Weightless Grimoire |
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Type | Grimoire |
Weightless Grimoire is a Grimoire in Pillars of Eternity 2.
A grimoire is the lifeblood of any wizard's magical repertoire. These books are painstakingly constructed with rare materials arranged in precise configurations, and are able to temporarily hold fragments of ambient soul essence, which is channeled through the book and discharged in the form of a spell.
It is a popular misconception among the uninitiated that wizards are the shapers of the magical energies they wield. In truth it is the pages of the grimoire that do the shaping. The art of wizardry is in the disciplined control and manipulation of the grimoire, with the most skilled wizards able to coax spells of maximal effectiveness and magnitude from their tomes.
Though all grimoires are limited by a finite set of pages, many accomplished wizards are known to carry several grimoires at once to handle a variety of situations.
Weightless Grimoire Information
- Vendor price: 500 cp
- Number of spells per school: 6 Enchanting, 5 Transmutation, 3 Conjuration, 2 Illusions, 2 Evocation
Weightless Grimoire Location/Acquire
Weightless Grimoire Spells
Level | Spell Name | Description | Price |
Level 1 |
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Empowers the target with unnatural speed, increasing their Movement Rate.
Calls a field of unearthly blades into existence, inflicting immediate Pierce damage and a Hobbled affliction on targets in the area of effect. |
100
100 |
Level 2 |
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Creates duplicates of the caster to distract enemies, granting a high Deflection bonus which is reduced with each hit taken.
Allows the wizard to smash an enemy with a grimoire energized with spiritual energy, causing large damage and knocking the target back. |
200
200 |
Level 3 |
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Caster draws upon his or her life force to gain an increase to Speed and Movement while draining his or her own Endurance.
Caster becomes a living generator for a powerful bolt of electricity that streaks out in a straight line and bounces off of walls, harming anything caught in its path. |
300
300 |
Level 4 |
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The wizard summons a black sphere that draws all nearby enemies toward it each time it pulses.
Switches the locations of the caster and one ally, leaving a shockwave between them that Stuns all caught in the line of fire. |
400
400 |
Level 5 |
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Creates a semi-permeable barrier that inflicts Crush damage and Hobbles enemies when they pass through it, but leaves allies unscathed.
Causes a group of enemies to momentarily fall asleep, falling Unconscious for a short duration. |
500
500 |
Level 6 | ![]() Arkemyr's Capricious Hex (Enchanting, Mind)
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Unleashes a volatile hex upon enemies in the area of effect, causing them to become either Dazed, Sickened, or Paralyzed, depending on its own mysterious whims.
Creates a field of arcane energy around the caster, reflecting hostile targeted spells up to 5th level back at their casters (for a total of 15 spell levels). |
600
600 |
Level 7 | ![]() Tayn's Chaotic Orb (Transmutation)
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Named for the eccentric Aedyran wizard Tayn, the chaotic orb bounces between a number of enemies, dealing damage and inflicting a variety of negative Afflictions including Petrified, Paralyzed, Weakened, Sickened, Stunned, and Blinded.
This spell conjures a powerful quarterstaff that adds Deflection and pushes enemies away with a Hobbled effect on each successful attack. The summoning itself also pushes everyone (including allies) away from the caster. |
700
700 |
Level 8 | ![]() Temporal Cocoon (Transmutation)
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Lock the target in a cocoon of binding energy. While trapped in the cocoon the prisoner cannot act, be attacked, or affected by abilities. However, all effects already on the cocoon's prisoner will continue to affect them.
Summons a scinillating wall of varied colors that inflicts varied damage and afflictions on all those passing through it. |
800
800 |
Level 9 |
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Unleash a cascade of erratic missiles upon an area. There missiles release shockwaves on impact that deal Crush/Corrode damage in a small area.
Creates a field of arcane energy around the caster, reflecting hostile targeted spells back at their casters (for a total of 50 spell levels). |
900
900 |