Inquisitor is a Multiclass in Pillars of Eternity 2: Deadfire. To acquire this class, you just need to have a Cipher class and a Paladin class.
"INGAME description"
Inquisitor Tips & Builds
- A full list of builds for all classes can be found on the Builds page.
- Specific Inquisitor Builds include: ??
- Inquisitor Power Level Notes
- Inquisitor Gameplay Tips
Cipher Subclasses
Ascendant
Bonus: Max focus is increased by 5. Reaching Max focus grants "Ascended" effect temporarily, increasing power level and reducing power focus cost to 0. Soul Whip does not turn off while Ascended and provides more bonus damage during Ascended.
Penalty: While not Ascended, receive a penalty to Cipher's Power Level (-1). While not Ascended Soul Whip does much less damage, but generate more Focus. When Ascended fades, reduce focus to 0.
Beguiler
Bonus: All Deception cipher spells have +20% range. +6 Focus on scoring Hits with Deception against Flanked, Body Affiliation, Mind Affiliation targets.
Penalty: Soul Whip provides less bonus damage and reduced Focus against targets that are not vulnerable to Sneak Attack.
Soul Blade
Bonus: Gains "Soul Annihilation" ability: a soul-enhanced melee strike that consumes the cipher's remaining power pool to converts it into Raw damage on the target. Shred Cipher spells cost less focus (-5).
Downing an enemy with a Melee Weapon temporarily grants Concentration (Prevents Interrupts) and raises Max Focus by +10 for 30.0 seconds.
Penalty: Max Focus is reduced by -5. (Combat starting amount as well begins at 2/25 vs 7/30 for Cipher)
Paladin Subclasses
Bleak Walkers
Bonus: Gain Flames of Devotion. Flames of Devotion deals additional +20% Corrode damage (Black Flames) and applies the Sickened Affliction to targets, reducing their Constitution by -5 and incoming healing by -25%.
Penalty: --
Darcozzi Paladini
Bonus: Gain Lay on Hands. Lay on Hands grants a minor Flame Shield to the target.
Penalty: --
The Shieldbearers of St.Elcga
Bonus: Gain Lay on Hands. Lay on Hands prevents the target from being killed for a short time. While equipped with a shield, +1 Engagement.
Penalty: --
Goldpact Knights
Bonus: Gain Sworn Enemy. Sworn Enemy gains the upgrade "Gilded Enmity" which causes the paladin to be imbued with a blessing of gold when they declare a Sworn Enemy. The paladin receives bonus Armor Rating (+4) until struck enough times for the gold to break.
Penalty: --
Kind Wayfarers
Bonus: Gain Flames of Devotion. Flames of Devotion heals nearby allies (White Flames).
Penalty: --
Cipher Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Cipher class or its hybrids. All abilities are divided into active and passive abilities.
Cipher Abilities
Active Abilities
Passive Abilities
Level 0
Level I
Level II
Level III
Level V
Level VI
Level VII
Level IX
Paladin Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Paladin class or its hybrids. All abilities are divided into active and passive abilities.
The Paladin Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.
Paladin Abilities
Active Abilities
Passive Abilities
Level 0
Level II
Level III
Level IV
Level V
Level VI
Level VII
Multiclass |
Arcane Knight ♦ Ascetic ♦ Battlemage ♦ Beastmaster ♦ Brawler ♦ Brute ♦ Cantor ♦ Celebrant ♦ Cleric ♦ Contemplative ♦ Crusader ♦ Fanatic ♦ Harbinger ♦ Herald ♦ Hierophant ♦ Holy Slayer ♦ Howler ♦ Hunter ♦ Itinerant ♦ Liberator ♦ Marauder ♦ Mindstalker ♦ Mystic ♦ Oracle ♦ Pathfinder ♦ Psyblade ♦ Ravager ♦ Sage ♦ Savage ♦ Scout ♦ Seer ♦ Shadowdancer ♦ Shaman ♦ Shepherd ♦ Sorcerer ♦ Spiritualist ♦ Swashbuckler ♦ Tempest ♦ Templar ♦ Thaumaturge ♦ Theurge ♦ Transcendent ♦ Universalist ♦ Votary ♦ Wanderer ♦ War Caller ♦ Warden ♦ Warlock ♦ Wildrhymer ♦ Zealot |