Phantom Foes

Keywords: Deception, Mind
Cast Time: 0.5 sec
Recovery Time: 4.0 sec
Range: 10m
 Area of Effect: Foe Target + 5m Radius
Noise: Loud
Effects:

Foe AoE:

Flanked for 18.0 sec | Accuracy vs. Will

 

Invades the minds of targets in the area of effect, causing them to believe they are surrounded by phantom foes - leaving them Flanked for the duration.

Phantom Foes is an active Cipher Ability in Pillars of Eternity 2: Deadfire.  Abilities are usually class-specific, and players may opt to make a Multiclass character in order to pick from a mixture of two different ability trees. However, rarely some Abilities can be found in 2 or more Classes.

 

 

Phantom Foes Information

 

 

Phantom Foes Tips & Notes

  • In the turn-based mode, this ability now lasts 3 rounds.

  • In the turn-based mode, this ability has the Initiative of 4.

 

 

 

 

 

Cipher Abilities

A Soul's Echo  ♦  Accurate Empower  ♦  Amplified Thrust  ♦  Amplified Wave  ♦  Ancestor's Memory  ♦  Antipathetic Field  ♦  Arms Bearer  ♦  Biting Whip  ♦  Body Attunement  ♦  Borrowed Instinct  ♦  Brutal Backlash  ♦  Combat Focus  ♦  Death of 1000 Cuts  ♦  Defensive Mindweb  ♦  Detonate  ♦  Disintegration  ♦  Draining Whip  ♦  Driving Echoes  ♦  Echoing Horror  ♦  Echoing Shield  ♦  Ectopsychic Echo  ♦  Eyestrike  ♦  Farcasting  ♦  Focus Filled  ♦  Focus Starved  ♦  Fractured Volition  ♦  Great Soul  ♦  Greater Focus  ♦  Hammering Thoughts  ♦  Haunting Chains  ♦  Improved Critical  ♦  Iron Will  ♦  Keen Mind  ♦  Lasting Empower  ♦  Lingering Echoes  ♦  Mental Binding  ♦  Mind Blades  ♦  Mind Lance  ♦  Mind Plague  ♦  Mind Wave  ♦  Monastic Unarmed Trainning  ♦  One-Handed Style  ♦  Pain Block  ♦  Pain Link  ♦  Penetrating Empower  ♦  Penetrating Visions  ♦  Potent Empower  ♦  Prestige  ♦  Protective Soul  ♦  Psychic Backlash  ♦  Psychovampiric Shield  ♦  Puppet Master  ♦  Rapid Casting  ♦  Reaping Knives  ♦  Recall Agony  ♦  Ring Leader  ♦  Ringleader  ♦  Screaming Souls  ♦  Secret Horrors  ♦  Shared Nightmare  ♦  Silent Scream  ♦  Snake's Reflexes  ♦  Soul Annihilation  ♦  Soul Ignition  ♦  Soul Mind  ♦  Soul Shock  ♦  Soul Whip  ♦  Spell Resistance  ♦  Stasis Shell  ♦  Tactical Meld  ♦  Telekinetic Burst  ♦  Tenuous Grasp  ♦  The Empty Soul  ♦  Time Parasite  ♦  Tough  ♦  Tumbling  ♦  Uncanny Luck  ♦  Valorous Echoes  ♦  Whispers of Treason  ♦  Wild Leech

 




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    • Anonymous

      Almost a must take ability- flanked is an amazing debuff, and very few enemies are immune to being falnked.

      Has a huge AoE, doesn't target allies and benefits greatly from level 9 "Shared Nightmare"

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