Pathfinder is a Multiclass in Pillars of Eternity 2: Deadfire. To acquire this class, you just need to have a Druid class and a Rogue class.
"INGAME description"
Pathfinder Tips & Builds
- A full list of builds for all classes can be found on the Builds page.
- Specific Pathfinder Builds include: ??
- Pathfinder Power Level Notes
- Pathfinder Gameplay Tips
Druid Subclasses
Fury
Bonus: Instead of an animal form, Furies spiritshift into a storm blight. Elemental druid spells gain +20% range and +1 Penetration. Killing an enemy while spiritshifted extends the duration of the shift. Automatically learns following spells: Dancing Bolts, Burst of Summer Flame, Returning Storm, Hail Storm, Relentless Storm, Sunlance, Weather the Storm, Avenging Storm, Great Maelstrom
Penalty: Cannot cast Rejuvenation spells.
Lifegiver
Bonus: Druid Rejuvenation spells cast with +2 Power Level. While spiritshifted, the druid's power level bonus to Rejuvenation spells is increased to +5. Automatically learn the following druid spells at new power levels: Nature's Vigor, The Moon's Light, Nature's Balm, Moonwell, Cleansing Wind, Garden of Life, Nature's Bounty, Regenerate, Pollen Patch
Penalty: Cannot cast creature summon spells. After spiritshift, the druid receives a significant penalty to the power level of their Rejuvenation spells, until combat ends.
Shifter
Bonus: Druid can switch to any of the Spiritshifting animals, once each, per combat. Spiritshift has a longer duration. After a spiritshift ends, the druid is healed a portion of their health. Automatically learns following spells: Nature's Mark, Insect Swarm, Infestation of Maggots, Form of the Delemgan, Nature's Terror, Garden of Life, Rusted Armor, Entropy, Pollen Patch
Penalty: Cannot cast spells while in animal form.
Animist
Bonus: Automatically learn the following druid spells at new power levels: Sunbeam, The Moon's Light, Returning Storm, Conjure Blight, Plague of Insects, Sunlace, Lashing Vine, Regenerate, Tornado.
Penalty: --
Rogue Subclasses
Assassin
Bonus: Gain Assassinate passive. From Stealth, attacks receive +4 Penetration, +25 Accuracy and +50% Critical Hit Damage.
Penalty: All Damage received is increased by 15%
Streetfighter
Bonus: -50% Recovery Time +20% damage when the street fighter is Flanked or Bloodied. +100% Weapon Crit damage when the street fighter is both Flanked and Bloodied.
Penalty: +20 Recovery Time when the street fighter is neither Flanked nor Bloodied.
Trickster
Bonus: Learns Arkemyr's Dazzling Lights. Gains access to select illusion wizard spells at power levels 3,5,7 9.
Penalty: Sneak Attack only deals +20% damage
Druid Spiritshifts
Info | ![]() Bear |
![]() Boar |
![]() Wolf |
![]() Cat |
![]() Stag |
![]() Storm Blight |
Weapon Type | 2 One-Handed Bear Claws Slash Damage 4.0 sec Recovery Time |
2 One-Handed Boar Tusks Pierce Damage 4.0 sec Recovery Time |
2 One-Handed Wolf Teeth Pierce Damage 4.0 sec Recovery Time |
2 One-Handed Cat Claws Slash Damage 3.0 sec Recovery Time |
2 One-Handed Stag Horns Pierce Damage 4.0 sec Recovery Time |
1 Two-Handed Elemental Claws Shock Damage 4.0 sec Recovery Time 10m range, +4m bounce |
Armor | Uses own Armor (8 +2 +1 every 5th Level) |
Uses own Armor (8+ Power Level +1 every 5th Level) |
Uses own Armor (8+ Power Level +1 every 5th Level) |
Uses own Armor (8+ Power Level +1 every 5th Level) |
Uses own Armor (8+ Power Level +1 every 5th Level) |
Uses own Armor (8+ Power Level +1 every 5th Level) Crush and Fire weak Immunity to Shock |
Bonuses | +1 Enemies Engaged |
+1 Enemies Engaged Heals every 3.0 seconds for entire Duration Deals Raw Damage over time with melee attacks |
+25% Stride | None | +7 to all Defenses for entire Duration | +20 Range and +1 Penetration with Druids Elements spells |
Ability | Druid Bear Terrifying Roar | None | Knock Down | Cat Flurry Attack | Druid Stag Carnage | Storm's Rage Shifting Storm |
Druid Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Druid class or its hybrids. All abilities are divided into active and passive abilities.
The Druid Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.
Druid Abilities
Active Abilities
Passive Abilities
Level II
Level III
Level IV
Level V
Level VI
Level VII
Level VIII
Rogue Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Rogue class or its hybrids. All abilities are divided into active and passive abilities.
The Rogue Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.
Rogue Abilities
Active Abilities
Passive Abilities
Level 0
Level I
Level II
Level III
Level IV
Level V
Level VII
Multiclass |
Arcane Knight ♦ Ascetic ♦ Battlemage ♦ Beastmaster ♦ Brawler ♦ Brute ♦ Cantor ♦ Celebrant ♦ Cleric ♦ Contemplative ♦ Crusader ♦ Fanatic ♦ Harbinger ♦ Herald ♦ Hierophant ♦ Holy Slayer ♦ Howler ♦ Hunter ♦ Inquisitor ♦ Itinerant ♦ Liberator ♦ Marauder ♦ Mindstalker ♦ Mystic ♦ Oracle ♦ Psyblade ♦ Ravager ♦ Sage ♦ Savage ♦ Scout ♦ Seer ♦ Shadowdancer ♦ Shaman ♦ Shepherd ♦ Sorcerer ♦ Spiritualist ♦ Swashbuckler ♦ Tempest ♦ Templar ♦ Thaumaturge ♦ Theurge ♦ Transcendent ♦ Universalist ♦ Votary ♦ Wanderer ♦ War Caller ♦ Warden ♦ Warlock ♦ Wildrhymer ♦ Zealot |