Classes wizard-multiclasses-poe2 Cipher + wizard-multiclasses-poe2 Ranger
Power Source psionics-icon.png Psionics  faith-icon.png Faith
health-icon.png Health 40 Base +10 per level
accuracy-icon.png Accuracy 20/20
deflection-icon.png Deflection 20
fortitude-icon.png Fortitude 17
reflex-icon.png Reflex 17
will-icon.png Will 25

Seer Skills

alchemy-icon.png1  mechanics-icon.png1  sleight_of_hand-icon.png1  stealth-icon.png1  bluff-icon.png2  diplomacy-icon.png1  insight-icon.png1  metaphysics-icon.png1  survival-icon.png1


Seer is a Multiclass in Pillars of Eternity 2: Deadfire. To acquire this class, you just need to have a Cipher class and a Ranger class.





Seer Tips & Builds

  • A full list of builds for all classes can be found on the Builds page.
  • Specific Seer Builds include: ??
  • Seer Power Level Notes
  • Use your animal companions to attract enemy fire while you cast spells is a good tactic. You will need to invest ability points in animal companion abilities, like Vicious Companion and Resilient Companion. Also, remember to learn Revive Companion when you reached higher levels.




Cipher Subclasses


 Bonus: Max focus is increased by 5. Reaching Max focus grants "Ascended" effect temporarily, increasing power level and reducing power focus cost to 0. Soul Whip does not turn off while Ascended and provides more bonus damage during Ascended.

 Penalty: While not Ascended, receive a penalty to Cipher's Power Level (-1). While not Ascended Soul Whip does much less damage, but generate more Focus. When Ascended fades, reduce focus to 0.



 Bonus: All Deception cipher spells have +20% range. +6 Focus on scoring Hits with Deception against FlankedBody AffiliationMind Affiliation targets.

 PenaltySoul Whip provides less bonus damage and reduced Focus against targets that are not vulnerable to Sneak Attack.

Soul Blade

 Bonus: Gains "Soul Annihilation" ability: a soul-enhanced melee strike that consumes the cipher's remaining power pool to converts it into Raw damage on the target. Shred Cipher spells cost less focus (-5). 
Downing an enemy with a Melee Weapon temporarily grants Concentration (Prevents Interrupts) and raises Max Focus by +10 for 30.0 seconds.

 Penalty: Max Focus is reduced by -5. (Combat starting amount as well begins at 2/25 vs 7/30 for Cipher)


Ranger Subclasses


Ghost Heart

 Bonus: Immune to Bonded Grief. Animal Companion is immune to Engagement.

 Penalty: Must actively summon Animal Companion during battle (costs Bond and has a duration) Companion is considered a Spirit and is affected by Spirit-targeting powers. Animal Companion cannot be healed (Unable to learn both Heal Pet and Revive Pet abilities).



 Bonus: 15% of the Hits convert to Crits with ranged weapons against ≥ 4m targets.  +1 Penetration with ranged weapons against ≤ 4m distance targets.

 Penalty: +10% Recovery Time. -10 Deflection.


 Bonus: The stalker and their companion gain +5 Deflection and +1 Armor Rating when within 4m of each other.

 Penalty: The stalker and their companion suffer Bonded Grief when they are more than 7m from each other.



Cipher Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Cipher class or its hybrids. All abilities are divided into active and passive abilities.


Cipher Abilities


Active Abilities

Passive Abilities


Level 0
























Ranger Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Ranger class or its hybrids. All abilities are divided into active and passive abilities.

The Ranger Ability Tree characterizes for focusing on Single-Target Damage Dealing and is well-complemented by a ?? build.


Ranger Abilities


Active Abilities

Passive Abilities























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