦ Mindstalker ♦ Mystic ♦ Oracle ♦ Pathfinder ♦ Psyblade ♦ Ravager ♦ Sage ♦ Savage ♦ Scout ♦ Seer ♦ Shadowdancer ♦ Shaman ♦ Shepherd ♦ Sorcerer ♦ Spiritualist ♦ Swashbuckler ♦ Tempest ♦ Templar ♦ Thaumaturge ♦ Theurge ♦ Transcendent ♦ Universalist ♦ Votary ♦ Wanderer ♦ War Caller ♦ Warden ♦ Warlock ♦ Wildrhymer ♦ Zealot |