Howler is a Multiclass in Pillars of Eternity 2: Deadfire. To acquire this class, you just need to have a Barbarian class and a Chanter class.
"INGAME description"
Howler Tips & Builds
- A full list of builds for all classes can be found on the Builds page.
- Specific Howler Builds include: ??
- Howler Power Level Notes
- Howler Gameplay Tips
Barbarian Subclasses
Berserker
Bonus: Tenacious (+5 Might, + 2 Penetration) and
Hardy (+5 Constitution, + 2 Armor Rating) are the Inspirations.
This replaces Strong (+5 Might) and
Fit (+5 Constitution) Inspirations.
Gaint 30% Hit to Crit conversion on melee and carnage attacks while frenzied.
Penalty: Confused status inflicts -5 Intellect and turns all Carnage attacks into Friend or Foe, resulting in friendly fire.
Players also take Raw Damage at the rate of 2 Raw Damage every 3 seconds for 15 seconds, -10 Deflection. Cannot see Health when frenzied.
Corpse-Eater
Bonus: Gain the Ability Flesh Communion, target a hostile deceased Kith, Wilder or Beast to devour their corpses.
Flesh Communion also heals for 50 Health and grants +3 Rage and Barbarian Resources.
Penalty: All Rage abilities increase in cost by 1.
Mage Slayer
Bonus: Successful melee weapon attacks (or Carnage Hits) add Spell Disruption to the target, causing wizard, priest, druid, cipher, or chanter spells to have a chance to fail when cast. Gain +5% resistance against Spells.
Penalty: Cannot use Potions or Scrolls, -50% beneficial effect duration. Passive Spell Resistance affects Friendly and hostile spells.
Chanter Subclasses
Beckoner
Bonus: All Invocations will summon twice the original number of creatures. Summon Invocations cost 1 Phrase less.
Creatures from all Invocations become immune to the Abjurationability of Paladins (who could otherwise destroy any creature that is their level, and deal raw damage to any equal or greater level creature)
Penalty: The chanter's summons are smaller and have reduced Health and Duration.
Skald
Bonus: Offensive Invocations have reduced cost of -1 Phrase. Weapon Critical Hits have a 50% chance to grant +1 Phrase.
Penalty: Non-Offensive Invocations have an increased cost of +1 Phrase.
Troubadour
Bonus: Linger for Phrases is increased significantly (this means that as one phrase ends and another starts, they overlap for a little while giving both effects).
Gain "Brisk Recitation" (Modal Abilities) that increases the rate that phrases elapse, but removes the linger.
Penalty: All Invocations have an increased cast cost of +1 Phrase (Chant)
Barbarian Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Barbarian class or its hybrids. All abilities are divided into active and passive abilities. The Barbarian Ability Tree focuses on AoE and is well-complemented by a Builds that focus on dealing AoE and Weapon damage.
Barbarian Abilities
Active Abilities
Passive Abilities
Level 0
Level II
Level III
Level IV
Level VI
Level VII
Level IX
Chanter Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Chanter class or its hybrids. All abilities are divided into active and passive abilities.
The Chanter Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.
Chanter Abilities
Active Abilities
Passive Abilities
Level I
Level II
Level III
Level IV
Level V
Level VI
Level VII
Level VIII
Level IX
Multiclass |
Arcane Knight ♦ Ascetic ♦ Battlemage ♦ Beastmaster ♦ Brawler ♦ Brute ♦ Cantor ♦ Celebrant ♦ Cleric ♦ Contemplative ♦ Crusader ♦ Fanatic ♦ Harbinger ♦ Herald ♦ Hierophant ♦ Holy Slayer ♦ Hunter ♦ Inquisitor ♦ Itinerant ♦ Liberator ♦ Marauder ♦ Mindstalker ♦ Mystic ♦ Oracle ♦ Pathfinder ♦ Psyblade ♦ Ravager ♦ Sage ♦ Savage ♦ Scout ♦ Seer ♦ Shadowdancer ♦ Shaman ♦ Shepherd ♦ Sorcerer ♦ Spiritualist ♦ Swashbuckler ♦ Tempest ♦ Templar ♦ Thaumaturge ♦ Theurge ♦ Transcendent ♦ Universalist ♦ Votary ♦ Wanderer ♦ War Caller ♦ Warden ♦ Warlock ♦ Wildrhymer ♦ Zealot |