Wildrhymer is a Multiclass in Pillars of Eternity 2: Deadfire. To acquire this class, you just need to have a chanter class and a Ranger class.
"INGAME description"
Wildrhymer Tips & Builds
- A full list of builds for all classes can be found on the Builds page.
- Specific Wildrhymer Builds include: ??
- Wildrhymer Power Level Notes
- Wildrhymer Gameplay Tips
Chanter Subclasses
Beckoner
Bonus: All Invocations will summon twice the original number of creatures. Summon Invocations cost 1 Phrase less.
Creatures from all Invocations become immune to the Abjurationability of Paladins (who could otherwise destroy any creature that is their level, and deal raw damage to any equal or greater level creature)
Penalty: The chanter's summons are smaller and have reduced Health and Duration.
Skald
Bonus: Offensive Invocations have reduced cost of -1 Phrase. Weapon Critical Hits have a 50% chance to grant +1 Phrase.
Penalty: Non-Offensive Invocations have an increased cost of +1 Phrase.
Troubadour
Bonus: Linger for Phrases is increased significantly (this means that as one phrase ends and another starts, they overlap for a little while giving both effects).
Gain "Brisk Recitation" (Modal Abilities) that increases the rate that phrases elapse, but removes the linger.
Penalty: All Invocations have an increased cast cost of +1 Phrase (Chant)
Ranger Subclasses
Ghost Heart
Bonus: Immune to Bonded Grief. Animal Companion is immune to Engagement.
Penalty: Must actively summon Animal Companion during battle (costs Bond and has a duration) Companion is considered a Spirit and is affected by Spirit-targeting powers. Animal Companion cannot be healed (Unable to learn both Heal Pet and Revive Pet abilities).
Sharpshooter
Bonus: 15% of the Hits convert to Crits with ranged weapons against ≥ 4m targets. +1 Penetration with ranged weapons against ≤ 4m distance targets.
Penalty: +10% Recovery Time. -10 Deflection.
Stalker
Bonus: The stalker and their companion gain +5 Deflection and +1 Armor Rating when within 4m of each other.
Penalty: The stalker and their companion suffer Bonded Grief when they are more than 7m from each other.
Chanter Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Chanter class or its hybrids. All abilities are divided into active and passive abilities.
The Chanter Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.
Chanter Abilities
Active Abilities
Passive Abilities
Level I
Level II
Level III
Level IV
Level V
Level VI
Level VII
Level VIII
Level IX
Ranger Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Ranger class or its hybrids. All abilities are divided into active and passive abilities.
The Ranger Ability Tree characterizes for focusing on Single-Target Damage Dealing and is well-complemented by a ?? build.
Ranger Abilities
Active Abilities
Passive Abilities
Level I
Level II
Level III
Level IV
Level V
Level VII
Multiclass |
Arcane Knight ♦ Ascetic ♦ Battlemage ♦ Beastmaster ♦ Brawler ♦ Brute ♦ Cantor ♦ Celebrant ♦ Cleric ♦ Contemplative ♦ Crusader ♦ Fanatic ♦ Harbinger ♦ Herald ♦ Hierophant ♦ Holy Slayer ♦ Howler ♦ Hunter ♦ Inquisitor ♦ Itinerant ♦ Liberator ♦ Marauder ♦ Mindstalker ♦ Mystic ♦ Oracle ♦ Pathfinder ♦ Psyblade ♦ Ravager ♦ Sage ♦ Savage ♦ Scout ♦ Seer ♦ Shadowdancer ♦ Shaman ♦ Shepherd ♦ Sorcerer ♦ Spiritualist ♦ Swashbuckler ♦ Tempest ♦ Templar ♦ Thaumaturge ♦ Theurge ♦ Transcendent ♦ Universalist ♦ Votary ♦ Wanderer ♦ War Caller ♦ Warden ♦ Warlock ♦ Zealot |