Lore in Pillars of Eternity 2: Deadfire is covered on this page.

 

Lore

The game follows the events of Pillars of Eternity with the same main player-designed character. The game play location changes to the Deadfire Archipelago of the world of Eora. Also, retains all classes of the Original Pillars of Eternity (Warrior, Magician, Thief, Explorer, Druid, Cipher, Barbarian, Priest, Monk, Paladin and Declamator). But now we are offered the option to select subclasses or create multiclass characters by multiplying the alternatives when deciding the characteristics of our hero.

Players travel the far-flung region of the titular Deadfire Archipelago by ship, where they will discover new races, visit exotic islands, defend their ships against pirates, and, most importantly, choose their allies carefully, as there are powerful factions to encounter at nearly every port.

The god Eothas, once thought to be destroyed, returns to life in the form of a titanic statue – nearly killing you as he destroys everything in his path. It’s up to you, the Watcher of Caed Nua, to discover Eothas’ purpose and decide to help or hinder his efforts.

With an enormous open world, a massive cast of characters, beautiful hand-painted backgrounds, and a story you can play your way.

The Watcher of Caed Nua joins a series of fellow characters that maintain the level of quality expected by Obsidian. Edér, Aloth and Pallegina return from the first game, and our relationship with them in that adventure will have a major impact on their predisposition towards our character. For example, my relationship with Pallegina in Pillars of Eterity ended in a very bad way, and Deadfire wastes no time in reminding me that the Valadian paladin hates my character.
These types of relationships are reflected in the new system of interpersonal relationships, which can lead to friendships, romances or rivalries, whether our character is with the partners, or even among the partners themselves.

This is enhanced by the fact that most teammates serve some of the game's Factions. Eder and Aloth are more or less independent agents. But Pallegina serves the interests of the Vailian Trading Company. Other partners, such as Maia Rua, Serafen and Tekehu serve the Rauatians, the Principi or the Hauna government, respectively. Finally, Xoti, a young priestess of Gaun, is presented as one of the most interesting characters, with a personal mission that in a way is a reflection of the nature of our Watcher.


The beggining...


As we mentioned earlier, we are again in the shoes of the Watcher of Caed Nua, the same protagonist as in its prequel, which wakes up in his boat with hardly any memories. The premise is that one of the gods of this universe has taken some part of our soul from us and wreaked havoc throughout the Deadfire archipelago; The rest of the gods have chosen us (again) to get us to work and go in search and capture of this rebel god.

Pillar of Etenernety manages to build a fantasy world that is both traditional and innovative. Eora presents elements typical of other fictions of this style. There are different races: humans, dwarves, elves, orlanos, godlikes and aumauas. There is magic, gods and secret organizations. There are great nations, empires and power quarrels.

Eora is a world of modern fantasy, where magic and the sword intersect with science and the cannon. Second, because Eora is a world built on inspirations from our own history, with colonial peoples, commercial companies and republican governments. And finally, because Eora is a varied world, with very different cultures and regions with strong particular features. 
It is a modern fantasy world, where magic and the sword intersect with science and dust.  Eora is a world built on inspirations from our own history, with colonial peoples, commercial companies and republican governments. We will find a varied world, with very different cultures and regions with strong particular features.

Eora tells us the story of four central factions. Native Huana tribes seek to maintain their autonomy and way of life in the face of foreign interference. While its decentralized policy, and its frankly cruel caste system, cast a gray shadow over this apparently noble people. The foreign interference comes in the form of two rival commercial companies: Vailian Trading Company (from the Vailian Republics) and the Royal Deadfire Company (from the thriving and powerful Auamaua Empire of Rauatai). These two competing companies fight by rifle and sword to gain control of the valuable resources of the archipelago. Finally, the Principi form a faction of nobles become pirates, who ravage the region in search of riches and power.

In the midst of this political policy, our character arrives at the archipelago in poor conditions. Five years have passed since the Watcher of Caed Nua defeated Thaos Ix Arkannon and put an end to the tragedy of the soulless. The brief period of peace, with our character in charge of the castle of Caed Nua, comes to an end when Eothas, God of birth and light (and whom everyone considered dead) wakes up under the fortress.

Taking as a body the gigantic statue buried in the Endless Paths, Eothas absorbs the souls of almost everyone present and takes the road to the Deadfire archipelago, with the aim of fulfilling its mysterious mission. With his soul kidnapped and his life hanging by a thread, our character is transported behind Eothas. Only by finding the Reborn God can we recover our soul. Our main task also attracts the attention of Berath and the other gods of the Eora pantheon. So the mission quickly gets complicated and acquires epic proportions.

Pillars of Eternity II: Deadfire is then the story of our character's struggle to reach Eothas and recover his soul. But it is also the story of the region's struggling factions, with the riches of the Deadfire  archipelago as loot. 

 




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