Armor in Pillars of Eternity 2: Deadfire are covered on this page. Armor is an equippable item that occupies the Body slot, and provides the wearer defensive bonuses during combat, particularly increasing his/her Damage Reduction (DR). Each piece of armor inflicts some penalty on the Recovery Speed of the wearer (Recovery is the amount of time that a character spends between actions). Heavier armor usually inflicts longer Recovery penalties, so your goal is to mainain a balance between your character's defense and his/her ability to attack enemies efficiently.
There are several types of armor available, each piece of armor has a particular level of quality (from Normal to Legendary), which affects the amount of damage reduced by armor. You can upgrade the quality of unique (and only unique) armor through its Enchanting menu.
This page enlists all pieces of unique armor available in the game. Some pieces of armor have bonuses that affect Armor Rating against certain type of damage or reduce Recovery Speed penalty, so the values displayed in respected columns already include such bonuses (only constant bonuses, however - conditional bonuses, e.g. on attacks, or those from potential enchantments are not included).
Unique Armor
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Rec Spd |
6 | 6 | 9 | 6 | 6 | 6 | 6 | +0% |
Superb: +3 Armor Rating Skaen's Resentment: Grants Skaen's Resentment (??) Strange Leather: +3 Slash Armor Rating Initiative: +0% (In Turn-Base mode) |
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Rec Spd |
6 | 6 | 6 | 6 | 6 | 6 | 6 | +0% |
Superb: +3 Armor Rating Oblivion:Action Speed increases as Health decreases (Max +20% Action Speed) Nothing Survives:+5% Damage, +5% Damage taken Initiative: +0% (In Turn-Base mode) |
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Rec Spd |
5 | 5 | 5 | 5 | 5 | 5 | 5 | +0% |
Exceptional: +2 Armor Rating Enemies' Blades: 10% chance to resist Slash Damage attacks Initiative: +0% (In Turn-Base mode) |
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Rec Spd |
7 | 7 | 10 | 7 | 7 | 7 | 7 | +0% |
Legendary: +4 Armor Rating Gossamer Weave: +3 Slash Armor Rating Web Walker: Immune to Dexterity afflictions Initiative: +0% (In Turn-Base mode) |
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Rec Spd |
6 | 6 | 6 | 6 | 6 | 6 | 6 | +0% |
Superb: +3 Armor Rating Illusory Fabrics:10% of incoming Crits converted to Hits, 10% of incoming Hits converted to Grazes, 10% of incoming Grazes converted to Misses Initiative: +0% (In Turn-Base mode) |
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Rec Spd |
3 | 3 | 3 | 3 | 3 | 3 | 3 | +0% |
Initiative: +0% (In Turn-Base mode) |
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Rec Spd |
5 | 7 | 7 | 7 | 7 | 5 | 7 | +20% |
Exceptional: +2 Armor Rating Deft Motion: -10% Recovery Time, +8 Reflex Initiative: +20% (In Turn-Base mode) |
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Rec Spd |
7 | 7 | 5 | 7 | 5 | 7 | 7 | +20% |
Exceptional: +2 Armor Rating Lithe Motion: -5% Recovery Time, 10% of incoming Crits converted to Hits Initiative: +20% (In Turn-Base mode) |
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Rec Spd |
3 | 5 | 5 | 5 | 5 | 3 | 5 | +20% |
Overseeing: +15% Area of Effect Initiative: +20% (In Turn-Base mode) |
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Rec Spd |
9 | 11 | 11 | 11 | 11 | 9 | 11 | +20% |
Superb: +3 Armor Rating Regrowing: +3 Armor Rating. Armor lost when Hit, but regenerates Mending: +5 Health restored per 12s Initiative: +20% (In Turn-Base mode) |
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Rec Spd |
8 | 10 | 10 | 10 | 10 | 8 | 10 | +20% |
Legendary: +4 Armor Rating Garari Skin: +1 Armor Rating Segmented Scutum: 10% of incoming Hits converted to Grazes from weapons Initiative: +20% (In Turn-Base mode) |
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Rec Spd |
9 | 9 | 7 | 9 | 7 | 12 | 12 | +20% |
Legendary: +4 Armor Rating Winter Coat: +3 Shock Armor Rating, +3 Freeze Armor Rating Clad in Mist: 15% of incoming Hits converted to Grazes Initiative: +20% (In Turn-Base mode) |
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Rec Spd |
6 | 4 | 6 | 4 | 6 | 6 | 6 | +20% |
Fine: +1 Armor Rating Gunner: -20% Reload time with Arbalest / Arquebus / Crossbow Attack Initiative: +20% (In Turn-Base mode) |
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Rec Spd |
9 | 7 | 9 | 7 | 9 | 9 | 9 | +20% |
Exceptional: +2 Armor Rating Protective Runes: +2 Armor Rating against spells Initiative: +20% (In Turn-Base mode) |
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Rec Spd |
9 | 7 | 9 | 7 | 9 | 9 | 9 | +20% |
Legendary: +4 Armor Rating Bravado: Grants Bravado Better Part of Valor: +25 Deflection against Disengagement attacks Initiative: +20% (In Turn-Base mode) |
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Rec Spd |
5 | 5 | 3 | 5 | 3 | 5 | 5 | +20% |
+3 Armor Rating; grants Pelt of Many Kinds (Duration: 300s. Summon random non-combat beast of Galawain at the start of combat. Each beast has an aura that applies a bonus to all allies near it). Binds with Barbarian, Cipher, Druid. Initiative: +20% (In Turn-Base mode) |
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Rec Spd |
11 | 11 | 9 | 11 | 11 | 11 | 9 | +35% |
Legendary: +4 Armor Rating Articulated: -10% Recovery Time Soul Fragment: +2 max Power Pool Initiative: +35% (In Turn-Base mode) |
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Rec Spd |
9 | 9 | 7 | 9 | 9 | 9 | 7 | +35% |
Exceptional: +2 Armor Rating Confrontation: +5 Deflection that increases with Intimidate skill/ +0.25 per 1 pt Initiative: +35% (In Turn-Base mode) |
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Rec Spd |
8 | 8 | 6 | 8 | 8 | 8 | 6 | +35% |
Fine: +1 Armor Rating Defiant: -5% Damage taken (improves as wearer loses Health) Initiative: +35% (In Turn-Base mode) |
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Rec Spd |
8 | 8 | 6 | 8 | 8 | 8 | 6 | +35% |
Fine: +1 Armor Rating Defiant: -5% Damage taken (improves as wearer loses Health) Initiative: +35% (In Turn-Base mode) |
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Rec Spd |
8 | 8 | 6 | 8 | 8 | 8 | 6 | +35% |
Fine: +1 Armor Rating Defiant: -5% Damage taken (improves as wearer loses Health) Initiative: +35% (In Turn-Base mode) |
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Rec Spd |
10 | 10 | 8 | 10 | 10 | 10 | 8 | +35% |
Superb: +3 Armor Rating Bodyguard: +15% Damage taken, Grants Bodyguard Vigilance: Grants Vigilance Initiative: +35% (In Turn-Base mode) |
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Rec Spd |
10 | 10 | 8 | 10 | 10 | 10 | 8 | +35% |
Superb: +3 Armor Rating Contender's Composure: +1 enemies engaged Initiative: +35% (In Turn-Base mode) |
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Rec Spd |
8 | 12 | 10 | 10 | 10 | 8 | 10 | +35% |
Superb: +3 Armor Rating Blade-Biting: +5% Recovery Time on the attack (stacks +3 times) for the 20s when critically hit with Melee weapons Riveted Links: +2 Pierce Armor Rating Initiative: +35% (In Turn-Base mode) |
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Rec Spd |
5 | 5 | 5 | 5 | 5 | 5 | 5 | +35% |
Fine: +1 Armor Rating Initiative: +35% (In Turn-Base mode) |
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Rec Spd |
7 | 9 | 9 | 9 | 9 | 7 | 9 | +35% |
Exceptional: +2 Armor Rating Blood Price: Grants Blood Price Initiative: +35% (In Turn-Base mode) |
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Rec Spd |
5 | 7 | 7 | 7 | 7 | 5 | 7 | +35% |
Initiative: +35% (In Turn-Base mode) |
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Rec Spd |
11 | 9 | 9 | 11 | 9 | 1 | 11 | +35% |
Legendary: +4 Armor Rating Family Ties: Grants Family Ties Family Discord: Grants Family Disord Initiative: +35% (In Turn-Base mode) |
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Rec Spd |
10 | 8 | 10 | 10 | 8 | 10 | 10 | +35% |
Superb: +3 Armor Rating Elemental Disruption: +10 All Defences against Electricity / Fire / Frost / Water / Acid attacks Coalescing Forces: Grants Conjure Greater Blight Initiative: +35% (In Turn-Base mode) |
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Rec Spd |
7 | 5 | 7 | 7 | 5 | 7 | 7 | +35% |
Second Chance: Grants Second Chance Initiative: +35% (In Turn-Base mode) |
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Rec Spd |
8 | 12 | 12 | 8 | 12 | 12 | 12 | +55% |
Superb: +3 Armor Rating; Grants Spread Chaos (+5 all defenses while afflicted (self). Initiative: +55% (In Turn-Base mode) |
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Rec Spd |
12 | 8 | 12 | 12 | 8 | 12 | 12 | +55% |
Superb: +3 Armor Rating Battle Roamer: Grants Lone Vanguard, With the Horde Pull Back: -25% Damage taken from Disengagement attacks Initiative: +55% (In Turn-Base mode) |
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Rec Spd |
11 | 7 | 11 | 11 | 7 | 11 | 11 | +55% |
Exceptional: +2 Armor Rating Go Not Quietly: +5% Action Speed in Melee. Increases with targets Engaged, +1 enemies Engaged Initiative: +55% (In Turn-Base mode) |
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Rec Spd |
12 | 8 | 12 | 12 | 8 | 12 | 12 | +55% |
Superb: +3 Armor Rating Cycle of Decay: -50% Damage taken from Decay / Poison / Disease attacks Contentment in Pain: Grants Contentment in Pain Initiative: +55% (In Turn-Base mode) |
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Rec Spd |
7 | 11 | 11 | 11 | 11 | 11 | 7 | +55% |
Exceptional: +2 Armor Rating Dynamo: +2 All Electricity Power Levels Initiative: +55% (In Turn-Base mode) |
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Rec Spd |
9 | 13 | 13 | 13 | 13 | 13 | 9 | +55% |
Legendary: +4 Armor Rating Don't Let Him Through!: +15% damage and +10 Accuracy with Disengagement attacks Scorched by the Godhammer: +2 Burn Armor Rating Initiative: +55% (In Turn-Base mode) |
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Rec Spd |
9 | 13 | 13 | 13 | 13 | 13 | 9 | +70% |
Legendary: +4 Armor Rating Heavy Bronze: +1 Armor Rating against Melee attacks, +15% Recovery Time Rebound: 20% chance to Stun attacker for 2s when Hit with melee weapon Initiative: +70% (In Turn-Base mode) |
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Rec Spd |
9 | 13 | 13 | 13 | 13 | 13 | 9 | +55% |
Legendary: +4 Armor Rating Driven to Anger:On Critically Hit (with 50% chance) Frenzy Self: -10 Deflection, +25% Action Speed, Fit (+5 Constitution), Strong (+5 Might) for 15.0 sec. Limited to 1 per encounter Survivor: On Frenzy: 10-pt All Damage Shield for 15.0 sec (scales with Survival) Initiative: +55% (In Turn-Base mode) |
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Rec Spd |
12 | 8 | 12 | 12 | 8 | 12 | 12 | +55% |
+3 Armor Rating; +10% damage dealt as Pierce with unarmed attacks; 20% chance when hit by a melee weapon to deal Pierce damage to the attacker. Initiative: +55% (In Turn-Base mode) |
Why Miscreant's Leathers has +5% Recovery time? It's +20% base and -10% Deft Motion.
3
+10
-1