Slaver's Grimoire |
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Type | Grimoire |
Slaver's Grimoire is a Grimoire in Pillars of Eternity 2.
A grimoire is the lifeblood of any wizard's magical repertoire. These books are painstakingly constructed with rare materials arranged in precise configurations, and are able to temporarily hold fragments of ambient soul essence, which is channeled through the book and discharged in the form of a spell.It is a popular misconception among the uninitiated that wizards are the shapers of the magical energies they wield. In truth it is the pages of the grimoire that do the shaping. The art of wizardry is in the disciplined control and manipulation of the grimoire, with the most skilled wizards able to coax spells of maximal effectiveness and magnitude from their tomes.
Though all grimoires are limited by a finite set of pages, many accomplished wizards are known to carry several grimoires at once to handle a variety of situations.
Slaver's Grimoire Information
- Price:
- ??
Slaver's Grimoire Location/Acquire
- ?
Slaver's Grimoire Spells
Level | Spell Name | Description | Price |
1 |
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Overwhelms anyone in the area of effect with a brilliant and bewildering pyrotechnic display, decreasing their Will and leaving them Dazed.
A bolt of electricity jumps from the caster's fingers to the nearest enemy, and then to the next nearest, causing decreasing amounts of Shock damage. |
100
100 |
2 |
|
Spins a resilient, viscous web throughout the area of effect, Immobilizing all that fail to resist the effect.
Causes enemy wounds in the area of effect to ignite, inflicting additional Burn damage over time each time they receive damage. |
200
200 |
3 |
|
Alters the perception of time for enemies in the area of effect, lowering their Action Speed and Stride.
Bares the enemies' combat vulnerabilities for all to see, Interrupting them, as well as reducing their Armor Rating and Deflection. |
300
300 |
4 |
|
The wizard summons a black sphere that draws all nearby enemies toward it each time it pulses and reduces their Stride.
Infects the minds of enemies in the area of effect with delirium, Confusing them. |
400
400 |
5 |
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Causes a group of enemies to momentarily fall asleep, falling Prone until the effect ends or they receive damage. Call to Slumber cannot affect Vessels.
Creates a semi-permeable barrier that inflicts Crush damage and Hobbles enemies when they pass through it, but leaves allies unscathed. |
500
500 |
6 | Gaze of the Adragan (Illusions, Gaze)
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Gives the caster the mystifying gaze of the adra creature that provides the spell's namesake, Petrifying enemies within the area of effect.
Unleashes a volatile hex upon enemies in the area of effect, causing them to become either Dazed, Sickened or Paralyzed, depending on its own mysterious whims. |
600
600 |
7 |
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Caster temporarily sacrifices arcane power for martial might. The wizard gains bonuses to Deflection and Accuracy, as well as the Strong, Fit, and Quick Inspirations, but becomes unable to cast spells for the duration of the effect.
This spell conjures a powerful quarterstaff that adds Deflection and pushes enemies away with a Hobbled effect on each successful attack. The summoning of the staff itself also pushes everyone (including allies ) away from the caster |
700
700 |
8 |
|
Lock the target in a cocoon of binding energy. While trapped in the cocoon the prisoner cannot act, be attacked, or affected by abilities. However, all effects already on the cocoon's prisoner will continue to affect them.
Allows the wizard to temporarily "borrow" druid, priest, or wizard spells of 7th level or lower. For a short duration, the wizard can cast the stolen spells freely. |
800
800 |
9 |
|
The target has their own flesh transmuted into stone. If the target is Near Death when this spell is cast on them, there is a chance that the petrification will be permanent.
Strips off all beneficial effects on those in the area of effect. |
900
900 |