The Higher-Ups

the-higher-ups-quest-pillars-of-eternity-2-wiki-guide
Level 14
Quest Type DLC Side Quest
Region The Dead Floe
Location Outcrop on High
Harbinger's Watch
Reward/s copper_pand_icon3,500
4,975 Total EXP
Boots of the White
Horns of the Aurochs
Amulet of Greater Health
Quest ID LAX02_tsk_pilgrim_threat

The Higher-Ups is a Quest of the DLCBeast of Winter in Pillars of Eternity 2: Deadfire. Harbinger Brythe has asked the Watcher to take care of a problem facing the Rymrgand worshippers of Harbingers' Watch - the cultists that arrived at the Dead Floe before them. 

 

Important NPCs

 

 

Objectives

  1. Defeat the pilgrims at Outcrop on High
  2. Speak with Brythe at Harbingers' Dwelling.

 

 

Walkthrough

  • After you complete the quest An Honored Guest, climb the ice mountain to the top. There you will find the camp of pilgrims, protected by three sigils. Defeat them and take the Horns of the Aurochs, Amulet of Greater Health, Boots of the White you can then report to Harbinger Brythe.
  • Harbinger Brythe turns out to be quite upset about killing the pilgrims, she will give you another quest The Last Pilgrimage.

 

 

Journal

Objectives

  • An Honored Guest
    • A letter sealed with the symbol of the god Rymrgand arrived for me. I should read it.
    • (Alternate) A group called the Harbingers of Dusk have invited me to a feast in my honor at Harbingers' Watch in the Dead Floe. 
  • Read the wax-sealed letter
    • A messenger delivered a leather scroll sealed with the emblem of the aurochs to my ship. I should read it when I have a chance.
  • Journey to Harbingers' Watch
    • A group calling themselves the Harbingers of Dusk have invited me to attend a feast in my honor. I don't know who they are or exactly what they're celebrating me for. If I'm to find out, I must travel to Harbingers' Watch, the group's outpost at the Dead Floe - an expanding iceberg in the southern seas.
  • Speak with Vatnir
    • I've been informed that Vatnir, leader of the Harbingers of Dusk, can often be found preaching in a chapel located inside the settlement's central building. He should know why I've been summoned here.
  • Investigate the disturbance outside
    • Vatnir's sermon on my role in the end of the world and death of all things was interrupted by a loud commotion outside. The Harbingers were strangely elated by the noise. I should find out what's going on.
  • Find Vatnir in Harbingers' Retreat
    • Vatnir never made it outside. Now that I've slain the Harbingers' messenger - a decaying dragon - I should find the godlike and ask him what's going on.
    • Vatnir is no longer in the sanctuary, but since I didn't see him outside, he must still be within Harbingers' Retreat.

 

End States

  • I exposed Vatnir to the Harbingers as a fraud. He fled, but not before mentioning a temple deep within the iceberg - a temple containing a tear in the fabric of reality that could serve as an entrance to the White Void.
  • Vatnir told me of a temple frozen deep within the iceberg. Supposedly this temple contains a tear in the fabric of reality - an entrance to the White Void.
  • I killed Vatnir. With his dying breath, he mentioned a temple within the iceberg containing a tear in the fabric of reality - an entrance to the White Void.

 

Tips & Tricks

  • ??

 

 

Quests
A Bigger Fish  ♦  A Dance with Death  ♦  A Distant Light  ♦  A Glimpse Beyond  ♦  A Matter of Import  ♦  A Paradise of the Mind  ♦  A Shout in the Dark  ♦  A Shrewd Proposition  ♦  A Sinking Feeling  ♦  A Sorcerer and a Gentleman  ♦  A Vote of No Confidence  ♦  An Honored Guest  ♦  Annotated History  ♦  Bekarna's Folly  ♦  Beza's Pages  ♦  Blow the Man Down  ♦  Broodmother's Fury  ♦  Clearing Out Crookspur  ♦  Copper Muzūma Shell Key  ♦  Cruel Cargo  ♦  Death's Depthless Dominion  ♦  Dim Prospects  ♦  Dirty Laundry  ♦  Dried Koiki Fruit  ♦  Eulogy for the Dead  ♦  Family Pride  ♦  For the Republics!  ♦  From the Wreckage  ♦  Fruitful Alliance  ♦  Goods and Services  ♦  Harsh Medicine  ♦  He Waits in Fire  ♦  Helping Hands  ♦  Hidden Depths  ♦  Hunting Season  ♦  Mapping the Archipelago: Port Maje  ♦  Mapping the Archipelago: Razai Passage  ♦  Mapping the Archipelago: The Burning Shoals  ♦  Mapping the Archipelago: Tikawara  ♦  Mapping the Archipelago: West Wakara Reef  ♦  Nemnok the Devourer  ♦  Of Like Minds  ♦  Old Copper Key  ♦  Overgrowth  ♦  Potions of Plenty  ♦  Root and Branch  ♦  Sabotage at the Brass Citadel  ♦  Skipping Ahead  ♦  Stained Kaora Reeds  ♦  Stranded  ♦  Symbols of Death  ♦  Taking Out the Traders  ♦  Terms of Trade  ♦  The Archmage's Vault  ♦  The Brass Empire  ♦  The Champion of the Hunt  ♦  The City Lost to Time  ♦  The Coming Storm  ♦  The Cornett's Call  ♦  The Courier's Calling  ♦  The Crucible  ♦  The Final Maneuver  ♦  The Final Voyage  ♦  The Hunter Hunted  ♦  The Inner Mysteries  ♦  The Lantern of Gaun  ♦  The Last Pilgrimage  ♦  The Last Sanctuary  ♦  The Lighted Path  ♦  The Man of Chimes  ♦  The Painted Masks  ♦  The Proving  ♦  The Rite of Passage  ♦  The Seeds of Deception  ♦  The Seeking Face  ♦  The Shadow Under Neketaka  ♦  The Shipwright's Plight  ♦  The Slaying Face  ♦  The Storms of Poko Kohara  ♦  The Surviving Face  ♦  The Veins of Eora  ♦  Tikawara Broodmother's Head  ♦  Tip of the Spear  ♦  To Hunt a God  ♦  To Rise and Decline  ♦  Toasting the Dead  ♦  Trade Secrets  ♦  Under Observation  ♦  Velvet Glove, Brass Fist

 




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