Traps in Pillars of Eternity 2: Deadfire is a consumable item. Traps can be placed outside of combat and are triggered when an enemy walks over them. A trap's effectiveness increases with the Mechanics of the user, traps can only be purchased and cannot be crafted. This page covers a full list of all the Traps that are found in the game.
Traps in POE2
Name & Icon |
Cast Time |
Recovery Time |
Noise |
Effects |
![]() Bear Claw Trap |
1.6 | 3 | Quiet | 10-15 Immobilized for 6s. / Accuracy vs. Reflex |
![]() Burning Ground Trap |
1.6 | 3 | Quiet | 5-10 If successful, shaken for 5s / Accuracy vs. Will |
![]() Caltrops Trap |
1.6 | 3 | Quiet | 2 Raw Damage per 3.0 sec |
![]() Concussive Blast Trap |
1.6 | 3 | Quiet | 16-20![]() |
![]() Corrosive Cloud Trap |
1.6 | 3 | Quiet | Sickened for 9.0 sec 8-12 |
![]() Freezing Spike Trap |
1.6 | 3 | Quiet | -20% Action Speed for 15.0 sec 10-15 |
![]() Shock Chain Trap |
1.6 | 3 | Quiet | 7-10 If successful, Disoriented for 9sec / Accuracy vs. Deflection |
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