Spellwright's Grimoire

spellweights_grimoire_icon_pillars_of_eternety_2_wiki_guide
Type  Grimoire

Spellwright's Grimoire is a Grimoire in Pillars of Eternity 2.

 

 

A grimoire is the lifeblood of any wizard's magical repertoire. These books are painstakingly constructed with rare materials arranged in precise configurations, and are able to temporarily hold fragments of ambient soul essence, which is channeled through the book and discharged in the form of a spell.

It is a popular misconception among the uninitiated that wizards are the shapers of the magical energies they wield. In truth it is the pages of the grimoire that do the shaping. The art of wizardry is in the disciplined control and manipulation of the grimoire, with the most skilled wizards able to coax spells of maximal effectiveness and magnitude from their tomes.

Though all grimoires are limited by a finite set of pages, many accomplished wizards are known to carry several grimoires at once to handle a variety of situations.

 

 

Spellwright's Grimoire Information

  • Price: 
  • Number of spells per school: 6 Evocation, 6 Enchanting, 3 Transmutation, 2 Conjuration, 1 Illusions

 

 

Spellwright's Grimoire Location/Acquire

 

 

Spellwright's Grimoire Spells

Level Spell Name Description Price
Level 1

thrust_of_tattered_veils
Thrust of Tattered Veils
 (Evocation, Veil Piercing)

 

spirit_shield
Spirit Shield
 (Enchanting)

A quick strike of Crushing force, dealing little damage but having a high chance to disrupt enemy spellcasters.

 

Surrounds the caster with a shield of spirit energy, granting an increased Damage Reduction and a Concentration bonus.

100

 

100

Level 2

grimoire_slam
Grimoire Slam
 (Transmutation)

 

ray_of_fire
Ray of Fire
 (Evocation, Fire)

Allows the wizard to smash an enemy with a grimoire energized with spiritual energy, causing large damage and knocking the target back.

 

Creates a scorching ray of flame between the caster and the target, inflicting continual Burn damage to the target and anyone caught in the ray.

200

 

200

Level 3

minolettas_bounding_missiles
Minoletta's Bounding Missiles
 (Evocation)

 

arcane_dampener
Arcane Dampener
 (Transmutation)

Summons three missiles that pierce through the target and leap to two additional targets, each.

 

Creates a nullifying field of antagonistic magical energy around the chosen point, suppressing all beneficial effects on enemies in the area of effect.

300

 

300

Level 4

minor_grimoire_imprint
Minor Grimoire Imprint
 (Enchanting)

 

essential_phantom
Essential Phantom
 (Conjuration)

Gives the caster access to up to three 'free' 3rd or lower level spells from the target's (wizard, druid, or priest) spell list. The wizard can subsequently cast those spells an unlimited number of times for the duration.

 

Creates a ghostly double of the caster, causing Shock damage to enemies hit by it.

400

 

400

Level 5

malignant_cloud
Malignant Cloud
 (Poison, Conjuration)

 

llengraths_safeguard
Llengrath's Safeguard
 (Enchanting)

Generates a cloud of virulent poison, inflicting Raw damage to anyone in the cloud every few seconds.

 

An insidious magical contingency activates when the caster hits 50% Endurance. He or she immediately knocks all immediately close enemies prone while gaining a Damage Reduction and Defense bonus for a short time.

500

 

500

Level 6

ArkemyrsCapriciousHex
Arkemyr's Capricious Hex
 (Enchanting, Mind)

 

MinolettaPreciselyPiercingBurst
Minoletta's Precisely Piercing Burst
 (Evocation)

Unleashes a volatile hex upon enemies in the area of effect, causing them to become either Dazed, Sickened, or Paralyzed, depending on its own mysterious whims.

 

Creates a burst of deadly force around the caster, causing any enemies in the immediate vicinity to take Pierce damage - bypassing their Damage Reduction.

600

 

600

Level 7

TaynsChaoticOrb
Tayn's Chaotic Orb
 (Transmutation)

 

DelayedFireball
Delayed Fireball
 (Fire, Evocation)

Named for the eccentric Aedyran wizard Tayn, the chaotic orb bounces between a number of enemies, dealing damage and inflicting a variety of negative Afflictions including Petrified, Paralyzed, Weakened, Sickened, Stunned, and Blinded.

 

The wizard hurls out a tiny ball of flame that sits for a fixed amount of time before exploding for heavy Burn damage.

700

 

700

Level 8

MajorGrimoireImprint
Major Grimoire Imprint
 (Enchanting)

 

WallofManyColors
Wall of Many Colors
 (Illusions)

Allows the wizard to temporarily "borrow" druid, priest, or wizard spells of 7th level or lower. For a short duration, the wizard can cast the stolen spells freely.

 

Summons a scintillating wall of varied colors that inflicts varied damage and afflictions on enemies passing through it.

800

 

800

Level 9

LlengrathsReflection
Llengrath's Reflection
 (Enchanting)

 

MinolettasMissileSalvo
Minoletta's Missile Salvo
 (Evocation)

Creates a field of arcane energy around the caster, reflecting hostile targeted spells back at their casters (for a total of 50 spell levels).

 

Unleash a cascade of erratic missiles upon an area. There missiles release shockwaves on impact that deal Crush/Corrode damage in a small area.

900

 

900

 

 

 




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