Tempest is a Multiclass in Pillars of Eternity 2: Deadfire. To acquire this class, you just need to have a Barbarian class and a Druid class.
"INGAME description"
Tempest Tips & Builds
- A full list of builds for all classes can be found on the Builds page.
- Specific Tempest Builds include: ??
- Tempest Power Level Notes
- Tempest Gameplay Tips
Barbarian Subclasses
Berserker
Bonus: Tenacious (+5 Might, + 2 Penetration) and
Hardy (+5 Constitution, + 2 Armor Rating) are the Inspirations.
This replaces Strong (+5 Might) and
Fit (+5 Constitution) Inspirations.
Gaint 30% Hit to Crit conversion on melee and carnage attacks while frenzied.
Penalty: Confused status inflicts -5 Intellect and turns all Carnage attacks into Friend or Foe, resulting in friendly fire.
Players also take Raw Damage at the rate of 2 Raw Damage every 3 seconds for 15 seconds, -10 Deflection. Cannot see Health when frenzied.
Corpse-Eater
Bonus: Gain the Ability Flesh Communion, target a hostile deceased Kith, Wilder or Beast to devour their corpses.
Flesh Communion also heals for 50 Health and grants +3 Rage and Barbarian Resources.
Penalty: All Rage abilities increase in cost by 1.
Mage Slayer
Bonus: Successful melee weapon attacks (or Carnage Hits) add Spell Disruption to the target, causing wizard, priest, druid, cipher, or chanter spells to have a chance to fail when cast. Gain +5% resistance against Spells.
Penalty: Cannot use Potions or Scrolls, -50% beneficial effect duration. Passive Spell Resistance affects Friendly and hostile spells.
Druid Subclasses
Fury
Bonus: Instead of an animal form, Furies spiritshift into a storm blight. Elemental druid spells gain +20% range and +1 Penetration. Killing an enemy while spiritshifted extends the duration of the shift. Automatically learns following spells: Dancing Bolts, Burst of Summer Flame, Returning Storm, Hail Storm, Relentless Storm, Sunlance, Weather the Storm, Avenging Storm, Great Maelstrom
Penalty: Cannot cast Rejuvenation spells.
Lifegiver
Bonus: Druid Rejuvenation spells cast with +2 Power Level. While spiritshifted, the druid's power level bonus to Rejuvenation spells is increased to +5. Automatically learn the following druid spells at new power levels: Nature's Vigor, The Moon's Light, Nature's Balm, Moonwell, Cleansing Wind, Garden of Life, Nature's Bounty, Regenerate, Pollen Patch
Penalty: Cannot cast creature summon spells. After spiritshift, the druid receives a significant penalty to the power level of their Rejuvenation spells, until combat ends.
Shifter
Bonus: Druid can switch to any of the Spiritshifting animals, once each, per combat. Spiritshift has a longer duration. After a spiritshift ends, the druid is healed a portion of their health. Automatically learns following spells: Nature's Mark, Insect Swarm, Infestation of Maggots, Form of the Delemgan, Nature's Terror, Garden of Life, Rusted Armor, Entropy, Pollen Patch
Penalty: Cannot cast spells while in animal form.
Animist
Bonus: Automatically learn the following druid spells at new power levels: Sunbeam, The Moon's Light, Returning Storm, Conjure Blight, Plague of Insects, Sunlace, Lashing Vine, Regenerate, Tornado.
Penalty: --
Druid Spiritshifts
Info | ![]() Bear |
![]() Boar |
![]() Wolf |
![]() Cat |
![]() Stag |
![]() Storm Blight |
Weapon Type | 2 One-Handed Bear Claws Slash Damage 4.0 sec Recovery Time |
2 One-Handed Boar Tusks Pierce Damage 4.0 sec Recovery Time |
2 One-Handed Wolf Teeth Pierce Damage 4.0 sec Recovery Time |
2 One-Handed Cat Claws Slash Damage 3.0 sec Recovery Time |
2 One-Handed Stag Horns Pierce Damage 4.0 sec Recovery Time |
1 Two-Handed Elemental Claws Shock Damage 4.0 sec Recovery Time 10m range, +4m bounce |
Armor | Uses own Armor (8 +2 +1 every 5th Level) |
Uses own Armor (8+ Power Level +1 every 5th Level) |
Uses own Armor (8+ Power Level +1 every 5th Level) |
Uses own Armor (8+ Power Level +1 every 5th Level) |
Uses own Armor (8+ Power Level +1 every 5th Level) |
Uses own Armor (8+ Power Level +1 every 5th Level) Crush and Fire weak Immunity to Shock |
Bonuses | +1 Enemies Engaged |
+1 Enemies Engaged Heals every 3.0 seconds for entire Duration Deals Raw Damage over time with melee attacks |
+25% Stride | None | +7 to all Defenses for entire Duration | +20 Range and +1 Penetration with Druids Elements spells |
Ability | Druid Bear Terrifying Roar | None | Knock Down | Cat Flurry Attack | Druid Stag Carnage | Storm's Rage Shifting Storm |
Barbarian Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Barbarian class or its hybrids. All abilities are divided into active and passive abilities. The Barbarian Ability Tree focuses on AoE and is well-complemented by a Builds that focus on dealing AoE and Weapon damage.
Barbarian Abilities
Active Abilities
Passive Abilities
Level 0
Level II
Level III
Level IV
Level VI
Level VII
Level IX
Druid Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Druid class or its hybrids. All abilities are divided into active and passive abilities.
The Druid Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.
Druid Abilities
Active Abilities
Passive Abilities
Level II
Level III
Level IV
Level V
Level VI
Level VII
Level VIII
Multiclass |
Arcane Knight ♦ Ascetic ♦ Battlemage ♦ Beastmaster ♦ Brawler ♦ Brute ♦ Cantor ♦ Celebrant ♦ Cleric ♦ Contemplative ♦ Crusader ♦ Fanatic ♦ Harbinger ♦ Herald ♦ Hierophant ♦ Holy Slayer ♦ Howler ♦ Hunter ♦ Inquisitor ♦ Itinerant ♦ Liberator ♦ Marauder ♦ Mindstalker ♦ Mystic ♦ Oracle ♦ Pathfinder ♦ Psyblade ♦ Ravager ♦ Sage ♦ Savage ♦ Scout ♦ Seer ♦ Shadowdancer ♦ Shaman ♦ Shepherd ♦ Sorcerer ♦ Spiritualist ♦ Swashbuckler ♦ Templar ♦ Thaumaturge ♦ Theurge ♦ Transcendent ♦ Universalist ♦ Votary ♦ Wanderer ♦ War Caller ♦ Warden ♦ Warlock ♦ Wildrhymer ♦ Zealot |