Defenses

There are four defenses in Pillars of Eternity: Deflection, Fortitude, Reflex, and Will.

Defenses are stats in Pillars of Eternity 2: Deadfire

 

There are four defenses in Pillars of Eternity: Deflection, Fortitude, Reflex, and Will. Each defense is used to resist a different category of attacks through the Attack Roll. Deflection is used to resist most direct weapon attacks or attacks that are similar to weapons. Fortitude opposes physical attempts to overpower a character or attack their body internally (e.g. via a poison). Physical area effect attacks like fireballs and lightning bolts are resisted by Reflex. Almost all mental attacks are opposed by Will.

Fortitude, Reflex, and Will are all based on pairs of attributes. Might and Constitution define Fortitude, Dexterity and Perception define Reflex, and Intellect and Resolve define Will. Base Deflection is defined by the character's class and Resolve. All characters gain flat bonuses to their defenses every level. Additionally, spells, abilities, afflictions, and items can all modify a character's defenses.

 

Defenses Notes & Tips

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Combat Terms
Attack Resolution  ♦  Concentration  ♦  Critical Hit  ♦  Damage Types  ♦  Engagement  ♦  Flanking  ♦  Friendly Fire  ♦  Full Attack  ♦  Graze  ♦  Hit  ♦  Interrupt  ♦  Miss  ♦  Secondary Defenses  ♦  Stacking

 




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