Spindle Man's Grimoire |
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Type | Grimoire |
Spindle Man's Grimoire is a Grimoire in Pillars of Eternity 2.
A grimoire is the lifeblood of any wizard's magical repertoire. These books are painstakingly constructed with rare materials arranged in precise configurations, and are able to temporarily hold fragments of ambient soul essence, which is channeled through the book and discharged in the form of a spell.
It is a popular misconception among the uninitiated that wizards are the shapers of the magical energies they wield. In truth it is the pages of the grimoire that do the shaping. The art of wizardry is in the disciplined control and manipulation of the grimoire, with the most skilled wizards able to coax spells of maximal effectiveness and magnitude from their tomes.
Though all grimoires are limited by a finite set of pages, many accomplished wizards are known to carry several grimoires at once to handle a variety of situations.
Spindle Man's Grimoire Information
- Price: 1000 cp
- Number of spells per school: 8 Transmutation, 4 Enchanting, 3 Conjuration, 3 Illusions
Spindle Man's Grimoire Location/Acquire
- Sold by The Spindle Man in Delver's Row (The Gullet district, Neketaka)
Spindle Man's Grimoire Spells
Level | Spell Name | Description | Price |
Level 1 |
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Empowers the target with unnatural speed, increasing their Movement Rate
The caster's hands become so cold as to freeze what they touch. Does Freeze damage to a target and reduces its Accuracy. |
100
100 |
Level 2 |
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The target becomes Paralyzed, afflicted with boiling pustules of foul-smelling liquid that erupt from their skin, Sickening those nearby.
Spins a resilient, viscous web throughout the area of effect, leaving unfortunate victims Stuck inside. |
200
200 |
Level 3 |
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Alters the perception of time for enemies in the area of effect, lowering their Speed and Movement.
The caster's face becomes a nightmarish mask of rotting, insect-infested flesh or other images of unspeakable horror, compelling all nearby foes to become Terrified and Sickened. |
300
300 |
Level 4 |
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Transmutes the caster's skin into iron, adding significantly to their Damage Reduction. This effect lasts for up to ten attacks.
The wizard summons a black sphere that draws all nearby enemies toward it each time it pulses. |
400
400 |
Level 5 |
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Transforms a single kith enemy (aumaua, dwarf, elf, godlike, human, or orlan) into a pig. The pig has very poor defenses but can move quickly.
Causes a group of enemies to momentarily fall asleep, falling Unconscious for a short duration. |
500
500 |
Level 6 |
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Gives the caster the mystifying gaze of the adra creature that provides the spell's namesake, Petrifying enemies within the area of effect.
Unleashes a volatile hex upon enemies in the area of effect, causing them to become either Dazed, Sickened, or Paralyzed, depending on its own mysterious whims. |
600
600 |
Level 7 |
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Enemies passing through or standing in this wall will lose time from any of their timed beneficial status effects. For each second drained, the Wizard gains duration on any beneficial status effects they have.
Named for the eccentric Aedyran wizard Tayn, the chaotic orb bounces between a number of enemies, dealing damage and inflicting a variety of negative Afflictions including Petrified, Paralyzed, Weakened, Sickened, Stunned, and Blinded. |
700
700 |
Level 8 |
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Lock the target in a cocoon of binding energy. While trapped in the cocoon the prisoner cannot act, be attacked, or affected by abilities. However, all effects already on the cocoon's prisoner will continue to affect them.
A ghostly, skeletal hand rakes across the area, doing Freeze damage to enemies within, leaving them Weakened and Hobbled. |
800
800 |
Level 9 |
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Strips off all beneficial effects on those in the area of effect.
The target has their own flesh transmuted into stone. If the target is Near Death when this spell is cast on them, there is a chance that the petrification will be permanent. |
900
900 |