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Roles | Crowd Control & Striker |
Power Source | ![]() |
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38 Base +8 per Level |
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20/20 |
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20 |
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15 |
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20 |
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30 |
Wizard Skills |
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Wizard is a class in Pillars of Eternity 2. Men and women of high education and extreme mental discipline, if not always outright intelligence. They use grimoires to cast difficult and powerful spells, that can damage many enemies or buff a single ally.
"The masters of academic magic, wizards are students of arcane traditions that stretch back beyond the boundaries of recorded history. Wizards are a highly organized group, often forming academies or guilds devoted to research and development in magical studies, and tend to favor environments where inquiry, experimentation, debate, and the dissemination of knowledge are encouraged. Many accomplished wizards eventually become known for their eccentricity, their egos, and their unquenchable interest in all things arcane and occult."
Wizard Tips & Builds
- A full list of builds for all classes can be found on the Builds page.
- Wizards are locked out of certain schools of magic by selecting a Subclass, so don't take one unless you know which spells you want, and which you can live without.
- Wizards can Multiclass effectively with martial Classes, because many of their Enchanting spells cast in 0.4s, which is nearly instant.
- Wizards can find and equip Grimoires to gain temporary access to spells they have not learned. They cannot, however, use spells found in a Grimoire if they can't cast spells from the school it belongs to.
- Intellect is extremely important to Wizards because of the Duration of their abilities.
Wizard Subclasses
Conjurer
Bonus: Gain +2 Power Level with Conjuration Spells.
Gain "Conjure Familiar" spell: Summons a helpful creature to aid the wizard. Familiars are poor at combat, but provide passive bonuses to their master.
Penalty: Lose access to spells from Evocation and Illusion schools.
+10% Recovery Time for Wizard Spells not of the Conjuration School.
Enchanter
Bonus: +2 Power Level with Enchanting Spells.
Gain "Free Action" passive: Once per encounter, when the wizard is affected by a Dexterity Affliction, they will clear that effect and become temporarily immune to Dexterity Afflictions.
Penalty: Lose access to spells from Illusion and Transmutation schools.
+10% Recovery Time for Wizard Spells not of the Enchanting School.
Transmuter
Bonus: +2 Power Level with Transmutation Spells.
Gain "Form of the Fearsome Brute" spell: Transforms the wizard into an Ogre. While in this form, spells are disabled, but physical attributes are increased.
Penalty: Lose access to spells from Enchanting and Evocation schools.
+10% Recovery Time for Wizard Spells not of the Transmutation School.
Evoker
Bonus: +2 Power Level with Evocation Spells.
Your evocation spells have a small chance to "echo", reapplying their damage and effects to their targets again, instantly (15% chance to repeat attacks after 0.1 sec with Evocation spells).
Penalty: Lose access to spells from Transmutation and Conjuration schools.
+10% Recovery Time for Wizard Spells not of the Evocation School.
Illusionist
Bonus: +2 Power Level with Illusion Spells.
Gain "Reflexive Mirror" passive: Once per encounter, when first attacked, automatically gain the effects of the spell "Mirrored Image".
Penalty: Lose access to spells from Conjuration and Enchanting schools.
+10% Recovery Time for Wizard Spells not of the Illusion School.
Blood Mage
Bonus: Gain Blood Sacrifice ability. Gain passive health regeneration (+1 Health restored per 6.0 sec).
Penalty: Unable to use Empower. All defenses against bloodied attackers are reduced (-15 all Defenses against <50% health attackers).
Wizard Multiclasses
Class |
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Warlock: + ![]() |
42 Base +12 per level | 20/20 | 17 | 22 | 20 | 22 |
Loremaster: + ![]() |
39 Base +9 per level | 20/20 | 20 | 17 | 20 | 27 |
Hierophant: + ![]() |
38 Base +9 per level | 20/20 | 20 | 17 | 17 | 30 |
Sorcerer: + ![]() |
39 Base +9 per level | 20/20 | 20 | 20 | 22 | 25 |
Battlemage: + ![]() |
40 Base +10 per level | 20/20 | 22 | 17 | 20 | 22 |
Sage: + ![]() |
40 Base +10 per level | 20/20 | 20 | 17 | 22 | 27 |
Arcane Knight: + ![]() |
40 Base +10 per level | 20/20 | 20 | 17 | 17 | 27 |
Thaumaturge: + ![]() |
39 Base +9 per level | 20/20 | 20 | 17 | 20 | 27 |
Geomancer: + ![]() |
40 Base +10 per level | 20/20 | 20 | 17 | 20 | 22 |
Spellblade: + ![]() |
39 Base +9 per level | 20/20 | 20 | 15 | 25 | 25 |
Wizard Multiclass Skill Table
Multiclasses | |
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Warlock: + ![]() |
- | 1 | 1 | 1 | - | - | 1 | - | - | 2 | 1 | 1 | 1 | - | - | 1 |
Loremaster: + ![]() |
- | 1 | - | 1 | - | 1 | - | 1 | 1 | 2 | 1 | - | 1 | - | - | - |
Hierophant: + ![]() |
- | 1 | - | 1 | 1 | 1 | - | 1 | - | 1 | 2 | - | 2 | - | - | - |
Sorcerer: + ![]() |
1 | 1 | - | 2 | - | - | - | - | - | 1 | 1 | - | 1 | 1 | - | 1 |
Battlemage: + ![]() |
- | 1 | 1 | 2 | - | - | - | - | - | 1 | 1 | 1 | 1 | - | 1 | 1 |
Sage: + ![]() |
1 | 1 | 1 | 1 | - | - | - | - | - | 1 | 2 | - | 2 | 1 | - | - |
Arcane Knight: + ![]() |
- | 2 | 1 | 1 | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | - | - |
Thaumaturge: + ![]() |
1 | 2 | - | - | - | - | - | - | 1 | 2 | 1 | - | 1 | 1 | - | - |
Geomancer: + ![]() |
1 | 1 | - | 1 | - | - | 1 | 1 | 1 | 1 | 1 | - | 1 | - | - | 1 |
Spellblade: + ![]() |
- | 1 | - | 1 | 1 | - | 1 | 1 | - | 1 | 2 | - | 1 | - | 1 | - |
Wizard | - | 2 | - | 2 | - | - | - | - | - | 2 | 2 | - | 2 | - | - | - |
Wizard Abilities
Wizard Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Wizard class, its subclasses or its Multiclassess. All abilities are divided into active and passive abilities.
The Wizard Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.
Wizard Abilities
Active Abilities
Passive Abilities
Level I
Level II
Level III
Level IV
Level V
Level VI
Level VII
Level VIII
Level IX
Wizard Talents
Wizard Level I Talents
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Wizard Level II Talents
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Wizard Level III Talents
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Wizard Level IV Talents
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Wizard Level V Talents
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Wizard Level VI Talents
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Wizard Level VII Talents
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Wizard Level VIII Talents
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Wizard Level IX Talents
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