Scout Tips & Builds
- A full list of builds for all classes can be found on the Builds page.
- Specific Scout Builds include: ??
- Scout Power Level Notes
- Scout Gameplay Tips
Penalty: Must actively summon Animal Companion during battle (costs Bond and has a duration) Companion is considered a Spirit and is affected by Spirit-targeting powers. Animal Companion cannot be healed (Unable to learn both Heal Pet and Revive Pet abilities).
Bonus: 15% of the Hits convert to Crits with ranged weapons against ≥ 4m targets. +1 Penetration with ranged weapons against ≤ 4m distance targets.
Penalty: All Damage received is increased by 15%
Penalty: Sneak Attack only deals +20% damage
Ranger Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Ranger class or its hybrids. All abilities are divided into active and passive abilities.
The Ranger Ability Tree characterizes for focusing on Single-Target Damage Dealing and is well-complemented by a ?? build.
The Rogue Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.
Arcane Knight ♦ Ascetic ♦ Battlemage ♦ Beastmaster ♦ Brawler ♦ Brute ♦ Cantor ♦ Celebrant ♦ Cleric ♦ Contemplative ♦ Crusader ♦ Fanatic ♦ Harbinger ♦ Herald ♦ Hierophant ♦ Holy Slayer ♦ Howler ♦ Hunter ♦ Inquisitor ♦ Itinerant ♦ Liberator ♦ Marauder ♦ Mindstalker ♦ Mystic ♦ Oracle ♦ Pathfinder ♦ Psyblade ♦ Ravager ♦ Sage ♦ Savage ♦ Seer ♦ Shadowdancer ♦ Shaman ♦ Shepherd ♦ Sorcerer ♦ Spiritualist ♦ Swashbuckler ♦ Tempest ♦ Templar ♦ Thaumaturge ♦ Theurge ♦ Transcendent ♦ Universalist ♦ Votary ♦ Wanderer ♦ War Caller ♦ Warden ♦ Warlock ♦ Wildrhymer ♦ Zealot