Itinerant is a Multiclass in Pillars of Eternity 2: Deadfire. To acquire this class, you just need to have a Priest class and a Ranger class.
"INGAME description"
Itinerant Tips & Builds
- A full list of builds for all classes can be found on the Builds page.
- Specific Itinerant Builds include: ??
- Itinerant Power Level Notes
- Itinerant Gameplay Tips
Priest Subclasses
Berath
Bonus: Automatically learns the following spells at appropriate power level: 1, Touch of Rod 2, Holy Meditation 3, Spreading Plague 4, Divine Terror 5, Rot Skulls 6, Salvation of Time 7, Rusted Armor 8, Symbol of Berath 9, Hand of Berath
Penalty: --
Eothas
Bonus: Automatically learns following spells at appropriate power level: 1, Sunbeam 2, Withdraw 3, Watchful Presence 4, Circle of Protection 5, Revive the Fallen 6, Minor Intercession 7, Resurrection 8, Symbol of Eothas 9, Light of Eothas
Penalty: --
Magran
Bonus: Automatically learns following spells at appropriate power level: 1, Fan of Flames 2, Spiritual Weapon 3, Ray of Fire 4, Shining Beacon 5, Flame Shield 6, Pillar of Holy Fire 7, Torrent of Flame 8, Symbol of Magran 9, Magran's Might
Penalty: --
Skaen
Bonus: Automatically learns following spells at appropriate power level: 1, Barbs of Condemnation 2, Escape 3, Divine Mark 4, Finishing Blow 5, Shadowing Beyond 6, Spiritual Ally 7, Minor Avatar 8, Symbol of Skaen 9, Revenge of Skaen
Penalty: --
Wael
Bonus: Automatically learns following spells at appropriate power level: 1, Arcane Veil 2, Iconic Projection 3, Mirrored Projection 4, Llengrath's Displaced Image 5, Confusion 6, Arkemyr's Wondrous Torment 7, Gaze of Adragan 8, Symbol of Wael 9, Blessing of Wael
Penalty: --
Ranger Subclasses
Ghost Heart
Bonus: Immune to Bonded Grief. Animal Companion is immune to Engagement.
Penalty: Must actively summon Animal Companion during battle (costs Bond and has a duration) Companion is considered a Spirit and is affected by Spirit-targeting powers. Animal Companion cannot be healed (Unable to learn both Heal Pet and Revive Pet abilities).
Sharpshooter
Bonus: 15% of the Hits convert to Crits with ranged weapons against ≥ 4m targets. +1 Penetration with ranged weapons against ≤ 4m distance targets.
Penalty: +10% Recovery Time. -10 Deflection.
Stalker
Bonus: The stalker and their companion gain +5 Deflection and +1 Armor Rating when within 4m of each other.
Penalty: The stalker and their companion suffer Bonded Grief when they are more than 7m from each other.
Priest Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Priest class or its hybrids. All abilities are divided into active and passive abilities.
The Priest Ability Tree characterizes for focusing on Support and is well-complemented by a ?? build.
Priest Abilities
Active Abilities
Passive Abilities
Level 0
Level II
Level III
Level IV
Level V
Level VI
Level VII
Level VIII
Level IX
Ranger Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Ranger class or its hybrids. All abilities are divided into active and passive abilities.
The Ranger Ability Tree characterizes for focusing on Single-Target Damage Dealing and is well-complemented by a ?? build.
Ranger Abilities
Active Abilities
Passive Abilities
Level I
Level II
Level III
Level IV
Level V
Level VII
Multiclass |
Arcane Knight ♦ Ascetic ♦ Battlemage ♦ Beastmaster ♦ Brawler ♦ Brute ♦ Cantor ♦ Celebrant ♦ Cleric ♦ Contemplative ♦ Crusader ♦ Fanatic ♦ Harbinger ♦ Herald ♦ Hierophant ♦ Holy Slayer ♦ Howler ♦ Hunter ♦ Inquisitor ♦ Liberator ♦ Marauder ♦ Mindstalker ♦ Mystic ♦ Oracle ♦ Pathfinder ♦ Psyblade ♦ Ravager ♦ Sage ♦ Savage ♦ Scout ♦ Seer ♦ Shadowdancer ♦ Shaman ♦ Shepherd ♦ Sorcerer ♦ Spiritualist ♦ Swashbuckler ♦ Tempest ♦ Templar ♦ Thaumaturge ♦ Theurge ♦ Transcendent ♦ Universalist ♦ Votary ♦ Wanderer ♦ War Caller ♦ Warden ♦ Warlock ♦ Wildrhymer ♦ Zealot |