druid
Druid

Roles Crowd Control, Support & Striker
Power Source nature icon Nature
health icon Health 40 Base +10 per level
accuracy icon Accuracy 20/20
deflection icon Deflection 20
fortitude icon Fortitude 25
reflex icon Reflex 25
will icon Will 20

Druid Skills

alchemy icon2  explosives icon2  metaphysics icon2  religion icon2  survival icon2

Druid is a class in Pillars of Eternity 2. Animists with primal connection to nature, who can transform into mythical beasts. They have many Area of Effect spells, that emphasize aflliction based effects and their beast modes give them nice single-target strikes and gain special abilities associated with those beasts.

 

"They are animists, drawing power through the webs they believe connects all living souls in the world. When not casting spells and transforming into mythical beasts, druids spend a great deal of time in nature, giving them skill foci in Athletics and Survival. Much like priests, druids draw ambient fragments of soul energy toward them and shape their effects through practiced concentration. While druids do not have the diverse spell repertoire of wizards, they have more than enough to handle most problems that come their way. Druids' spells often take the form of natural phenomena—storms, coiling plants, rapid decay—to reflect their primal connection to the world. Despite their heavily offensive nature, they do have a few defensive and healing spells to aid their allies."

  

 

Druid Tips & Builds

  • A full list of builds for all classes can be found on the Builds page.
  • Druids can Spiritshift once per encounter into the animal they selected during Character Creation. Each animal has different effects, so knowing what these are is important. However, a Fury can only change into a Storm Blight and Shifters can change into each animal once per combat.
  • Intellect is very important to the Druid because they have many AoEs that have their radius increased by it and their Spiritshift Duration is also increased.
  • When Spiritshfited, the Druids Weapons are replaced with the Weapons of the animal it shifted into, and is always 2 One-Handed Weapons, except in the case of the Fury, where it's Two-Handed.
  • Sunbeam is an excellent early spell the Druid can take advantage of. It does modest damage, but does it in an AoE and Blinds the targets. Blind targets have their Recovery Time increased by 100%!
  • Taste of the Hunt is another excellent early game Ability that does incredible damage and also heals you. Because it is a melee ranged Ability, it is best used when Spiritshifted.

 

 

 
 
 
 
 
 
 
 
 

 

 

 

Druid Subclasses

Fury

 Bonus: Instead of an animal form, Furies spiritshift into a storm blightElemental druid spells gain +20% range and +1 Penetration. Killing an enemy while spiritshifted extends the duration of the shift. Automatically learns following spells: 1. Dancing Bolts 2. Burst of Summer Flame 3. Returning Storm 4. Hail Storm 5. Relentless Storm 6. Sunlance 7. Weather the Storm 8. Avenging Storm 9. Great Maelstrom

 Penalty: Cannot cast Rejuvenation spells.

 

Lifegiver

 BonusDruid Rejuvenation spells cast with +2 Power Level. While spiritshifted, the druid's power level bonus to Rejuvenation spells is increased to +5. Automatically learn the following druid spells at new power levels: 1. Nature's Vigor 2. The Moon's Light 3. Nature's Balm 4. Moonwell 5. Cleansing Wind 6. Garden of Life 7. Nature's Bounty 8. Regenerate 9. Pollen Patch

 Penalty: Cannot cast creature summon spells. After spiritshift, the druid receives a significant penalty (-5) to the power level of their Rejuvenation spells, until combat ends.

 

Ancient

 Bonus: Gain bonus Power Level with Beast and Plant spells. Automatically learn the following druid spells at new power levels: 1. Summon Sporelings 2. Hold Beasts 3. Wild Growth 4. Form of the Delemgan 5. Wall of Thorns 6. Venombloom 7. Call to the Primordials 8. Fire Stag 9. Aspect of Galawain

 Penalty: Reduced defense against Veil-Piercing attacks (-10 all defenses). Increased damage received from vessels (+15%).

Shifter

 Bonus: Druid can switch to any of the Spiritshifting animals, once each, per combat. Spiritshift has a longer duration. After a spiritshift ends, the druid is healed a portion of their health. Automatically learns following spells: 1. Nature's Mark 2. Insect Swarm 3. Infestation of Maggots 4. Form of the Delemgan 5. Nature's Terror 6. Garden of Life 7. Rusted Armor 8. Entropy 9. Pollen Patch

 Penalty: Cannot cast spells while in animal form.

 

Animist

 Bonus: Automatically learn the following druid spells at new power levels: 1.. Sunbeam 2. The Moon's Light 3. Returning Storm 4. Conjure Blight 5. Plague of Insects 6. Sunlace 7. Lashing Vine 8. Regenerate 9. Tornado.

 Penalty: --

 

Druid Spiritshifts

Info companion ghost bear
Bear
companion ghost boar
Boar
spiritshift wolf
Wolf
spiritshift cat
Cat
spiritshift stag
Stag
storm blight
Storm Blight
Weapon Type 2 One-Handed Bear Claws
Slash Damage
4.0 sec Recovery Time
2 One-Handed Boar Tusks
Pierce Damage
4.0 sec Recovery Time
2 One-Handed Wolf Teeth
Pierce Damage
4.0 sec Recovery Time
2 One-Handed Cat Claws
Slash Damage
3.0 sec Recovery Time
2 One-Handed Stag Horns
Pierce Damage
4.0 sec Recovery Time
1 Two-Handed Elemental Claws
Shock Damage
4.0 sec Recovery Time
10m range, +4m bounce
Armor Uses own Armor
(8 +2 +1 every 5th Level)
Uses own Armor
(8+ Power Level +1 every 5th Level)
Uses own Armor
(8+ Power Level +1 every 5th Level)
Uses own Armor
(8+ Power Level +1 every 5th Level)
Uses own Armor
(8+ Power Level +1 every 5th Level)
Uses own Armor
(8+ Power Level +1 every 5th Level)
Crush and Fire weak
Immunity to Shock
Bonuses +1 Enemies Engaged

+1 Enemies Engaged
Heals every 3.0 seconds for entire Duration
Deals Raw Damage over time with melee attacks
+25% Stride None +7 to all Defenses for entire Duration +20 Range and +1 Penetration with Druids Elements spells
Ability Druid Bear Terrifying Roar None Knock Down Cat Flurry Attack Druid Stag Carnage Storm's Rage
Shifting Storm

 

Druid Multiclasses

Class

health icon accuracy icon deflection icon fortitude icon reflex icon will icon
Tempest:  + barbarian Barbarian 43 Base +13 per level 20/20 17 27 22 17
Theurge: + chanter Chanter 40 Base +10 per level 20/20 20 22 22 22
Oracle: + cipher Cipher 39 Base +9 per level 20/20 20 22 17 25
Warden: + fighter Fighter 41 Base +11 per level 20/20 20 22 22 17
Ascetic: + monk Monk 41 Base +11 per level 20/20 20 22 25 22
Liberator: + paladin Paladin 41 Base +11 per level 20/20 20 25 17 22
Universalist: + priest Priest 40 Base +10 per level 20/20 20 22 22 22
Beastmaster: + ranger Ranger 41 Base +11 per level 20/20 20 22 22 20
Pathfinder: + rogue Rogue 40 Base +10 per level 20/20 20 17 27 20
Sorcerer: + wizard Wizard 39 Base +9 per level 20/20 20 17 22 25

 

Druid Multiclass Skill Table

Classes

alchemy icon

arcana icon

athletics icon

explosives icon

mechanics icon

sleight of hand icon

stealth icon

bluff icon

diplomacy icon

history icon

insight icon

intimidate icon

metaphysics icon

religion icon

streetwise icon

survival icon

Tempest:  + barbarian Barbarian 1 - 1 1 - - 1 - - 1 - 1 1 1 - 2
Theurge: + chanter Chanter 1 1 - 1 - 1 - 1 1 1 - - 1 1 - 1
Oracle: + cipher Cipher 1 - - 1 1 1 - 1 - - 1 - 2 1 - 1
Warden: + fighter Fighter 1 - 1 2 - - - - - - - 1 1 1 1 2
Ascetic: + monk Monk 2 - 1 1 - - - - - - 1 - 2 2 - 1
Liberator: + paladin Paladin 1 1 1 1 - - - - 1 - - 1 1 2 - 1
Universalist: + priest Priest 2 1 - 1 - - - - 1 1 - - 1 2 - 2
Beastmaster: + ranger Ranger 2 - - 1 - - 1 1 1 - - - 1 1 - 2
Pathfinder: + rogue Rogue 1 - - 1 1 - 1 1 - - 1 - 1 1 1 1
Sorcerer: + wizard Wizard 1 1 - 2 - - - - - 1 1 - 2 1 - 1

 

 

Druid Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Druid class or its hybrids. All abilities are divided into active and passive abilities.

The Druid Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.

 

Druid Abilities

 

Active Abilities

Passive Abilities

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Classes
Barbarian  ♦  Chanter  ♦  Cipher  ♦  Fighter  ♦  Monk  ♦  Paladin  ♦  Priest  ♦  Ranger  ♦  Rogue  ♦  Wizard



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