Classes  https://pillarsofeternity2.wiki.fextralife.com/file/Pillars-of-Eternity-2/wizard.png Barbarian + wizard-multiclasses-poe2 Wizard
Power Source arcane-icon.png Arcane + rage-icon.png Rage
health-icon.png Health 42 Base +12 per level
accuracy-icon.png Accuracy 20/20
deflection-icon.png Deflection 17
fortitude-icon.png Fortitude 22
reflex-icon.png Reflex 20
will-icon.png Will 22

Warlock Skills

arcana-icon.png1  explosives-icon.png1  history-icon.png1  insight-icon.png1  metaphysics-icon.png


Warlock is a Multiclass in Pillars of Eternity 2: Deadfire. To acquire this class, you just need to have a Wizard class and a Barbarian class.


"INGAME description"



Warlock Tips & Builds

  • A full list of builds for all classes can be found on the Builds page.
  • Specific Warlock Builds include: ??
  • Warlock Power Level Notes
  • Unlike the traditional DND games, in Pillars of Eternity, Might represents both mental and physical strength. Therefore a Barbarian/Wizard hybrid can benefit from high Might character.
  • The Wizard Abilities can be interrupted on Hits or crits, so your best choice is to use Wizard sbilities buff your melee strength. For example, Citzal's Martial Power can greatly improve your Deflection and Accuracy.





Wizard Subclasses


wizard-pillars-of-eternity-2-deadfire Conjurer

 Bonus: Gain +1 Power Level with Conjuration Spells.
Gain "Conjure Familiar" spell: Summons a helpful creature to aid the wizard. Familiars are poor at combat, but provide passive bonuses to their master.

 Penalty: Lose access to spells from Evocation and Illusion schools.
+20% Recovery Time for Wizard Spells not of the Conjuration School.



 Bonus: +1 Power Level with Enchanting Spells.
Gain "Free Action" passive: Once per encounter, when the wizard is affected by a Dexterity Affliction, they will clear that effect and become temporarily immune to Dexterity Afflictions.

 Penalty: Lose access to spells from Illusion and Transmutation schools.
+20% Recovery Time for Wizard Spells not of the Enchanting School.


wizard-pillars-of-eternity-2-deadfire  Transmuter

 Bonus: +1 Power Level with Transmutation Spells.
Gain "Form of the Fearsome Brute" spell: Transforms the wizard into an Ogre. While in this form, spells are disabled, but physical attributes are increased.

 Penalty: Lose access to spells from Enchanting and Evocation schools.
+20% Recovery Time for Wizard Spells not of the Transmutation School.

wizard-pillars-of-eternity-2-deadfire  Evoker

 Bonus: +1 Power Level with Evocation Spells.
Your evocation spells have a small chance to "echo", reapplying their damage and effects to their targets again, instantly.

 Penalty: Lose access to spells from Transmutation and Conjuration schools.
+20% Recovery Time for Wizard Spells not of the Evocation School.


wizard-pillars-of-eternity-2-deadfire  Illusionist

 Bonus: +1 Power Level with Illusion Spells.
Gain "Reflexive Mirror" passive: Once per encounter, when first attacked, automatically gain the effects of the spell "Mirrored Images".

 Penalty: Lose access to spells from Conjuration and Enchanting schools.
+20% Recovery Time for Wizard Spells not of the Illusion School.


Barbarian Subclasses



Bonustenacious-inspiration-pillars-of-eternity-2-deadfire Tenacious (+5 Might, + 2 Penetration) and hardy-inspiration-pillars-of-eternity-2-deadfire Hardy (+5 Constitution, + 2 Armor Rating) are the Inspirations
This replaces tenacious-inspiration-pillars-of-eternity-2-deadfire  Strong (+5 Might) and fit-inspiration-pillars-of-eternity-2-deadfire Fit (+5 ConstitutionInspirations.
Gaint 30% Hit to Crit conversion on melee and carnage attacks while frenzied.

Penaltyconfused-inspiration-pillars-of-eternity-2-deadfire Confused status inflicts -5 Intellect and turns all Carnage attacks into Friend or Foe, resulting in friendly fire. 
Players also take Raw Damage at the rate of 2 Raw Damage every 3 seconds for 15 seconds, -10 Deflection. Cannot see Health when frenzied.




Bonus: Gain the Ability Flesh Communion, target a hostile deceased  KithWilder or Beast to devour their corpses.
Flesh Communion also heals for 50 Health and grants +3 Rage and Barbarian Resources.

Penalty: All Rage abilities increase in cost by 1.


 Mage Slayer

Bonus: Successful melee weapon attacks (or Carnage Hits) add Spell Disruption to the target, causing wizard, priest, druid, cipher, or chanter spells to have a chance to fail when cast. Gain +5% resistance against Spells.

Penalty: Cannot use Potions or Scrolls, -50% beneficial effect duration. Passive Spell Resistance affects Friendly and hostile spells.


Wizard Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Wizard class, its subclasses or its Multiclassess. All abilities are divided into active and passive abilities.

The Wizard Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.


Wizard Abilities


Active Abilities

Passive Abilities


























Barbarian Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Barbarian class or its hybrids. All abilities are divided into active and passive abilities. The Barbarian Ability Tree focuses on AoE and is well-complemented by a Builds that focus on dealing AoE and Weapon damage.


Barbarian Abilities


Active Abilities

Passive Abilities


Level 0






















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