Skeletal Wizard's Grimoire |
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Type | Grimoire |
Skeletal Wizard's Grimoire is a Grimoire in Pillars of Eternity 2.
A grimoire is the lifeblood of any wizard's magical repertoire. These books are painstakingly constructed with rare materials arranged in precise configurations, and are able to temporarily hold fragments of ambient soul essence, which is channeled through the book and discharged in the form of a spell.It is a popular misconception among the uninitiated that wizards are the shapers of the magical energies they wield. In truth it is the pages of the grimoire that do the shaping. The art of wizardry is in the disciplined control and manipulation of the grimoire, with the most skilled wizards able to coax spells of maximal effectiveness and magnitude from their tomes.
Though all grimoires are limited by a finite set of pages, many accomplished wizards are known to carry several grimoires at once to handle a variety of situations.
Skeletal Wizard's Grimoire Information
- Price:
- ??
Skeletal Wizard's Grimoire Location/Acquire
- Dropped by Skeletal Sorcerer
Skeletal Wizard's Grimoire Spells
Level | Spell Name | Description | Price |
1 |
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Calls a blindingly white icy fog into existence, inflicting Blindness and Freeze damage over time to any in the area of effect.
Surrounds the caster with a shield of spirit energy, granting an increased Damage Reduction and a Concentration bonus |
100
100 |
2 |
|
The caster becomes able to see an enemy's weaknesses and vulnerabilities as though they were physically tangible, increasing the chance of landing a Critical Hit.
A cloud of heavy fog settles in the minds of those in the area of effect, dulling senses and wits. Inflicts penalties to Perception, Intellect, and Resolve. |
200
200 |
3 |
|
Spews forth a poisonous cloud of foulness that causes Corrode damage and leaves victims Sickened.
Caster becomes a living generator for a powerful bolt of electricity that streaks out in a straight line and bounces off of walls, harming anything caught in its path. |
300
300 |
4 |
|
Switches the locations of the caster and one ally, leaving a shockwave between them that Stuns all caught in the line of fire.
Creates a field of arcane energy around the caster, causing hostile targeted spells up to 3rd level to be reflected back at their casters (for a total of ten spell levels). |
400
400 |
5 | Ninagauth's Bitter Mooring (Transmutation)
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The target is hit with a Stuck affliction and becomes an anchor for a frigid ray of energy from the wizard that does Freeze damage to creatures in its path.
Generates a cloud of virulent poison, inflicting Raw damage to anyone in the cloud every few seconds. |
500
500 |
6 |
|
The caster calls forth a tremendous bolt of electricity that arcs directly to a single target and then jumps between up to six nearby enemies. Others in the area of effect are not harmed by the arcane lightning.
Calls a black ring of necrotic energy into being that spreads out in all directions, causing Corrode damage to enemies it touches and potentially destroying those with low Endurance. |
600
600 |
7 | Ninagauth's Killing Bolt (Evocation)
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This spell inflicts a heavy amount of Raw damage to the target. Any non-Spirit felled by the attack will summon a Spectre under the caster's control.
Named for the eccentric Aedyran wizard Tayn, the chaotic orb bounces between a number of enemies, dealing damage and inflicting a variety of negative Afflictions including Petrified, Paralyzed, Weakened, Sickened, Stunned, and Blinded. |
700
700 |
8 |
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A ghostly, skeletal hand rakes across the area, doing Freeze damage to enemies in the area, leaving them Weakened and Hobbled.
The wizard summons a frightful bow that does Corrode damage to enemies and leaves them Terrified. Each bolt of energy the wizard fires bounces to one additional target. |
800
800 |
9 | Concelhaut's Corrosive Skin (Transmutation, Acid, Concelhaut's Spell)
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The target's own skin eats away at them, dealing large amounts of Corrode damage over time and Weakening them, preventing healing.
Creates a field of arcane energy around the caster, reflecting hostile targeted spells back at their casters (for a total of 50 spell levels). |
900
900 |