Snakeskin Grimoire

snakeskin_grimoire_icon_pillars_of_eternety_2_wiki_guide
Type  Grimoire

Snakeskin Grimoire is a unique Grimoire in Pillars of Eternity 2.

 

 

A grimoire is the lifeblood of any wizard's magical repertoire. These books are painstakingly constructed with rare materials arranged in precise configurations, and are able to temporarily hold fragments of ambient soul essence, which is channeled through the book and discharged in the form of a spell.

It is a popular misconception among the uninitiated that wizards are the shapers of the magical energies they wield. In truth it is the pages of the grimoire that do the shaping. The art of wizardry is in the disciplined control and manipulation of the grimoire, with the most skilled wizards able to coax spells of maximal effectiveness and magnitude from their tomes.

Though all grimoires are limited by a finite set of pages, many accomplished wizards are known to carry several grimoires at once to handle a variety of situations.

 

 

Snakeskin Grimoire Information

  • Vendor price: 3800 
  • Number of spells per school: 7 Transmutation, 5 Conjuration, 4 Enchanting, 2 Illusions

 

 

Snakeskin Grimoire Location/Acquire

 

 

Snakeskin Grimoire Spells

Level Spell Name Description Price
Level 1

jolting_touch
Jolting Touch
 (Electricity, Transmutation)

 

fleet_feet
Fleet Feet
 (Enchanting)

A bolt of electricity jumps from the caster's fingers to the nearest enemy, and then to the next nearest, causing decreasing amounts of Shock damage.

 

 

Empowers the target with unnatural speed, increasing their Movement Rate.

100

 

100

Level 2

fetid_caress
Fetid Caress
 (Transmutation)

 

merciless_gaze
Merciless Gaze
 (Enchanting)

The target becomes Paralyzed, afflicted with boiling pustules of foul-smelling liquid that erupt from their skin, Sickening those nearby.

 

The caster becomes able to see an enemy's weaknesses and vulnerabilities as though they were physically tangible, increasing the chance of landing a Critical Hit.

200

 

200

Level 3


noxious_burst
Noxious Burst
 (Transmutation, Acid, Poison)

 

arduous_delay_of_motion
Arduous Delay of Motion
 (Transmutation)

Spews forth a poisonous cloud of foulness that causes Corrode damage and leaves victims Sickened.

 

Alters the perception of time for enemies in the area of effect, lowering their Speed and Movement.

300

 

300

Level 4

nannasins_cobra_strike_ability
Nannasin's Cobra Strike
 (Transmutation)

 

ironskin
Ironskin
 (Enchanting)

Transmutes the caster's arms into writhing snakes, allowing them to attack and poison targets from a distance.

 

Transmutes the caster's skin into iron, adding significantly to their Damage Reduction. This effect lasts for up to ten attacks.

400

 

400

Level 5

barbaric_yell
Ryngrim's Enervating Terror
 (Mind, Illusions)

 

malignant_cloud
Malignant Cloud
 (Poison, Conjuration)

Causes enemies in the area of effect to envision their worst fears, causing them to be Weakened and Terrified.

 

Generates a cloud of virulent poison, inflicting Raw damage to anyone in the cloud every few seconds.

500

 

500

Level 6


GazeoftheAdragan
Gaze of the Adragan
 (Illusions, Gaze)

 

DeathRing
Death Ring
 (Conjuration)

Gives the caster the mystifying gaze of the adra creature that provides the spell's namesake, Petrifying enemies within the area of effect.

 

Calls a black ring of necrotic energy into being that spreads out in all directions, causing Corrode damage to enemies it touches and potentially destroying those with low Endurance.

600

 

6000

Level 7

CitzalsMartialPower
Citzal's Martial Power
 (Enchanting)

 

TaynsChaoticOrb
Tayn's Chaotic Orb
 (Transmutation)

Caster temporarily sacrifices arcane power for martial might. Wizard gains bonuses to Deflection, Accuracy, Might, Constitution and Dexterity, but becomes unable to cast spells or switch grimoires for the duration of the spell.

 

Named for the eccentric Aedyran wizard Tayn, the chaotic orb bounces between a number of enemies, dealing damage and inflicting a variety of negative Afflictions including Petrified, Paralyzed, Weakened, Sickened, Stunned, and Blinded.

700

 

700

Level 8

CaedebaldBlackbow
Caedebald's Blackbow
 (Conjuration)

 

MinolettasPiercingSigil
Minoletta's Piercing Sigil
 (Conjuration)

The wizard summons a frightful bow that does Corrode damage to enemies and leaves them Terrified. Each bolt of energy the wizard fires bounces to one additional target.

 

The wizard invokes the sigil of the famed Vailian wizard Minoletta. When he or she is struck in melee, the sigil retaliates with Pierce damage, pushing the target back and leaving them Stunned.

800

 

800

Level 9

ConcelhautsCorrosiveSkin
Concelhaut's Corrosive Skin
 (Transmutation, Acid, Concelhaut's Spell)

 

CloakofDeath
Cloak of Death
 (Conjuration)

The target's own skin eats away at them, dealing large amounts of Corrode damage over time and Weakening them, preventing healing.

 

Summons a swirling cloak of black energy around the Wizard. the cloak will banish the wizard's melee attackers, imprisoning them in darkness for a short time, where they cannot take actions and well receive rapid Raw damage over time.

900

 

900

 

 

 

 




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