Geomancer

ranger.pngwizard.png

Classes  wizard-multiclasses-poe2 Ranger  + wizard-multiclasses-poe2 Wizard
Power Source  arcane-icon.png Arcane bond-icon.png Bond
health-icon.png Health  40 Base +10 per level
accuracy-icon.png Accuracy  20/20
deflection-icon.png Deflection  20
fortitude-icon.png Fortitude  17
reflex-icon.png Reflex  20
will-icon.png Will  22

Geomancer Skills

alchemy-icon.png1  arcana-icon.png1  explosives-icon.png1  stealth-icon.png1  bluff-icon.png1  diplomacy-icon.png1  history-icon.png1  insight-icon.png1  metaphysics-icon.png1  survival-icon.png

 

Geomancer is a Multiclass in Pillars of Eternity 2: Deadfire. To acquire this class, you just need to have a Wizard class and a Ranger class.

 

"INGAME description"

 

 

Geomancer Tips & Builds

  • A full list of builds for all classes can be found on the Builds page.
  • Specific Geomancer Builds include: ??
  • Use your animal companions to attract enemy fire while you cast spells is a good tactic. You will need to invest ability points in animal companion abilities, like Vicious Companion and Resilient Companion. Also, remember to learn Revive Companion when you reached higher levels.

 

 

 

Wizard Subclasses

 

wizard-pillars-of-eternity-2-deadfire Conjurer

 Bonus: Gain +1 Power Level with Conjuration Spells.
Gain "Conjure Familiar" spell: Summons a helpful creature to aid the wizard. Familiars are poor at combat, but provide passive bonuses to their master.

 Penalty: Lose access to spells from Evocation and Illusion schools.
+20% Recovery Time for Wizard Spells not of the Conjuration School.

 

wizard-pillars-of-eternity-2-deadfireEnchanter

 Bonus: +1 Power Level with Enchanting Spells.
Gain "Free Action" passive: Once per encounter, when the wizard is affected by a Dexterity Affliction, they will clear that effect and become temporarily immune to Dexterity Afflictions.

 Penalty: Lose access to spells from Illusion and Transmutation schools.
+20% Recovery Time for Wizard Spells not of the Enchanting School.

 

wizard-pillars-of-eternity-2-deadfire  Transmuter

 Bonus: +1 Power Level with Transmutation Spells.
Gain "Form of the Fearsome Brute" spell: Transforms the wizard into an Ogre. While in this form, spells are disabled, but physical attributes are increased.

 Penalty: Lose access to spells from Enchanting and Evocation schools.
+20% Recovery Time for Wizard Spells not of the Transmutation School.

wizard-pillars-of-eternity-2-deadfire  Evoker

 Bonus: +1 Power Level with Evocation Spells.
Your evocation spells have a small chance to "echo", reapplying their damage and effects to their targets again, instantly.

 Penalty: Lose access to spells from Transmutation and Conjuration schools.
+20% Recovery Time for Wizard Spells not of the Evocation School.

 

wizard-pillars-of-eternity-2-deadfire  Illusionist

 Bonus: +1 Power Level with Illusion Spells.
Gain "Reflexive Mirror" passive: Once per encounter, when first attacked, automatically gain the effects of the spell "Mirrored Images".

 Penalty: Lose access to spells from Conjuration and Enchanting schools.
+20% Recovery Time for Wizard Spells not of the Illusion School.

 

Ranger Subclasses

 

Ghost Heart

 Bonus: Immune to Bonded Grief. Animal Companion is immune to Engagement.

 Penalty: Must actively summon Animal Companion during battle (costs Bond and has a duration) Companion is considered a Spirit and is affected by Spirit-targeting powers. Animal Companion cannot be healed (Unable to learn both Heal Pet and Revive Pet abilities).

 

Sharpshooter

 Bonus: 15% of the Hits convert to Crits with ranged weapons against ≥ 4m targets.  +1 Penetration with ranged weapons against ≤ 4m distance targets.

 Penalty: +10% Recovery Time. -10 Deflection.

Stalker

 Bonus: The stalker and their companion gain +5 Deflection and +1 Armor Rating when within 4m of each other.

 Penalty: The stalker and their companion suffer Bonded Grief when they are more than 7m from each other.

 

 

Wizard Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Wizard class, its subclasses or its Multiclassess. All abilities are divided into active and passive abilities.

The Wizard Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.

 

Wizard Abilities

 

Active Abilities

Passive Abilities

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ranger Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Ranger class or its hybrids. All abilities are divided into active and passive abilities.

The Ranger Ability Tree characterizes for focusing on Single-Target Damage Dealing and is well-complemented by a ?? build.

 

Ranger Abilities

 

Active Abilities

Passive Abilities

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Multiclass
Arcane Knight  ♦  Ascetic  ♦  Battlemage  ♦  Beastmaster  ♦  Brawler  ♦  Brute  ♦  Cantor  ♦  Celebrant  ♦  Cleric  ♦  Contemplative  ♦  Crusader  ♦  Fanatic  ♦  Harbinger  ♦  Herald  ♦  Hierophant  ♦  Holy Slayer  ♦  Howler  ♦  Hunter  ♦  Inquisitor  ♦  Itinerant  ♦  Liberator  ♦  Marauder  ♦  Mindstalker  ♦  Mystic  ♦  Oracle  ♦  Pathfinder  ♦  Psyblade  ♦  Ravager  ♦  Sage  ♦  Savage  ♦  Scout  ♦  Seer  ♦  Shadowdancer  ♦  Shaman  ♦  Shepherd  ♦  Sorcerer  ♦  Spiritualist  ♦  Swashbuckler  ♦  Tempest  ♦  Templar  ♦  Thaumaturge  ♦  Theurge  ♦  Transcendent  ♦  Universalist  ♦  Votary  ♦  Wanderer  ♦  War Caller  ♦  Warden  ♦  Warlock  ♦  Wildrhymer  ♦  Zealot

 




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