Transcendent |
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Classes | ![]() ![]() |
Power Source | ![]() ![]() |
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40 Base +10 per level |
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20/20 |
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20 |
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20 |
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20 |
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27 |
Transcendent Skills |
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Transcendent is a Multiclass in Pillars of Eternity 2: Deadfire. To acquire this class, you just need to have a Cipher class and a Monk class.
"INGAME description"
Transcendent Tips & Builds
- A full list of builds for all classes can be found on the Builds page.
- Specific Transcendent Builds include: ??
- Transcendent Power Level Notes
- Transcendent Gameplay Tips
Cipher Subclasses
Ascendant
Bonus: Max focus is increased by 5. Reaching Max focus grants "Ascended" effect temporarily, increasing power level and reducing power focus cost to 0. Soul Whip does not turn off while Ascended and provides more bonus damage during Ascended.
Penalty: While not Ascended, receive a penalty to Cipher's Power Level (-1). While not Ascended Soul Whip does much less damage, but generate more Focus. When Ascended fades, reduce focus to 0.
Beguiler
Bonus: All Deception cipher spells have +20% range. +6 Focus on scoring Hits with Deception against Flanked, Body Affiliation, Mind Affiliation targets.
Penalty: Soul Whip provides less bonus damage and reduced Focus against targets that are not vulnerable to Sneak Attack.
Soul Blade
Bonus: Gains "Soul Annihilation" ability: a soul-enhanced melee strike that consumes the cipher's remaining power pool to converts it into Raw damage on the target. Shred Cipher spells cost less focus (-5).
Downing an enemy with a Melee Weapon temporarily grants Concentration (Prevents Interrupts) and raises Max Focus by +10 for 30.0 seconds.
Penalty: Max Focus is reduced by -5. (Combat starting amount as well begins at 2/25 vs 7/30 for Cipher)
Monk Subclasses
Helwalker
Bonus: Begin combat with +1 Wounds (3 total). Helwalker monks gain +1 Might for each Wound they have.
Penalty: Helwalker Monks take 5% more damage for each Wound they have.
Nalpazca
Bonus: All drug effects last longer. +1 wound and +50% Beneficial effect duration of drugs.
Penalty: Crash penalties from drugs cause the monk to be unable to receive healing. -1 Wounds per 3s while not benefiting from drugs.
Shattered Pillar
Bonus: Gain Wounds by melee weapon damage inflicted.
Penalty: Cannot gain Wounds from damage received. The required threshold to gain Wounds is increased by 100%. Max Wound limit is decreased to 5.
Cipher Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Cipher class or its hybrids. All abilities are divided into active and passive abilities.
Cipher Abilities
Active Abilities
Passive Abilities
Level 0
Level I
Level II
Level III
Level V
Level VI
Level VII
Level IX
Monk Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Monk class or its hybrids. All abilities are divided into active and passive abilities.
The Monk Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.
Monk Abilities
Active Abilities
Passive Abilities
Level II
Level III
Level IV
Level VI
Level VII
Multiclass |
Arcane Knight ♦ Ascetic ♦ Battlemage ♦ Beastmaster ♦ Brawler ♦ Brute ♦ Cantor ♦ Celebrant ♦ Cleric ♦ Contemplative ♦ Crusader ♦ Fanatic ♦ Harbinger ♦ Herald ♦ Hierophant ♦ Holy Slayer ♦ Howler ♦ Hunter ♦ Inquisitor ♦ Itinerant ♦ Liberator ♦ Marauder ♦ Mindstalker ♦ Mystic ♦ Oracle ♦ Pathfinder ♦ Psyblade ♦ Ravager ♦ Sage ♦ Savage ♦ Scout ♦ Seer ♦ Shadowdancer ♦ Shaman ♦ Shepherd ♦ Sorcerer ♦ Spiritualist ♦ Swashbuckler ♦ Tempest ♦ Templar ♦ Thaumaturge ♦ Theurge ♦ Universalist ♦ Votary ♦ Wanderer ♦ War Caller ♦ Warden ♦ Warlock ♦ Wildrhymer ♦ Zealot |