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Traps in Pillars of Eternity 2: Deadfire is covered on this page. 

 

Traps

 

Name

Cast Time

Recovery Time

AoE

Duration

Noise

Effects

Bear Claw Trap 1.6  0  0  quiet

10-15 Pierce, Crush

Immobilized for 6s. / Accuracy vs. Reflex

Burning Ground Trap  1.6 3  0  0  quiet  

5-10 Burn / Accuracy vs. Reflex

If successful, shaken for 5s / Accuracy vs. Will

Caltrop Trap  1.6 3  0  0  quiet

Hobbled

2 Raw Damage per 3.0 sec

Trap Concussive Blast  1.6  3  0  0  quiet 16-20 Crush, 4m Push / Accuracy vs. Reflex
Corrosive Cloud Trap  1.6  3  0  quiet

Sickened for 9.0 sec

8-12 Corrode / Accuracy vs. Fortitude

Freezing Spike Trap  1.6  3  0  0 quiet

-20% Action Speed for 15.0 sec 

10-15 Freeze, Pierce / Accuracy vs. Reflex

Shocking Chain Trap  1.6  3  0  0  quiet

7-10 Shock / Accuracy vs. Deflection

If successful, disoriented for 9sec / Accuracy vs. Deflection

 

Not Currently Usable

Name

Cast Time

Recovery Time

AoE

Duration

Noise

Effects

Arrow Trap            
Boiling Trap            
Bounding Trap            
Concussive Trap            
Dart's Hail Trap            
Darts Trap            
Darts Poison Trap            
Dazzling Mind Trap            
Flames Fan Trap            
Fireball Trap            
Freezing Trap            
Gaze Adragan Trap            
Hail Volley Trap            
Impaling Trap            
Jungle Spikes Trap            
Lightning Storm Trap            
Malignant Trap            
Necrotic Bolt Trap            
Net Trap            
Ninagauth's Killing Bolt Trap            
Noxious Trap            
Holy Pillar Trap            
Poison Cloud Trap            
Powder Bomb Trap            
Sawblade Trap            
Storm of Holy Fire            
Sunlance Trap            
Tanglefoot Trap            
Tayns Chaotic Orb Trap            



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