Modal

A modal ability is one that can be turned on or off or set to different modes to produce different effects. For example, all weapon proficiencies grant modal abiltities that are available when the proficient weapon or shield is equipped. Similarly, a paladin's Zealous Auras can be set to one of three different states.

Modal is a Game Term in Pillars of Eternity 2: Deadfire

 

A modal ability is one that can be turned on or off or set to different modes to produce different effects. For example, all weapon proficiencies grant modal abiltities that are available when the proficient weapon or shield is equipped. Similarly, a paladin's Zealous Auras can be set to one of three different states.

Modal abilities should be changed based on the tactical needs of a combat. For example, if a character would not benefit from the additional Penetration of a sabre's Windmill Slash, it should be turned off to improve the character's Recovery time. A paladin may wish to use Zealous Charge at the opening of a battle but switch it to Zealous Focus to gain more Accuracy once the fight is underway.

 

Modal Notes & Tips

  • Weapon Abilities
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Game Terms
Active  ♦  Armor Rating  ♦  Death  ♦  Disease  ♦  Passive  ♦  Per Encounter  ♦  Per Rest  ♦  Poison  ♦  Stash  ♦  Stealth Mode

 




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