Ninagauth's Teachings |
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Type | Grimoire |
Ninagauth's Teachings is a unique Grimoire in Pillars of Eternity 2.
A grimoire is the lifeblood of any wizard's magical repertoire. These books are painstakingly constructed with rare materials arranged in precise configurations, and are able to temporarily hold fragments of ambient soul essence, which is channeled through the book and discharged in the form of a spell.
It is a popular misconception among the uninitiated that wizards are the shapers of the magical energies they wield. In truth it is the pages of the grimoire that do the shaping. The art of wizardry is in the disciplined control and manipulation of the grimoire, with the most skilled wizards able to coax spells of maximal effectiveness and magnitude from their tomes.
Though all grimoires are limited by a finite set of pages, many accomplished wizards are known to carry several grimoires at once to handle a variety of situations.
Ninagauth's Teachings Information
- Price:
- Number of spells per school: 10 Evocation, 3 Transmutation, 3 Conjuration, 1 Illusions, 1 Enchanting
Ninagauth's Teachings Location/Acquire
- Arkemyr's Manor, in the vault
Ninagauth's Teachings Spells
Level | Spell Name | Description | Price |
Level 1 |
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Creates a cone of fire in front of the caster, causing Burn damage to anyone in the area of effect.
Coats the ground in a slick, oil-like substance, inflicting Knockdown on anyone in the area of effect. |
100
100 |
Level 2 |
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Shrouds the targets' vision in total darkness, Blinding them.
Creates a scorching ray of flame between the caster and the target, inflicting continual Burn damage to the target and anyone caught in the ray. |
200
200 |
Level 3 |
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This more powerful variant of the common Ray of Fire spell inflicts Raw damage, attacks the targets' Fortitude, and only affects enemies.
Summons a flaming ball of molten earth that explodes at a targeted location, causing Burn damage to all in the area of effect. |
300
300 |
Level 4 |
|
A curious variant of the ever-popular Fireball, Ninagauth's Shadowflame causes Freeze damage and Paralyzes anyone caught in the area of effect.
Generates a fearsome vertical sheet of flame, inflicting Burn damage on anyone moving through it. |
400
400 |
Level 5 |
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The target is hit with a Stuck affliction and becomes an anchor for a frigid ray of energy from the wizard that does Freeze damage to creatures in its path.
Instantiates a terrifying inferno of flame around the caster, inflicting Burn damage on everyone nearby. |
500
500 |
Level 6 |
|
Calls a black ring of necrotic energy into being that spreads out in all directions, causing Corrode damage to enemies it touches and potentially destroying those with low Endurance.
Calls down an enormous spike of ice, pulsing Freeze damage on enemies in the area of effect and creating an intense circle of frost that can Hobble foes it touches. |
600
600 |
Level 7 |
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This spell inflicts a heavy amount of Raw damage to the target. Any non-Spirit felled by the attack will summon a Spectre under the caster's control.
The wizard hurls out a tiny ball of flame that sits for a fixed amount of time before exploding for heavy Burn damage. |
700
700 |
Level 8 |
|
A parching wind blows across the battlefield, inflicting Raw damage on anyone in the area and leaving them Weakened.
Allows the wizard to temporarily "borrow" druid, priest, or wizard spells of 7th level or lower. For a short duration, the wizard can cast the stolen spells freely. |
800
800 |
Level 9 |
|
A series of fiery meteors fall from the sky, pummeling the area with burn damager on impact and additional burn damage over time.
Summons a swirling cloak of black energy around the Wizard. the cloak will banish the wizard's melee attackers, imprisoning them in darkness for a short time, where they cannot take actions and well receive rapid Raw damage over time. |
900
900 |