Loremaster is a Multiclass in Pillars of Eternity 2: Deadfire. To acquire this class, you just need to have a Wizard class and a Chanter class.
"INGAME description"
Loremaster Tips & Builds
- A full list of builds for all classes can be found on the Builds page.
- Specific Loremaster Builds include: ??
- Loremaster Power Level Notes
- Loremaster Gameplay Tips
Wizard Subclasses
Conjurer
Bonus: Gain +1 Power Level with Conjuration Spells.
Gain "Conjure Familiar" spell: Summons a helpful creature to aid the wizard. Familiars are poor at combat, but provide passive bonuses to their master.
Penalty: Lose access to spells from Evocation and Illusion schools.
+20% Recovery Time for Wizard Spells not of the Conjuration School.
Enchanter
Bonus: +1 Power Level with Enchanting Spells.
Gain "Free Action" passive: Once per encounter, when the wizard is affected by a Dexterity Affliction, they will clear that effect and become temporarily immune to Dexterity Afflictions.
Penalty: Lose access to spells from Illusion and Transmutation schools.
+20% Recovery Time for Wizard Spells not of the Enchanting School.
Transmuter
Bonus: +1 Power Level with Transmutation Spells.
Gain "Form of the Fearsome Brute" spell: Transforms the wizard into an Ogre. While in this form, spells are disabled, but physical attributes are increased.
Penalty: Lose access to spells from Enchanting and Evocation schools.
+20% Recovery Time for Wizard Spells not of the Transmutation School.
Evoker
Bonus: +1 Power Level with Evocation Spells.
Your evocation spells have a small chance to "echo", reapplying their damage and effects to their targets again, instantly.
Penalty: Lose access to spells from Transmutation and Conjuration schools.
+20% Recovery Time for Wizard Spells not of the Evocation School.
Illusionist
Bonus: +1 Power Level with Illusion Spells.
Gain "Reflexive Mirror" passive: Once per encounter, when first attacked, automatically gain the effects of the spell "Mirrored Images".
Penalty: Lose access to spells from Conjuration and Enchanting schools.
+20% Recovery Time for Wizard Spells not of the Illusion School.
Chanter Subclasses
Beckoner
Bonus: All Invocations will summon twice the original number of creatures. Summon Invocations cost 1 Phrase less.
Creatures from all Invocations become immune to the Abjurationability of Paladins (who could otherwise destroy any creature that is their level, and deal raw damage to any equal or greater level creature)
Penalty: The chanter's summons are smaller and have reduced Health and Duration.
Skald
Bonus: Offensive Invocations have reduced cost of -1 Phrase. Weapon Critical Hits have a 50% chance to grant +1 Phrase.
Penalty: Non-Offensive Invocations have an increased cost of +1 Phrase.
Troubadour
Bonus: Linger for Phrases is increased significantly (this means that as one phrase ends and another starts, they overlap for a little while giving both effects).
Gain "Brisk Recitation" (Modal Abilities) that increases the rate that phrases elapse, but removes the linger.
Penalty: All Invocations have an increased cast cost of +1 Phrase (Chant)
Wizard Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Wizard class, its subclasses or its Multiclassess. All abilities are divided into active and passive abilities.
The Wizard Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.
Wizard Abilities
Active Abilities
Passive Abilities
Level I
Level II
Level III
Level IV
Level V
Level VI
Level VII
Level VIII
Level IX
Chanter Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Chanter class or its hybrids. All abilities are divided into active and passive abilities.
The Chanter Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.
Chanter Abilities
Active Abilities
Passive Abilities
Level I
Level II
Level III
Level IV
Level V
Level VI
Level VII
Level VIII
Level IX
Multiclass |
Arcane Knight ♦ Ascetic ♦ Battlemage ♦ Beastmaster ♦ Brawler ♦ Brute ♦ Cantor ♦ Celebrant ♦ Cleric ♦ Contemplative ♦ Crusader ♦ Fanatic ♦ Harbinger ♦ Herald ♦ Hierophant ♦ Holy Slayer ♦ Howler ♦ Hunter ♦ Inquisitor ♦ Itinerant ♦ Liberator ♦ Marauder ♦ Mindstalker ♦ Mystic ♦ Oracle ♦ Pathfinder ♦ Psyblade ♦ Ravager ♦ Sage ♦ Savage ♦ Scout ♦ Seer ♦ Shadowdancer ♦ Shaman ♦ Shepherd ♦ Sorcerer ♦ Spiritualist ♦ Swashbuckler ♦ Tempest ♦ Templar ♦ Thaumaturge ♦ Theurge ♦ Transcendent ♦ Universalist ♦ Votary ♦ Wanderer ♦ War Caller ♦ Warden ♦ Warlock ♦ Wildrhymer ♦ Zealot |