Snakeskin Grimoire |
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Type | Grimoire |
Snakeskin Grimoire is a unique Grimoire in Pillars of Eternity 2.
A grimoire is the lifeblood of any wizard's magical repertoire. These books are painstakingly constructed with rare materials arranged in precise configurations, and are able to temporarily hold fragments of ambient soul essence, which is channeled through the book and discharged in the form of a spell.
It is a popular misconception among the uninitiated that wizards are the shapers of the magical energies they wield. In truth it is the pages of the grimoire that do the shaping. The art of wizardry is in the disciplined control and manipulation of the grimoire, with the most skilled wizards able to coax spells of maximal effectiveness and magnitude from their tomes.
Though all grimoires are limited by a finite set of pages, many accomplished wizards are known to carry several grimoires at once to handle a variety of situations.
Snakeskin Grimoire Information
- Vendor price: 3800
- Number of spells per school: 7 Transmutation, 5 Conjuration, 4 Enchanting, 2 Illusions
Snakeskin Grimoire Location/Acquire
- Sold by Sanza (Sanza's Map Emporium, Queen's Berth district, Neketaka)
Snakeskin Grimoire Spells
Level | Spell Name | Description | Price |
Level 1 |
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A bolt of electricity jumps from the caster's fingers to the nearest enemy, and then to the next nearest, causing decreasing amounts of Shock damage.
Empowers the target with unnatural speed, increasing their Movement Rate. |
100
100 |
Level 2 |
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The target becomes Paralyzed, afflicted with boiling pustules of foul-smelling liquid that erupt from their skin, Sickening those nearby.
The caster becomes able to see an enemy's weaknesses and vulnerabilities as though they were physically tangible, increasing the chance of landing a Critical Hit. |
200
200 |
Level 3 |
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Spews forth a poisonous cloud of foulness that causes Corrode damage and leaves victims Sickened.
Alters the perception of time for enemies in the area of effect, lowering their Speed and Movement. |
300
300 |
Level 4 |
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Transmutes the caster's arms into writhing snakes, allowing them to attack and poison targets from a distance.
Transmutes the caster's skin into iron, adding significantly to their Damage Reduction. This effect lasts for up to ten attacks. |
400
400 |
Level 5 |
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Causes enemies in the area of effect to envision their worst fears, causing them to be Weakened and Terrified.
Generates a cloud of virulent poison, inflicting Raw damage to anyone in the cloud every few seconds. |
500
500 |
Level 6 |
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Gives the caster the mystifying gaze of the adra creature that provides the spell's namesake, Petrifying enemies within the area of effect.
Calls a black ring of necrotic energy into being that spreads out in all directions, causing Corrode damage to enemies it touches and potentially destroying those with low Endurance. |
600
6000 |
Level 7 |
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Caster temporarily sacrifices arcane power for martial might. Wizard gains bonuses to Deflection, Accuracy, Might, Constitution and Dexterity, but becomes unable to cast spells or switch grimoires for the duration of the spell.
Named for the eccentric Aedyran wizard Tayn, the chaotic orb bounces between a number of enemies, dealing damage and inflicting a variety of negative Afflictions including Petrified, Paralyzed, Weakened, Sickened, Stunned, and Blinded. |
700
700 |
Level 8 |
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The wizard summons a frightful bow that does Corrode damage to enemies and leaves them Terrified. Each bolt of energy the wizard fires bounces to one additional target.
The wizard invokes the sigil of the famed Vailian wizard Minoletta. When he or she is struck in melee, the sigil retaliates with Pierce damage, pushing the target back and leaving them Stunned. |
800
800 |
Level 9 |
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The target's own skin eats away at them, dealing large amounts of Corrode damage over time and Weakening them, preventing healing.
Summons a swirling cloak of black energy around the Wizard. the cloak will banish the wizard's melee attackers, imprisoning them in darkness for a short time, where they cannot take actions and well receive rapid Raw damage over time. |
900
900 |