The Lighted Path

Level -
Quest Type Companion Quest
Region Deadfire Archipelago
Location Hasongo
Queen's Berth
Temple of Gaun
The Sacred Stair
Reward/s Edér gains Inner Glow (+1 Resolve) or Candlebearer (+5 Will)
Quest ID companion_qst_eder

The Lighted Path is a Quest in Pillars of Eternity 2: Deadfire. This is Eder's personal quest, he is interested in contacting with a woman he used to know who supposedly settled in Deadfire with the Children of the Dawnstars. Fail to complete it may cause him to leave the team permanently.


Important NPCs



  1. Find someone who might know Edér's friend.
  2. Look for Elafa in Hasongo.
  3. Investigate the Partisans of the Lighted Path.
  4. Get to the "vanguard" ship.
  5. Pursue the Lighted Path ship.
  6. Rescue Bearn.
  7. Return Bearn to Hasongo.



    • Eder will ask you to find his former flame, who supposedly settled in the Deadfire. First, you need to find her. Head to the Temple of Gaun in Neketaka and talk to Nordegund, who will reveal that she settled near Hasongo.
    • Sail to Hasongo, to explore the area you need to complete quest A Distant Light first.
    • After you finished the main quest at Hasongo, talk to Bearn at the docks. He will points you to Ogne who initiates new Partisans at the Temple of Eothas in Neketaka, where they often gather.
    • Talk to Edér to get his thoughts.
    • Head to the Temple of Gaun and talk to Ogne to learn the whereabouts of Bosc.
    • Convince Ogne to allow you to join the Vanguards with Bluff 7, Diplomacy 7, Religion 7, or as a Priest of Eothas. (If you failed to convince her, you'll come across Ogne when traveling The Sacred Stair. You will need to fight her to learn the vanguard's ship.)
    • Head to the docks at Queen's Berth, only to find the vanguard's ship already left. Promise Eder you will purse the ship, if you refuse, he will leave the team.
    • Set sail and catch sloop "Eothas' Vanguard" as it heads north out of Neketaka towards Eothas. (You can still hang around Neketaka for as long as you like, that ship only moves when you set sail.)
    • If your ship is too slow and gets to the ship after they anchor, you'll find that the Partisans have already taken their own lives. If not, you need to fight the Partisans on deck. 
    • Below deck, find Bearn and stop him from drinking the poison. 
      • Bluff 7, Diplomacy 7 or Insight 7.
      • Metaphysics 7, Religion 7, Diplomacy 8, or Priest of Eothas.
      • Resolve 14, Intellect 14, or Philosopher.
      • Intimidate 6, Priest of Eothas, Mercenary or Perception 14.
    • If Bearn already drink the poison, you may still save him:
      • Survival 6, followed by Survival 6: Induce vomiting.
      • Alchemy 6
      • Alchemy 4 (with Taru Turu Chew and Ripple Sponge)
  • If Bearn drank the poison, Edér will gain the boon Inner Glow whether or not Bearn survives, giving him a permanent +1 Resolve. However, if Bearn was convinced not to drink the poison, Eder instead gains the boon Candlebearer, giving him a permanent +5 Will.





  • The Lighted Path
    • Edér is interested in reconnecting with a woman he used to know who supposedly settled in Deadfire with the Children of the Dawnstars.
  • Find someone who might know Edér's friend
    • It is likely that someone in the Children of the Dawnstars knows her.
    • I was told to speak with a Dawnstar elder named Nordagand at the Temple of Gaun in Neketaka.
  • Look for Elafa in Hasongo
    • A Dawnstar we met seemed to think Elafa had settled on Hasongo with her son.
  • Investigate the Partisans of the Lighted Path
    • We met Elafa's son Bearn and learned that Elafa had passed away some time ago. He seems to have fallen in with a Dawnstar sect called the Partisans of the Lighted Path, led by a man named Gaderian Bosc, who has some unusual, militaristic views about Eothas' passage through Deadfire. Despite the news of Elafa, Edér seems concerned now for her son and wants to investigate this section. Bearn referred us to a woman named Ogne in the Temple of Gaun in Neketaka, who recruits new members to the Lighted Path.
    • Ogne was carrying some crumpled documents. They may be of interest.
  • Get to the "vanguard" ship
    • It became clear in speaking with Ogne that the Partisans of the Lighted Path intend to join Eothas by dying in close proximity to him. Bearn said he intended to be in their vanguard - the first wave to join Eothas. Their ship is docked in Neketaka. We have to get there before it departs.
    • (Alternate) Documents Ogne was carrying seem to suggest that the Partisans of the Lighted Path might intend to join Eothas by dying in close proximity to him. Bearn said he intended to be in their vanguard - the first wave to join Eothas. Their ship was most recently docked in Neketaka. We have to get there before it departs.
  • Pursue the Lighted Path ship
    • We were too late to board the Lighted Path ship while it was docked in Neketaka. I've promised Edér that we will chase down the ship and rescue Bearn if he's aboard. They are tracking Eothas - surely they will head north and follow his path of destruction. Given their intentions, time is of the essence.
  • Rescue Bearn
    • I need to find Bearn and get him off of the ship before it's too late.
  • Return Bearn to Hasongo
    • After Bearn's ordeal, Edér feels that the most appropriate thing to do for him at this point would be to take him back to Hasongo.


End States

  • We were able to convince Bearn not to drink the poison that the other members of his sect took. He's survived the ordeal, though he doesn't appear to be convinced it was for the best.
  • Bearn consumed poison in front of us, but we were fortunately able to resuscitate him. He's survived the ordeal, though he doesn't appear to be convinced it was for the best.
  • We were unable to stop Bearn from taking his own life with the rest of the members of the Partisans of the Lighted Path.
  • Someone critical to the completion of this quest has been killed.


Tips & Tricks

  • When you are supposed to pursue the vanguard ship, don't wait too long. Bearn and the whole ship crew will be dead otherwise.



A Bigger Fish  ♦  A Dance with Death  ♦  A Distant Light  ♦  A Glimpse Beyond  ♦  A Matter of Import  ♦  A Paradise of the Mind  ♦  A Shout in the Dark  ♦  A Shrewd Proposition  ♦  A Sinking Feeling  ♦  A Sorcerer and a Gentleman  ♦  A Vote of No Confidence  ♦  An Honored Guest  ♦  Annotated History  ♦  Bekarna's Folly  ♦  Beza's Pages  ♦  Blow the Man Down  ♦  Broodmother's Fury  ♦  Clearing Out Crookspur  ♦  Copper Muzūma Shell Key  ♦  Cruel Cargo  ♦  Death's Depthless Dominion  ♦  Dim Prospects  ♦  Dirty Laundry  ♦  Dried Koiki Fruit  ♦  Eulogy for the Dead  ♦  Family Pride  ♦  For the Republics!  ♦  From the Wreckage  ♦  Fruitful Alliance  ♦  Goods and Services  ♦  Harsh Medicine  ♦  He Waits in Fire  ♦  Helping Hands  ♦  Hidden Depths  ♦  Hunting Season  ♦  Mapping the Archipelago: Port Maje  ♦  Mapping the Archipelago: Razai Passage  ♦  Mapping the Archipelago: The Burning Shoals  ♦  Mapping the Archipelago: Tikawara  ♦  Mapping the Archipelago: West Wakara Reef  ♦  Nemnok the Devourer  ♦  Of Like Minds  ♦  Old Copper Key  ♦  Overgrowth  ♦  Potions of Plenty  ♦  Root and Branch  ♦  Sabotage at the Brass Citadel  ♦  Skipping Ahead  ♦  Stained Kaora Reeds  ♦  Stranded  ♦  Symbols of Death  ♦  Taking Out the Traders  ♦  Terms of Trade  ♦  The Archmage's Vault  ♦  The Brass Empire  ♦  The Champion of the Hunt  ♦  The City Lost to Time  ♦  The Coming Storm  ♦  The Cornett's Call  ♦  The Courier's Calling  ♦  The Crucible  ♦  The Final Maneuver  ♦  The Final Voyage  ♦  The Higher-Ups  ♦  The Hunter Hunted  ♦  The Inner Mysteries  ♦  The Lantern of Gaun  ♦  The Last Pilgrimage  ♦  The Last Sanctuary  ♦  The Man of Chimes  ♦  The Painted Masks  ♦  The Proving  ♦  The Rite of Passage  ♦  The Seeds of Deception  ♦  The Seeking Face  ♦  The Shadow Under Neketaka  ♦  The Shipwright's Plight  ♦  The Slaying Face  ♦  The Storms of Poko Kohara  ♦  The Surviving Face  ♦  The Veins of Eora  ♦  Tikawara Broodmother's Head  ♦  Tip of the Spear  ♦  To Hunt a God  ♦  To Rise and Decline  ♦  Toasting the Dead  ♦  Trade Secrets  ♦  Under Observation  ♦  Velvet Glove, Brass Fist


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    • Anonymous

      Finished the main quest at Hasongo and dude isnt at the docks to point where to go next. Bug maybe? Anyone give me a pointer?

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