Armor Rating

Armor Rating value is usually derived from armor, but many creatures have natural AR or can raise it through the use of magic, Abilities, Talents, or other equipment.

Armor Rating is a game term in Pillars of Eternity 2: Deadfire

When an attack hits, there is one primary means of mitigating damage: Armor Rating.

Armor Rating value is usually derived from armor, but many creatures have natural AR or can raise it through the use of magic, Abilities, Talents, or other equipment.

Armor Rating is compared against the Penetration of oncoming attacks to determine the attack's overall effectiveness.

Full Penetration (130% Damage) occurs when Penetration is twice the target's Armor Rating or more.
Partial Penetration (100% Damage) occurs when Penetration meets or exceeds the target's Armor Rating.
Under Penetration (-25% Damage per point under the target's Armor, Max -75%) occurs when Penetration is less than the target's Armor Rating.

Note that many suits of armor and many creatures will grant different Armor Rating values against the different Damage Types. Lower ARs protect less against that type of damage, making the target more vulnerable to attacks of that type.

 

 

Armor Rating Notes & Tips

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Game Terms
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