Weathermage Grimoire

weathermage_grimoire_icon_pillars_of_eternety_2_wiki_guide
Type  Grimoire

Weathermage Grimoire is a Grimoire in Pillars of Eternity 2.

 

 

A grimoire is the lifeblood of any wizard's magical repertoire. These books are painstakingly constructed with rare materials arranged in precise configurations, and are able to temporarily hold fragments of ambient soul essence, which is channeled through the book and discharged in the form of a spell.It is a popular misconception among the uninitiated that wizards are the shapers of the magical energies they wield. In truth it is the pages of the grimoire that do the shaping. The art of wizardry is in the disciplined control and manipulation of the grimoire, with the most skilled wizards able to coax spells of maximal effectiveness and magnitude from their tomes.

Though all grimoires are limited by a finite set of pages, many accomplished wizards are known to carry several grimoires at once to handle a variety of situations.

 

 

Weathermage Grimoire Information

  • Price: 
  • ??

 

Weathermage Grimoire Location/Acquire

 

 

Weathermage Grimoire Spells

 

Level Spell Name Description Price
1

barbaric_yell
Chill Fog
 (Frost, Transmutation)

 

jolting_touch
Jolting Touch
 (Electricity, Transmutation)

Calls a blindingly white icy fog into existence, inflicting Blindness and Freeze damage over time to any in the area of effect.

 

A bolt of electricity jumps from the caster's fingers to the nearest enemy, and then to the next nearest, causing decreasing amounts of Shock damage.

100

 

100

2

bulwark_against_the_elements
Bulwark Against The Elements
 (Enchanting)

 

miasma_of_dull_mindedness
Miasma of Dull-Mindedness
 (Mind, Illusions)

Creates a mystical shield around the caster, suffusing them with bonuses to Burn, Freeze, Corrode, and Shock Damage Reductions.

 

A cloud of heavy fog settles in the minds of those in the area of effect, dulling senses and wits. Inflicts penalties to Perception, Intellect, and Resolve.

200

 

200

3

kalakoths_minor_blights
Kalakoth's Minor Blights
 (Conjuration, Kalakoth's Spell)

 

crackling_bolt
Crackling Bolt
 (Electricity, Evocation)

Creates a ball of energy in the caster's hand that can be thrown at an enemy, causing Burn, Freeze, Corrode, or Shock damage to anyone caught in the area of effect - blights are continually replenished until the spell ends.

 

Caster becomes a living generator for a powerful bolt of electricity that streaks out in a straight line and bounces off of walls, harming anything caught in its path.

300

 

300

4

pull_of_eora
Pull of Eora
 (Transmutation)

 

dimensional_shift
Dimensional Shift
 (Transmutation)

The wizard summons a black sphere that draws all nearby enemies toward it each time it pulses.

 

Switches the locations of the caster and one ally, leaving a shockwave between them that Stuns all caught in the line of fire.

400

 

400

5


blast_of_frost
Blast of Frost
 (Frost, Evocation)

 

ninagauths_bitter_mooring
Ninagauth's Bitter Mooring
 (Transmutation)

Creates a bitter surge of ice and freezing cold air, inflicting Freeze damage on anyone caught in the conical area of effect.

 

The target is hit with a Stuck affliction and becomes an anchor for a frigid ray of energy from the wizard that does Freeze damage to creatures in its path.

500

 

500

6

NinagauthsFreezingPillar
Ninagauth's Freezing Pillar
 (Frost, Transmutation)

 

ChainLightning
Chain Lightning
 (Evocation, Electricity)

Calls down an enormous spike of ice, pulsing Freeze damage on enemies in the area of effect and creating an intense circle of frost that can Hobble foes it touches.

 

The caster calls forth a tremendous bolt of electricity that arcs directly to a single target and then jumps between up to six nearby enemies. Others in the area of effect are not harmed by the arcane lightning.

600

 

600

7


LlengrathsWardingStaff
Llengrath's Warding Staff
 (Conjuration)

 

TaynsChaoticOrb
Tayn's Chaotic Orb
 (Transmutation)

This spell conjures a powerful quarterstaff that adds Deflection and pushes enemies away with a Hobbled effect on each successful attack. The summoning itself also pushes everyone (including allies) away from the caster.

 

Named for the eccentric Aedyran wizard Tayn, the chaotic orb bounces between a number of enemies, dealing damage and inflicting a variety of negative Afflictions including Petrified, Paralyzed, Weakened, Sickened, Stunned, and Blinded.

700

 

700

8


WiltingWind
Wilting Wind
 (Evocation, Wind)

 

KalakothsFreezingRake
Kalakoth's Freezing Rake
 (Illusions, Kalakoth's Spell)

A parching wind blows across the battlefield, inflicting Raw damage on anyone in the area and leaving them Weakened.

 

A ghostly, skeletal hand rakes across the area, doing Freeze damage to enemies in the area, leaving them Weakened and Hobbled.

800

 

800

9 ConcelhautsCorrosiveSkin
Concelhaut's Corrosive Skin
 (Transmutation, Acid, Concelhaut's Spell)

 

LlengrathsReflection
Llengrath's Reflection
 (Enchanting)

The target's own skin eats away at them, dealing large amounts of Corrode damage over time and Weakening them, preventing healing.

 

Creates a field of arcane energy around the caster, reflecting hostile targeted spells back at their casters (for a total of 50 spell levels).

900

 

900

 

 

 




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