Attributes in Pillars of Eternity 2: Deadfire are covered on this page. A character's attributes are the six primary statistics defining his or her nature, and are determined during character creation. Each attribute represents a particular aspect of the character, and has a significant impact on his or her capabilities in combat and during interactions. Attributes can be seen as the character's inherent abilities, in contrast with Skills which indicate how well a character has learned to perform a specific action. Unlike skills, attributes cannot be permanently improved after character creation, although certain wearable and consumable items can provide temporary bonuses.

Note: in turn-based mode, Dexterity works a little different. The Higher the dexterity, the lower initiative you have and will act before other characters. You can also move further each turn.

 

Attributes

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Might

+3% Damage and Healing
+2 Fortitude per point

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Constitution

+5% Health per point
+2 Fortitude per point

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Dexterity

+3% Action Speed per point
+2 Reflex per point
+4% Stride per point

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Perception

+1 Accuracy per point
+2 Reflex per point

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Intellect

+10% Area of Effect per point
+5% Duration per point
+2 Will per point

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Resolve

-3% Hostile Effect Duration
+1 Deflection per point
+2 Will per point

 

Bonuses

Racial Bonuses

Race

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Aumaua +2          
Dwarf +2 +1 −1      
Elf     +1 +1    
Godlike     +1   +1  
Human +1         +1
Orlan −1     +2   +1

 

Culture Bonuses

Culture

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constitution.png

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Aedyr           +1
Deadfire Archipelago     +1      
Ixamitl Plains           +1
Old Vailia         +1  
Rauatai   +1        
The Living Lands +1          
The White that Wends       +1    

 




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