Thaumaturge is a Multiclass in Pillars of Eternity 2: Deadfire. To acquire this class, you just need to have a Wizard class and a Priest class.
"INGAME description"
Thaumaturge Tips & Builds
- A full list of builds for all classes can be found on the Builds page.
- Specific Thaumaturge Builds include: ??
- Thaumaturge Power Level Notes
- Thaumaturge Gameplay Tips
Wizard Subclasses
Conjurer
Bonus: Gain +1 Power Level with Conjuration Spells.
Gain "Conjure Familiar" spell: Summons a helpful creature to aid the wizard. Familiars are poor at combat, but provide passive bonuses to their master.
Penalty: Lose access to spells from Evocation and Illusion schools.
+20% Recovery Time for Wizard Spells not of the Conjuration School.
Enchanter
Bonus: +1 Power Level with Enchanting Spells.
Gain "Free Action" passive: Once per encounter, when the wizard is affected by a Dexterity Affliction, they will clear that effect and become temporarily immune to Dexterity Afflictions.
Penalty: Lose access to spells from Illusion and Transmutation schools.
+20% Recovery Time for Wizard Spells not of the Enchanting School.
Transmuter
Bonus: +1 Power Level with Transmutation Spells.
Gain "Form of the Fearsome Brute" spell: Transforms the wizard into an Ogre. While in this form, spells are disabled, but physical attributes are increased.
Penalty: Lose access to spells from Enchanting and Evocation schools.
+20% Recovery Time for Wizard Spells not of the Transmutation School.
Evoker
Bonus: +1 Power Level with Evocation Spells.
Your evocation spells have a small chance to "echo", reapplying their damage and effects to their targets again, instantly.
Penalty: Lose access to spells from Transmutation and Conjuration schools.
+20% Recovery Time for Wizard Spells not of the Evocation School.
Illusionist
Bonus: +1 Power Level with Illusion Spells.
Gain "Reflexive Mirror" passive: Once per encounter, when first attacked, automatically gain the effects of the spell "Mirrored Images".
Penalty: Lose access to spells from Conjuration and Enchanting schools.
+20% Recovery Time for Wizard Spells not of the Illusion School.
Priest Subclasses
Berath
Bonus: Automatically learns the following spells at appropriate power level: 1, Touch of Rod 2, Holy Meditation 3, Spreading Plague 4, Divine Terror 5, Rot Skulls 6, Salvation of Time 7, Rusted Armor 8, Symbol of Berath 9, Hand of Berath
Penalty: --
Eothas
Bonus: Automatically learns following spells at appropriate power level: 1, Sunbeam 2, Withdraw 3, Watchful Presence 4, Circle of Protection 5, Revive the Fallen 6, Minor Intercession 7, Resurrection 8, Symbol of Eothas 9, Light of Eothas
Penalty: --
Magran
Bonus: Automatically learns following spells at appropriate power level: 1, Fan of Flames 2, Spiritual Weapon 3, Ray of Fire 4, Shining Beacon 5, Flame Shield 6, Pillar of Holy Fire 7, Torrent of Flame 8, Symbol of Magran 9, Magran's Might
Penalty: --
Skaen
Bonus: Automatically learns following spells at appropriate power level: 1, Barbs of Condemnation 2, Escape 3, Divine Mark 4, Finishing Blow 5, Shadowing Beyond 6, Spiritual Ally 7, Minor Avatar 8, Symbol of Skaen 9, Revenge of Skaen
Penalty: --
Wael
Bonus: Automatically learns following spells at appropriate power level: 1, Arcane Veil 2, Iconic Projection 3, Mirrored Projection 4, Llengrath's Displaced Image 5, Confusion 6, Arkemyr's Wondrous Torment 7, Gaze of Adragan 8, Symbol of Wael 9, Blessing of Wael
Penalty: --
Wizard Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Wizard class, its subclasses or its Multiclassess. All abilities are divided into active and passive abilities.
The Wizard Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.
Wizard Abilities
Active Abilities
Passive Abilities
Level I
Level II
Level III
Level IV
Level V
Level VI
Level VII
Level VIII
Level IX
Priest Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Priest class or its hybrids. All abilities are divided into active and passive abilities.
The Priest Ability Tree characterizes for focusing on Support and is well-complemented by a ?? build.
Priest Abilities
Active Abilities
Passive Abilities
Level 0
Level II
Level III
Level IV
Level V
Level VI
Level VII
Level VIII
Level IX
Multiclass |
Arcane Knight ♦ Ascetic ♦ Battlemage ♦ Beastmaster ♦ Brawler ♦ Brute ♦ Cantor ♦ Celebrant ♦ Cleric ♦ Contemplative ♦ Crusader ♦ Fanatic ♦ Harbinger ♦ Herald ♦ Hierophant ♦ Holy Slayer ♦ Howler ♦ Hunter ♦ Inquisitor ♦ Itinerant ♦ Liberator ♦ Marauder ♦ Mindstalker ♦ Mystic ♦ Oracle ♦ Pathfinder ♦ Psyblade ♦ Ravager ♦ Sage ♦ Savage ♦ Scout ♦ Seer ♦ Shadowdancer ♦ Shaman ♦ Shepherd ♦ Sorcerer ♦ Spiritualist ♦ Swashbuckler ♦ Tempest ♦ Templar ♦ Theurge ♦ Transcendent ♦ Universalist ♦ Votary ♦ Wanderer ♦ War Caller ♦ Warden ♦ Warlock ♦ Wildrhymer ♦ Zealot |