The Wall

WeaponModal_LargeShield

Effects:

 Self: 

    -50% Damage taken from Ranged weapons, - 50% Damage taken from attacks vs. Reflex, Immobilized.

The Wall is a modal Weapon Ability in Pillars of Eternity 2: Deadfire.

 

Taking careful position behind the large shield significantly reduces incoming ranged weapon damage as well as damage from attacks that target reflex. While active you are unable to move.

 

The Wall Information

  • Upgraded from: ??
  • Keywords: ??
  • Related Talents: ??

 

 

The Wall Tips & Notes

  • In turn-based mode, this is a free ability.

 

 

 

 

 

Weapon Abilities
Aimed Shot  ♦  Bewildering Blows  ♦  Binding Block  ♦  Blast  ♦  Bleeding Cut  ♦  Block  ♦  Body Blows  ♦  Defensive Strike  ♦  Destructive Channeling  ♦  Engaging Threat  ♦  Engaging Thrust  ♦  Exposing Strikes  ♦  Half-Sword  ♦  Haymaker  ♦  Interfering Barrage  ♦  Interfering Strikes  ♦  Interrupting Shot  ♦  Needle Strike  ♦  Overbearing Shot  ♦  Overdraw  ♦  Parrying Blade  ♦  Piercing Blows  ♦  Piercing Thrust  ♦  Powder Burns  ♦  Proficiency: Arbalest  ♦  Proficiency: Arquebus  ♦  Proficiency: Battle Axe  ♦  Proficiency: Blunderbuss  ♦  Proficiency: Club  ♦  Proficiency: Crossbow  ♦  Proficiency: Dagger  ♦  Proficiency: Estoc  ♦  Proficiency: Flail  ♦  Proficiency: Great Sword  ♦  Proficiency: Hatchet  ♦  Proficiency: Hunting Bow  ♦  Proficiency: Large Shield  ♦  Proficiency: Mace  ♦  Proficiency: Medium Shield  ♦  Proficiency: Morning Star  ♦  Proficiency: Pike  ♦  Proficiency: Pistol  ♦  Proficiency: Pollaxe  ♦  Proficiency: Quarterstaff  ♦  Proficiency: Rapier  ♦  Proficiency: Rod  ♦  Proficiency: Sabre  ♦  Proficiency: Sceptre  ♦  Proficiency: Small Shield  ♦  Proficiency: Spear  ♦  Proficiency: Stiletto  ♦  Proficiency: Sword  ♦  Proficiency: Wand  ♦  Proficiency: War Bow  ♦  Proficiency: War Hammer  ♦  Rapid Shot  ♦  Rending Smash  ♦  Rushed Reload  ♦  Savage Attack  ♦  Unbalancing Strikes  ♦  Vulnerable Thrust  ♦  Windmill Slash

 




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