Subclasses in Pillars of Eternity 2: Deadfire are secondary selections beyond your primary or Multiclasses choice. Subclasses determine your character's Abilities, aptitudes and how they will develop as they increase in level.
Subclasses in POE2: Deadfire
Bonus: Tenacious (+5 Might, + 2 Penetration) and Hardy (+5 Constitution, + 2 Armor Rating) are the Inspirations gained while Frenzied.
This replaces Strong (+5 Might) and Fit (+5 Constitution) Inspirations.
Gaint 30% Hit to Crit conversion on melee and carnage attacks while frenzied.
Penalty: Confused status inflicts -5 Intellect and turns all Carnage attacks into Friend or Foe, resulting in friendly fire.
Players also take Raw Damage at the rate of 2 Raw Damage every 3 seconds for 15 seconds, -10 Deflection. Cannot see Health when frenzied.
Penalty: All Rage abilities increase in cost by 1.
Bonus: Successful melee weapon attacks (or Carnage Hits) add Spell Disruption to the target, causing wizard, priest, druid, cipher, or chanter spells to have a chance to fail when cast. Gain 25% passive Resistance against Spells.
Gain bonus +10 Accuracy against Spirit targets.
Penalty: If a ward is destroyed, take immediate Raw damage and Power Level penalty until combat ends.
Will is reduced (-15 Will).
Bonus: All Invocations will summon twice the original number of creatures.
Penalty: Non-Offensive Invocations have an increased cost of +1 Phrase.
Bonus: Linger for Phrases is increased significantly (this means that as one phrase ends and another starts, they overlap for a little while giving both effects).
Gain "Brisk Recitation" modal ability that increases the rate that phrases elapse, but removes the linger.
Penalty: All Invocations have an increased cast cost of +1 Phrase (Chant)
Penalty: Invocations consume all remaining Phrases. Chant radius is reduced (-50% Chant Area of Effect).
Bonus: Max focus is increased by 5. Reaching Max focus grants "Ascended" effect temporarily, increasing power level and reducing power focus cost to 0. Soul Whip does not turn off while Ascended and provides more bonus damage during Ascended.
Penalty: While not Ascended, receive a penalty to Cipher's Power Level (-1). While not Ascended Soul Whip does much less damage, but generates more Focus. When Ascended fades, Focus is reduced to 0.
Bonus: Gains "Soul Annihilation" ability: a soul-enhanced melee strike that consumes the cipher's remaining power pool to converts it into Raw damage on the target. Shred Cipher spells cost less focus (-5).
Downing an enemy with a Melee Weapon temporarily grants Concentration (Prevents Interrupts) and raises Max Focus by +10 for 30.0 seconds.
Penalty: Max Focus is reduced by -5. (Combat starting amount as well begins at 2/25 vs 7/30 for Cipher)
Penalty: Loses Soul Whip ability. Receiving damage disables Soul Mind briefly.
Bonus: Instead of an animal form, Furies spiritshift into a storm blight. Elemental druid spells gain +20% range and +1 Penetration. Killing an enemy while spiritshifted extends the duration of the shift. Automatically learns following spells: Dancing Bolts, Burst of Summer Flame, Returning Storm, Hail Storm, Relentless Storm, Sunlance, Weather the Storm, Avenging Storm, Great Maelstrom
Penalty: Cannot cast Rejuvenation spells.
Bonus: Druid Rejuvenation spells cast with +2 Power Level. While spiritshifted, the druid's power level bonus to Rejuvenation spells is increased to +5. Automatically learn the following druid spells at new power levels: Nature's Vigor, The Moon's Light, Nature's Balm, Moonwell, Cleansing Wind, Garden of Life, Nature's Bounty, Regenerate, Pollen Patch
Penalty: Cannot cast creature summon spells. After spiritshift, the druid receives a significant penalty to the power level of their Rejuvenation spells, until combat ends.
Bonus: Gain bonus Power Level with Beast and Plant spells. Automatically learn the following druid spells at new power levels: 1, Summon Sporelings 2, Hold Beasts 3, Wild Growth 4, Form of the Delemgan 5, Wall of Thorns 6, Venombloom 7, Call to the Primordials 8, Fire Stag 9, Aspect of Galawain
Penalty: Reduced defense against Veil-Piercing attacks. Increased damage received from vessels.
Bonus: Druid can switch to any of the Spiritshifting animals, once each, per combat. Spiritshift has a longer duration. After a spiritshift ends, the druid is healed a portion of their health. Automatically learns following spells: Nature's Mark, Insect Swarm, Infestation of Maggots, Form of the Delemgan, Nature's Terror, Garden of Life, Rusted Armor, Entropy, Pollen Patch
Penalty: Cannot cast spells while in animal form.
Bonus: Start with an additional Weapon Set and Weapon Proficiency. Reduced Recovery time penalty by 1s when switching weapons.
Penalty: Constant Recovery is less effective. (+2 Health Restored per 3.0 sec for 45.0 sec. Other subclasses have +5 Health Restored for the same amount of time).
Penalty: Accuracy is penalized whenever using a weapon that is not their chosen weapon (-10). Only gain a single Proficiency and no new Proficiencies during level up.
Penalty: Penetration and Accuracy is reduced when attacking a target that is not threatened by an ally. Gain Tactical Dilemma.
Penalty: Helwalker Monks take 5% more damage for each Wound they have.
Bonus: All drug effects last longer. +1 wound and +50% Beneficial effect duration of drugs.
Penalty: Crash penalties from drugs cause the monk to be unable to receive healing. -1 Wounds per 3s while not benefiting from drugs.
Bonus: Gain Wounds by melee weapon damage inflicted.
Penalty: Cannot gain Wounds from damage received. The required threshold to gain Wounds is increased to 20. Max Wound limit is decreased to 5.
Penalty: No longer gain wounds from damage received.
Bonus: Gain Flames of Devotion. Flames of Devotion deals additional +12% Corrode damage (Black Flames) and applies the Sickened Affliction to targets, reducing their Constitution by -5 and incoming healing by -25%.
Favored Dispositions: Aggressive & Cruel
Disfavored Dispositions: Benevolent & Diplomatic
Favored Dispositions: Clever & Passionate
Disfavored Dispositions: Cruel & Stoic
Favored Dispositions: Diplomatic & Honest
Disfavored Dispositions: Aggressive & Cruel
Bonus: Gain Sworn Enemy. Sworn Enemy gains the upgrade "Gilded Enmity" which causes the paladin to be imbued with a blessing of gold when they declare a Sworn Enemy. The paladin receives bonus Armor Rating (+4) until struck enough times for the gold to break.
Favored Dispositions: Stoic & Rational
Disfavored Dispositions: Agressive & Passionate
Favored Dispositions: Passionate & Benevolent
Disfavored Dispositions: Cruel & Shady
Bonus: Heal for a portion of the damage dealt to afflicted targets. Gain Garrote ability.
Favored Dispositions: Rational & Cruel
Disfavored Dispositions: Benevolent & Diplomatic
Bonus: Automatically learns the following spells at appropriate power level: 1. Touch of Rot 2. Holy Meditation 3. Spreading Plague 4. Divine Terror 5. Rot Skulls 6. Salvation of Time 7. Rusted Armor 8. Symbol of Berath 9. Hand of Berath
Bonus: Automatically learns following spells at appropriate power level: 1. Sunbeam 2. Withdraw 3. Watchful Presence 4. Circle of Protection 5. Revive the Fallen 6. Minor Intercession 7. Resurrection 8. Symbol of Eothas 9. Light of Eothas
Bonus: Automatically learns following spells at appropriate power level: 1, Fan of Flames 2, Spiritual Weapon 3, Ray of Fire 4, Shining Beacon 5. Flame Shield 6, Pillar of Holy Fire 7, Torrent of Flame 8, Symbol of Magran 9, Magran's Might
Bonus: Automatically learns following spells at appropriate power level: 1. Barbs of Condemnation 2, Escape 3, Divine Mark 4, Finishing Blow 5, Shadowing Beyond 6, Spiritual Ally 7, Minor Avatar 8. Symbol of Skaen 9, Revenge of Skaen
Bonus: Automatically learns following spells at appropriate power level: 1. Arcane Veil 2, Iconic Projection 3, Mirrored Image 4, Llengrath's Displaced Image 5, Confusion 6, Arkemyr's Wondrous Torment 7, Gaze of the Adragan 8, Symbol of Wael 9, Blessing of Wael
Bonus: Automatically learns following spells at appropriate power level: 1. Writ of Engagement 2, Spiritual Weapon 3, Writ of Consumption 4, Divine Terror 5, Writ of War 6, Pillar of Holy Fire 7, Writ of Sorcery 8, Hand of Weal and Woe 9, Writ of Mending
Bonus: Immune to Bonded Grief. Animal Companion is immune to Engagement.
Penalty: Must actively summon Animal Companion during battle (costs Bond and has a duration) Companion is considered a Spirit and is affected by Spirit-targeting powers. Animal Companion cannot be healed (Unable to learn both Heal Pet and Revive Pet abilities).
Bonus: 15% of the Hits convert to Crits with ranged weapons against ≥ 4m targets. +1 Penetration with ranged weapons against ≤ 4m distance targets.
Penalty: The stalker and their companion suffer Bonded Grief when they are more than 7m from each other.
Bonus: Imbue spell effects gain +5 Accuracy (bonus scales with Arcana skill). Gain Imbue: Missiles at Power Level 1. Gain Imbue: Web at Power Level 3. Gain Imbue: Fireball at Power Level 5. Gain Imbue: Eora at Power Level 7. Gain Imbue: Death at Power Level 9.
Penalty: Receive a -5 penalty to Accuracy with attacks not of the following traits: Imbue, Elements, Fire, Frost, Acid, Electricity, and Spell. -15 Max Health.
Penalty: All Damage received is increased by 15%
Bonus: -50% Recovery Time +50% Damage against Flanked, Mind Afflicted or Body Afflicted targets, when the street fighter is Flanked or Bloodied. +100% Weapon Crit Damage when the Streetfighter is both Flanked and Bloodied.
Penalty: Sneak Attack damage reduced by 10%
Bonus: Gain +2 Power Level with Conjuration Spells.
Gain "Conjure Familiar" spell: Summons a helpful creature to aid the wizard. Familiars are poor at combat, but provide passive bonuses to their master.
Bonus: +2 Power Level with Enchanting Spells.
Gain "Free Action" passive: Once per encounter, when the wizard is affected by a Dexterity Affliction, they will clear that effect and become temporarily immune to Dexterity Afflictions.
Bonus: +2 Power Level with Transmutation Spells.
Gain "Form of the Fearsome Brute" spell: Transforms the wizard into an Ogre. While in this form, spells are disabled, but physical attributes are increased.
Bonus: +2 Power Level with Evocation Spells.
Your evocation spells have a small chance to "echo", reapplying their damage and effects to their targets again, instantly (15% chance to repeat attacks after 0.1 sec with Evocation spells).
Bonus: Gain Blood Sacrifice ability. Gain passive health regeneration (+1 Health restored per 6.0 sec).
Penalty: Unable to use Empower. All defenses against bloodied attackers are reduced (-15 all Defenses against >50% health attackers).