Weightless Grimoire

weightless_grimoire_icon_pillars_of_eternety_2_wiki_guide
Type  Grimoire

Weightless Grimoire is a Grimoire in Pillars of Eternity 2.

 

 

A grimoire is the lifeblood of any wizard's magical repertoire. These books are painstakingly constructed with rare materials arranged in precise configurations, and are able to temporarily hold fragments of ambient soul essence, which is channeled through the book and discharged in the form of a spell.

It is a popular misconception among the uninitiated that wizards are the shapers of the magical energies they wield. In truth it is the pages of the grimoire that do the shaping. The art of wizardry is in the disciplined control and manipulation of the grimoire, with the most skilled wizards able to coax spells of maximal effectiveness and magnitude from their tomes.

Though all grimoires are limited by a finite set of pages, many accomplished wizards are known to carry several grimoires at once to handle a variety of situations.

 

 

Weightless Grimoire Information

  • Vendor price: 500 cp
  • Number of spells per school: 6 Enchanting, 5 Transmutation, 3 Conjuration, 2 Illusions, 2 Evocation

 

 

 

Weightless Grimoire Location/Acquire

 

 

 

Weightless Grimoire Spells

Level Spell Name Description Price
Level 1

fleet_feet
Fleet Feet
 (Enchanting)

 

ghost_blades
Ghost Blades
 (Conjuration)

Empowers the target with unnatural speed, increasing their Movement Rate.

 

Calls a field of unearthly blades into existence, inflicting immediate Pierce damage and a Hobbled affliction on targets in the area of effect.

100

 

100

Level 2

mirrored_image
Mirrored Image
 (Illusions)

 

grimoire_slam
Grimoire Slam
 (Transmutation)

Creates duplicates of the caster to distract enemies, granting a high Deflection bonus which is reduced with each hit taken.

 

Allows the wizard to smash an enemy with a grimoire energized with spiritual energy, causing large damage and knocking the target back.

200

 

200

Level 3

deleterious_alacrity_of_motion
Deleterious Alacrity of Motion
 (Enchanting)

 

crackling_bolt
Crackling Bolt
 (Electricity, Evocation)

Caster draws upon his or her life force to gain an increase to Speed and Movement while draining his or her own Endurance.

 

Caster becomes a living generator for a powerful bolt of electricity that streaks out in a straight line and bounces off of walls, harming anything caught in its path.

300

 

300

Level 4

pull_of_eora
Pull of Eora
 (Transmutation)

 

dimensional_shift
Dimensional Shift
 (Transmutation)

The wizard summons a black sphere that draws all nearby enemies toward it each time it pulses.

 

Switches the locations of the caster and one ally, leaving a shockwave between them that Stuns all caught in the line of fire.

400

 

400

Level 5

wall_of_force
Wall Of Force
 (Conjuration)

 

call_to_slumber
Call to Slumber
 (Enchanting)

Creates a semi-permeable barrier that inflicts Crush damage and Hobbles enemies when they pass through it, but leaves allies unscathed.

 

Causes a group of enemies to momentarily fall asleep, falling Unconscious for a short duration.

500

 

500

Level 6 ArkemyrsCapriciousHex
Arkemyr's Capricious Hex
 (Enchanting, Mind)

 

ArcaneReflection
Arcane Reflection
 (Enchanting)

Unleashes a volatile hex upon enemies in the area of effect, causing them to become either Dazed, Sickened, or Paralyzed, depending on its own mysterious whims.

 

Creates a field of arcane energy around the caster, reflecting hostile targeted spells up to 5th level back at their casters (for a total of 15 spell levels).

600

 

600

Level 7 TaynsChaoticOrb
Tayn's Chaotic Orb
 (Transmutation)

 

LlengrathsWardingStaff
Llengrath's Warding Staff
 (Conjuration)

Named for the eccentric Aedyran wizard Tayn, the chaotic orb bounces between a number of enemies, dealing damage and inflicting a variety of negative Afflictions including Petrified, Paralyzed, Weakened, Sickened, Stunned, and Blinded.

 

This spell conjures a powerful quarterstaff that adds Deflection and pushes enemies away with a Hobbled effect on each successful attack. The summoning itself also pushes everyone (including allies) away from the caster.

700

 

700

Level 8 temporalCocoon
Temporal Cocoon
 (Transmutation)

 

WallofManyColors
Wall of Many Colors
 (Illusions)

Lock the target in a cocoon of binding energy. While trapped in the cocoon the prisoner cannot act, be attacked, or affected by abilities. However, all effects already on the cocoon's prisoner will continue to affect them.

 

Summons a scinillating wall of varied colors that inflicts varied damage and afflictions on all those passing through it.

800

 

800

Level 9

MinolettasMissileSalvo
Minoletta's Missile Salvo
 (Evocation)

 

LlengrathsReflection
Llengrath's Reflection
 (Enchanting)

Unleash a cascade of erratic missiles upon an area. There missiles release shockwaves on impact that deal Crush/Corrode damage in a small area.

 

Creates a field of arcane energy around the caster, reflecting hostile targeted spells back at their casters (for a total of 50 spell levels).

900

 

900

 

 

 




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