Risen Mage |
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[pic] | |
Type | Vessel |
Base Level | 10 |
Resistances | None |
Immunities | Poison |
Weaknesses | None |
Abilities | Minoletta's Minor Missiles, Jolting Touch, Ray of Fire, Curse Of Blackened Sight, Fireball, Crackling Bolt, Wall of Flame, Maura's Writhing Tentacles, Blast of Frost, Torrent of Flame, Chain Lightning, Minoletta's Precisely Piercing Burst, Concelhaut's Crushing Doom + spells from Risen Wizard's Grimoire |
Drops | Vessel Bone, Exceptional Robe, Exceptional Rod, Risen Wizard's Grimoire |
Risen Mage is an Enemy in Pillars of Eternity 2.
Skeletons are creatures who no longer require flesh or essence, but whose drive to kill has been instilled over many stages of progressive decay. As a result, they will attack anything that approaches them, but they won't attempt to consume it after it is slain. The essence that animates them is energy at its most basic level, as the skeleton has lost all measure of will, intelligence, or personality. If not killed, a skeleton may eventually grind itself into bone dust, or its essence may finally evaporate into the ether.
Skeletal savants are the remains of warriors, wizards, and other adventurous types. They are similar in overall properties to other skeletons, but they are more capable in combat and often retain rudimentary skills from their adventuring lives.
Risen Mage information
- Damage: 15-24 Pierce/Slash
- Damage (LH): None
- Attributes: 17 Mig, 6 Con, 14 Dex, 8 Per, 18 Int, 10 Res
Stats table (without level-scaling):
Difficulty level / Stats |
Base Health |
Base Acc |
Deflection |
Armor |
Fortitude |
Reflex |
Will |
Path of the Damned | 180 | 65 | 57 | 7 (Imm.![]() |
68 | 66 | 78 |
Risen Mage Location
Risen Mage Drop
- Vessel Bone
- Exceptional Robe
- Exceptional Rod
- Risen Wizard's Grimoire
Notes and Tips
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