Recovery 


Recovery is the amount of time that a character spends between actions. Most actions will cause a character to enter a brief Recovery afterward, though some may have shorter or even no Recovery time. Armor has a large effect on Recovery. Generally, heavier armor inflicts longer Recovery penalties. 
Recovery is a stat in Pillars of Eternity 2: Deadfire.
Recovery is the amount of time that a character spends between actions. Most actions will cause a character to enter a brief Recovery afterward, though some may have shorter or even no Recovery time. Armor has a large effect on Recovery. Generally, heavier armor inflicts longer Recovery penalties.
Calculating final recovery time
The game generally displays recovery in the time domain. For example a weapon might have 5.0 sec recovery, or a modal ability might give 50% recovery time. However the game calculates recovery in the speed domain. More specifically the game converts each recovery time increase/decrease to the speed domain before adding them all together so that recovery speed stacks additively. The formulas for converting from recovery time to recovery speed are different for a recovery time increase and decrease:
Converting a displayed Recovery Time percentage to a Recovery Speed percentage  
For increases in recovery time  S =  T 
For decreases in recovery time  S = 100% / ( 100% + T )  100% 
Where S is recovery speed percentage and T is recovery time percentage.
So for example if a character is wearing a Brigandine which has Recovery Time: +55% the recovery speed can be calculated using the formula for a recovery time increase:
S = T = 55%
If a character is using the Rapid Shot Modal ability which has 50% Recovery Time the recovery speed can be calculated using the formula for a recovery time decrease:
S = 100% / ( 100% + T )  100% = 100% / ( 100% + 50% )  100% = 100%
A character with both of these effects would then have a total recovery speed percentage of:
55% + 100% = 45%
The game then looks at the total recovery speed percentage and will calculate the final recovery time differently depending on whether the sum is positive/zero or negative. The formulas are:
For positive/zero S_{T}  Final Recovery Time = B / (100% + S_{T}) 
For negative S_{T}  Final Recovery Time = B * (100%  S_{T}) 
Where S_{T} is the total recovery speed percentage and B is base weapon recovery time.
So for example a character using a Hunting Bow which has a base weapon recovery of "4.0 sec" with Rapid Shot active and wearing a Brigandine, would use the formula for positive recovery speed and get a final recovery time of:
Final Recovery Time = B / (100% + S_{T}) = 4.0 sec / (100% + 45%) = 4.0 sec / 1.45 = 2.8 sec
If the Rapid Shot modal ability was turned off the character would only have the 55% recovery speed from the Brigandine and would use the formula for negative recovery speed to calculate the final recovery time:
Final Recovery Time = B * (100%  S_{T}) = 4.0 sec * (100%  55%) = 4.0 sec * (100% + 55%) = 4.0 sec * 1.55 = 6.2 sec
Recovery Notes & Tips
 Negative and positive recovery time effects do not cancel each other out exactly. For example using a weapon with a base recovery speed of 5.0 sec while having 30% Recovery Time from one effect and +30% Recovery Time from another, the final recovery time is actually 4.4 sec.
 When the game displays a number as a recovery time increase, this number is actually a negative recovery speed decrease. For example if the game displays +50% Recovery Time this is actually calculated as 50% Recovery Speed.
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