This page will guide you through the process of creating your custom Pillars of Eternity I history by choosing manually your decisions on certain quests and situations from previous game. Your decisions affect how various NPCs will react on you, what bonus items or talents you'll have, and what status your returning Companions will have.

Creating custom legacy

To create your legacy, choose Options in the main PoE II: Deadfire menu, then Set PoE1 Game Stats on the right.

set_poe1_stats_button

You'll see Pillars of Eternity I Histories window, where all your custom histories will be shown. To create a new one, press Create New History button.

poe1_histories_window

Custom legacy decisions

Here we have several main topics on which we may choose our decisions. The main plot thread of PoE1 was related to the Hollowborn Crisis, so making decisions for this particular topic is obligatory, other are optional. If you do not want to create legacy, just choose "No legacy" and you'll be returned to the main menu.

Below each topic is considered in details, what options exist for a particular topic, and what possible outcomes in Pillars of Eternity: Deadfire these options give.

WARNING: huge spoilers for both games below!

Hollowborn Crisis

 Hollowborn Crisis was a disaster which stroke Dyrwood several years ago. Many Dyrwoodan children were born without souls - they could breathe, move and do other animal-like things, but they do not have any bit of personality. Dyrwoodans believed this plague was a punishment for defeating St. Waidwen (a mortal manifestation of Eothas) during the Saint's War, so they named it Waidwen's Legacy. However, Watcher (you) has discovered that the Legacy was artificially created by Thaos, the Grandmaster of the Leaden Key, who used ancient Engwithan machinery to gather souls from entire Dyrwood. He planned to use them to empower Woedica, his patron goddess. Watcher confronted and finally defeated Thaos, interrupting his plans.

1. The fate of the souls 

After defeating Thaos, you had to decide what to do with souls he managed to gather. If you vowed to a particular god, promising to follow their advice on how to deal with souls, that god will be pleased and give you some bonuses. Even if you vowed to no one, but make an appropriate decision, the related god will still be pleased.

Options

Comments

PoE II output

"I returned the souls to their intended bodies." That was Hylea's suggestion. Hylea's Boon in your starting inventory
"I sent the souls back to the Wheel." That was Berath's suggestion. Berath's Black Bell in your starting inventory
"I disintegrated the souls." That was Rymrgands' suggestion.  
"I distributed the soul essence to the Dyrwood." That was Galawein & Magran suggestion. If Pallegina is alive and didn't follow her orders in PoE1, she wouldn't be banished
"I devoted the souls to Woedica." That was Skaen's suggestion.  
"I dispersed the souls randomly." That was Wael's suggestion (you cannot pledge to him, but he appears to you if you refuse to give an oath to any other god).  


2. My pledge to the gods

You dod not need to pledge to any god in order to jump to the final pit (Breith Eaman) - just do at least one of quests they give. Pledgind to a particular god just provide your main character with some bonuses. However, if you pledged to one or several gods and then broke the pledge, you, your companions and entire Dyrwood will suffer harsh consequences.

Options

PoE II output: pledge was fulfilled

PoE II output: pledge was broken

"Berath."

Berath's Black Bell in your starting inventory  

"Hylea."

Hylea's Bounty in your starting inventory After your conversation with gods the deck and sails of your ship will be covered with birds poop; that's because your ship will be dressed into Bird*****Hull (-5% Travel Speed) and Bird*****Sails (-5% Travel Speed) - fortunately, you can freely remove them in your ship management window

"Galawain."

   

"Rymrgand."

  After your meeting with Rymrgand (A Glimpse Beyond quest) you'll be afflicted by Burden of Memory debuff (-2 Might, -2 Resolve).

"Skaen."

   

"I pledged to two gods."

   

"I pledged to three gods."

   

"All of them."

  You'll receive the bonus from the god you pleased (if any) and the respected wraths from other whom you betrayed

"None of them." 

   


3. The fate of Thaos ix Arkannon's soul

Here you have to decide what to do with Thaos' soul after you defeat him.

  1. "I returned his soul to the Wheel."
  2. "I destroyed his soul."
  3. "I banished his soul to Breith Eaman for all eternity."
  4. "I erased his memories."

4. Maerwald's fate

Maerwald was an old keeper of Caed Nua. He was also a Watcher, and you were seeking him in hope that he would help you to understand your new Watcher's abilities. However, when you met him, you discovered that he was Awakened and totally obsessed with his former memories. He went mad and attacked you - you had no other choice than to kill him. After that, you had some options how to deal with his soul.

  1. "I released his soul to the Wheel."
  2. "I bound his soul to Caed Nua as a warden."
  3. "I absorbed his soul for his knowledge."

5. Establish my stance at the animancy trial

Act II of Pillars of Eternity ends with animancy trial at the duc's palace in Defiance Bay. You were sent to that trial as an emissary from the one of Defiance Bay factions. The main question of the trial was: should animancy (a science which study souls) practice and research be banned in Dyrwood or continued? On the one hand, animancy is highly developed in Vailian Republics, has huge potential and some animancers are well-intended and ethical (old dwarf woman hanged in Gilded Vale or Ethelmoer, Head Warden of Brackenbury Sanitarium). On the other hand, experiments with souls can lead to unexpectable consequences (Baelreach Incident, after which animancy was banned in Aedyr), and some of its practitioners are too conceited or irresponsible (Osrya, lord Raedric's new animancer, or Caedman Azo in Brackenbury Sanitarium). Not so long ago the Watcher (you) discovered that the Leaden Key and Thaos, its Grandmaster, ran an extensive campaign, aimed at discrediting animancy. At the trial, with all your knowledge, you have to decide the fate of animancy in Dyrwood.

  1. "Animancy should continue in the Dyrwood."
  2. "Animancy should be outlawed in the Dyrwood."

6. Defiance Bay faction support

Here you have to decide which faction you supported. The faction you choose sends you as an emissary to the animancy trial, and it will control the entire Defiance Bay at the end of PoE1.

Options

Comments

PoE II output

"I supported the Crucible Knights." The Crucible Knights welcomes offsprings from respectable families with clean soul history (newcomers' souls are read by ciphers, and their previous lives should not be tainted by crime against Dyrwood). This faction tries to keep order on Defiance Bay streets and approves animancy. However, critics say that many of its members are too proud and puffy, almost like Aedyran nobility. Director Castol mentions your collaboration with the Crucible Knights during introductional conversation
"I supported the Dozens."  The Dozens faction is named after people who sacrificed themselves to stop St. Waidwen during the Saint's War. This is a union of commoners who view themselves as heirs of true Dyrwoodan values and protectors of its independence. They have rude manners, strictly oppose animancy, accept anyone who share their principles, and earn money by going onto expeditions.  
"I supported the Doemenels." Doemenels is a mafia clan, who controls traffic of illegal goods in entire Dyrwood. They brutally slaughter their enemies, hold themselves high and mighty, and do not bother with animancy as long as it does not affect their income. Captain Furrante in your first conversation with him mentioned that he is impressed by how you managed to earn a trust of Doemenels

"None - I made enemies of all of them."

   

Companions

This section is about your companions' fate in PoE1. Three of them (Edér, Aloth and Pallegina) can join you in PoE2, so following decisions have crucial influence on their presence, personality, status, and equipment. Other former companions appear only in cameos (mentioned in conversations, banters, etc.).

What happened at the blood pool?

In PoE1 you discovered an old temple of Skaen (under the town of Dyrford) with a blood pool (Blood Legacy quest). If you had some Cruel disposition, you had an option to sacrifice one of your companions to the pool (only story companions, didn't work with hirelings) in exchange for some bonuses to your main character.

  1. "I refused to sacrifice a companion."
  2. "I sacrificed a companion."

Companion sacrificed

PoE II output

Edér Eder won't accompany you.
Aloth Aloth won't accompany you.
Kana  
Sagani  
Durance  
Hiravias  
Pallegina Pallegina won't accompany you.
Grieving Mother  
Devil of Caroc  
Zahua  
Maneha  

The next step is to decide each of your remaining companions fate.

Edér

Options

Comments

PoE II output

"I restored Edér's faith."   Edér starts game with Night Market Amulet.
"I strengthened Edér's skepticism."   Edér starts game with Dyrwoodan Mayoral Medallion.
"I never finished his quest."    
"Edér died."   You won't be able to recruit him
"I never recruited Edér."    

Aloth

Options

Comments

PoE II output

"He became dedicated to dismantling the Leaden Key and accepted Iselmyr."   Starts game with Keybreaker Scepter; has Autonomy character trait; forgives his mother but strongly opposes his father; his story about his solo adventures and romance/rivalmance dialogue are slightly different of pro-Leaden Key version; supports Huana queen and doesn't like Royal Deadfire Company; opposes Steel Garrote in Lost Dues in Good Faith quest; Iselmyr is present, and sometimes manifests herself in conversations and banters.
"He became dedicated to dismantling the Leaden Key and sublimated Iselmyr."   Starts game with Keybreaker Scepter; has Autonomy character trait; forgives his mother but strongly opposes his father;  his story about his solo adventures and romance/rivalmance dialogue are slightly different of pro-Leaden Key version; supports Huana queen and doesn't like Royal Deadfire Company; opposes Steel Garrote in Lost Dues in Good Faith quest; Iselmyr is absent (sometimes bugged), and Edér deeply regrets that.
"He became grandmaster of the Leaden Key and accepted Iselmyr."   Starts game with Thaos' Headdress; has Stewardship character trait; forgives his father but strongly opposes his mother;  his story about his solo adventures and romance/rivalmance dialogue are slightly different of anti-Leaden Key version; supports Royal Deadfire Company and blames Huana queen for being too soft-handed; supports Steel Garrote in Lost Dues in Good Faith quest; Iselmyr is present, and sometimes manifests herself in conversations and banters.
"He became grandmaster of the Leaden Key and sublimated Iselmyr."  

Starts game with Thaos' Headdress; has Stewardship character trait; forgives his father but strongly opposes his mother;  his story about his solo adventures and romance/rivalmance dialogue are slightly different of anti-Leaden Key version; supports Royal Deadfire Company and blames Huana queen for being too soft-handed; supports Steel Garrote in Lost Dues in Good Faith quest; Iselmyr is absent (sometimes bugged), and Edér deeply regrets that.

"Aloth died."   You won't be able to recruit him
"I never recruited Aloth."    

Durance

Options

Comments

PoE II output

"I convinced him that Magran conspired with Woedica."   Eld Engrim mentions him in your first conversation at Vilario's Rest
"I didn't convince him that Magran conspired with Woedica."    
"Durance died."   Eld Engrim mentions him in your first conversation at Vilario's Rest
"I never recruited Durance."    

Kana

Options

Comments

PoE II output

"Kana became disillusioned and pro-isolationist voice in Rauatai."    
"Kana became an explorer dedicated to acquiring knowledge."    
"Kana became an esteemed progressive voice in Rauatai."    
"Kana became an affable eccentric in Rauatai."    
"Kana vanished in the Endless Paths of Od Nua."    
"Kana gave up his search and returned to Rauatai to be a quiet lorekeeper."    
"Kana died."    
"I never recruited Kana."    

Sagani

Options

Comments

PoE II output

"I convinced her to tell Persoq about Massuk."    
"I convinced her to tell Persoq about his family."    
"I convinced her that her search for Persoq was pointless."    
"Sagani died."    
"I never recruited Sagani."    

Hiravias

Options

Comments

PoE II output

"I pushed him towards Galawain."   Aloth mentions him in a banter with Serafen
"I pushed him towards Wael."   Aloth mentions him in a banter with Serafen
"Hiravias died."   Aloth mentions him in a banter with Serafen
"I never recruited Hiravias."    

Pallegina

Options

Comments

PoE II output

"Pallegina obeyed her orders from the ducs."   You will be able to recruit her in Kahanga Palace, and she will worn Honor Guard Breastplate or Five Suns Breastplate
"Pallegina disobeyed her orders from the ducs."   If you didn't choose "I distributed the soul essence to the Dyrwood." option in the question about the Hollowborn Crisis, then you find Pallegina banished from her order and homeland; you'll be able to recruit her in Vailian Trading Company Headquarters only after speaking with the Queen at the palace, and Pallegina will worn Desgraza Breastplate. If you supported Galawain's suggestion, the fate of Pallegina and her outcome will be the same as for previous option.
"Pallegina didn't complete her mission."    
"Pallegina died."   You won't be able to recruit her
"I never recruited Pallegina."    

Grieving Mother

Options

Comments

PoE II output

"I wiped her memory."    
"I didn't wipe her memory."    
"Grieving Mother died."    
"I never recruited Grieving Mother."    

The Devil of Caroc

Options

Comments

PoE II output

"She killed Harmke."    
"She spared Harmke."   Devil of Caroc Breastplate will be available for purchase
"I didn't finish her quest."    
"The Devil of Caroc died."    
"I never recruited the Devil of Caroc."    

Zahua

Zahua was a male human Monk companion introduced in the White March expansion.

Options

Comments

PoE II output

"He returned to Thousand Dreams Monastery and founded a new monk order."    
"He returned to Thousand Dreams Monastery and reestablished the Nalpazca."    
"He found an apprentice in Defiance Bay."    
"He wandered the world."    
"He recorded the legacy of the Tacan with the Hand Occult."    
"Zahua died."    
"I never recruited Zahua."    

Maneha

Maneha was a female aumaua Barbarian companion introduced in the White March expansion.

Options Comments PoE II output
"She forgot her regrets and lived life to the fullest."   You meet her in Dunnage tavern as NPC; no full conversation, only banters. In dialog with Pallegina (if you recruited her) you can ask if she had something (like romantic relationship) with Maneha.
"She never found the Salt Well and continued as a Giftbearer."    
"Maneha died."    
"I never recruited Maneha."    

The White March

The White March I and The White March II were large expansions released for Pillars of Eternity I. Main events of these expansions have place in the snowbound village of Stalwart, while some of them have place very close to your very own domain, Caed Nua.

The White Forge

Stalwart's mayor, Renengilda, asked you to discover the secrets of the long-abandoned and closed White Forge, and open it one more time to establish prosperity in the village. You found that the forge was inhabited by spitits of it's former owners and workers, Pargrun dwarves. Once they had a disagreement on should the weapons and armor they craft be freely sold to outsiders or it should be kept in the forge and devoted to Abydon and their nation. 

Options

Comments

PoE II output

"I released the souls."    
"I bound the souls to the cannons in Durgan's Battery."   You receive a letter and Haeferic's Nose cannon as a gift after you reach Neketaka
"I kept the souls bound to the White Forge."    

The Eyeless

Options

Comments

PoE II output

"They went to work restoring Abydon."    
"They were returned to the Wheel."    

Adaryc

Adaryc is a Readcerasian commander. He is also a Watcher and, besides that, a deeply faithful Eothasian. Once he had a vision of some army marching from Dyrwood to Readceras, so he and his men built an outpost near Stalwart in order to take control on the Durgan's Battery, and to use it for countering a potential threat from Dyrwoodan Magranite fanatics. 

Options

Comments

PoE II output

"I let him live, but told him to leave."    
"He assisted me against the Eyeless."   You meet him in the Temple of Gaun in Neketaka; full conversation with reactions from Eder and Xoti.
"He died."    

The Siege of Cragholdt

Options

Comments

PoE II output

"I killed Concelhaut and all his apprentices."   Akremyr mentions him; you confront Concelhaut along with his minions at Bekarna's Observatory (Bekarna's Folly quest)
"I killed Concelhaut and most apprentices, but Uariki survived."    
"I never resolved the siege."    

The Phylactery's Promise

Options

Comments

PoE II output

"I shared knowledge with Llengrath."    
"I killed Llengrath."   Arkemyr mentions how you've dealed with her; also you meet fresh and new Llengrath during your conversation with the Circle of Magi (Bekarna's Folly quest), and she chides you for killing her pet dragons. 
"I didn't complete the quest."    

The Gilded Vale and Raedric's Hold

Wirtan's fate

Options

Comments

PoE II output

"I confronted him and convinced him to make amends."   You meet him in the Temple of Gaun in Neketaka; a small conversation with reactions from Edér.
"I confronted him, then killed him."    
"I informed Urgeat of Wirtan's actions."    
"I confronted him and accepted payment in exchange for my silence."    
"I didn't confront him and let him live."    
"I ran him out of town."    
"He met some other fate."    

Raedric and Kolsc

Options

Comments

PoE II output

"I killed Raedric."  

"The Champion of Berath" topic becomes available in the legacy creation window.

Vatnir mentions this decision of yours at your first conversation

"I killed Kolsc."    
"I killed both Raedric and Kolsc."   "The Champion of Berath" topic becomes available in the legacy creation window.

The Champion of Berath

This topic becomes available if you choose to kill at least Raedric in the previous step. Long after killing Raedric you met a frightened villager in Twin Elms tavern who told you that lord Raedric rose again as undead and was terrorising his subjects. Here you should decide if you defeated him one more time or not.

Options

Comments

PoE II output

"I defeated Raedric' risen form."    
"I didn't defeat Raedric a second time."    

A Mother's Plea

Options

Comments

PoE II output

"I gave her the potion and told her it would work."   You'll find a letter from her in your quarters on the ship.
"I gave her the potion but warned her it wouldn't do anything."   You'll find a letter from her in your quarters on the ship. It's pretty mush the same as for the previous option.

The Endless Paths of Od Nua

The Blade of the Endless Paths

Options

Comments

PoE II output

"The Blade wasn't reforged."   The Blade is lost, you won't be able to reforge it again
"I reforged the Blade."   You'll find the pieces of the Blade in your captain's quarters; later you'll be able to reforge it again into Blade of the Endless Paths or Whispers of the Endless Paths.

The Master Below

Options

Comments

PoE II output

"The Master took over Falanroed's body"   You'll meet the name of Falanroed on Consuaglo mes Casitas seat in Dunnage
"I killed the Master, but didn't learn Scale-Breaker."    
"I killed the Master Below and learned Scale-Breaker."    
"I didn't kill the Master and I learned Scale-Breaker."    

Defiance Bay

At All Costs

Options

Comments

PoE II output

"Verzano died, Danna Doemenel lived."    
"Verzano died, Danna Doemenel died."    
"Verzano fled."   You'll meet him in The Brass Citadel; no conversation, banters only

The Wailing Banshee

Options

Comments

PoE II output

"Lilith was killed."    
"Lilith lived."    

Caedman Azo's fate

Options

Comments

PoE II output

"Caedman Azo died."    
"Caedman Azo lived."   You'll meet him on the Spire of the Soul-seers; full conversation with reactions from your companions.

The Theorems of Pandgram

Options

Comments

PoE II output

"I gave the Theorems to Nedyn."    
"I turned in Nedyn to Grimda."    
"The Theorems met another fate."    

Undying Heritage

Options

Comments

PoE II output

"Yes, I absorbed the souls."    
"No, I didn't absorb the souls."    

Cinders of Faith

Options

Comments

PoE II output

"I reminded Fyrga of Magran's power."    
"I reminded Fyrga of Magran's trials."    
"I made Fyrga realize she was unworthy of Magran's Trials."    
"I left Fyrga disillusioned with her faith."    

Never Far from the Queen

Your search for traces of the Leaden Key in Defiance Bay led you to the ruins of Woedica's temple. The Leaden Key agents gathered for the meeting with their supervisor so you had a chance to find out their plans and intentions. You might just cut them all out in hope to read information you need from their souls, or find some deceptive way to do the job.

Options

Comments

PoE II output

"With deception and non-violence." You found a dead acolyte in the sewers and used his mask to infiltrate the Leaden Key meeting Aloth mentions this trick of yours during his quest.
"With lots of violence."   Aloth mentions this choice of yours during his quest.

Blood Legacy

Options

Comments

PoE II output

"I killed Lord Harond."   Skaen mentions this choice of yours during your first meeting with gods before reaching Neketaka
"Aelys died."    
"I sent Aelys to kill Lord Harond."    
"I wiped Aelys' mind and sent her away."   Skaen mentions this choice of yours during your first meeting with gods before reaching Neketaka
"I informed Lord Harond that Aelys was corrupted."   Skaen mentions this choice of yours during your first meeting with gods before reaching Neketaka
"They met some other fate."    

His Old Self

Options

Comments

PoE II output

"I killed Nyrid, but Purnisc is still dealing svef."    
"I killed Nyrid, and Purnisc stopped dealing svef."    
"I made a deal with Nyrid and left him in charge."    
"I killed Purnisc."    

The Parable of Wael

Options

Comments

PoE II output

"I returned the Parable of Wael to Grimda."    
"I hid the Parable of Wael."    

Twin Elms

Sacrificial Bloodlines

Options

Comments

PoE II output

"I sacrificed the baby and gave the essence to Simoc."    
"I sacrificed the baby and killed Simoc."    
"I took the baby and killed Simoc."   Vela appears on your ship as neither companion nor a mariner; she just walks here and there having banters with your companions.
"I killed Simoc and gave the baby to another family."    
"I took the baby and left Simoc alive."   Vela appears on your ship as neither companion nor a mariner; she just walks here and there having banters with your companions.

A Servant of Death

Options

Comments

PoE II output

"I killed Rehstin and Erona."    
"I killed Rehstin and convinced Erona to kill herself."    
"They both lived."    

Into the White Void

Options

Comments

PoE II output

"I closed the breach and prevented Glasvhal from passing through."    
"I allowed Glasvhal to pass through the breach."   You meet Glasvhal and his mates during A Glimpse Beyond quest

The Nest Above the Clouds

Options

Comments

PoE II output

"I severely wounded the sky dragon and drove it off."    
"I let the sky dragon stay and convinced Hylea to let her stay."    
"I let the sky dragon stay and Hylea got upset about it."    
"I killed the dragon."    

 




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    • Anonymous

      ["I returned the souls to their intended bodies." That was Hylea's suggestion. Hylea's Boon in your starting inventory"] is wrong. You get the "Hylea's Bounty(cake)" not the "Hylea's Boon(talent)".

      • Anonymous

        I only sought the favor of Hylea so I never even started "A Servant of Death" & "Into the White Void". For the former is easy to assume both lived, but for the latter it seems that you are only given choices as if you got involved in the matter and you are forced to make a false choice to transfer..... Unless "I allowed Glasvhal to pass through the breach." still happens even if you don't get involved.

        • Anonymous

          I never even started Zahua's quest and I actually never got an ending for him in PoE1 o_o The game cannot determine his fate if you didn't even start his companion quest. Crazy.

          • Anonymous

            What if you imprisoned Nyrid? Is there no choice for that? He can live regardless of what you decided to do with Purnisc. Purnisc can continue to be a dealer or stop if ou took Nyrid as prisoner.

            • Anonymous

              One other thing is that characters mention how many dragons you kill. You can encounter Kana Rua after clearing Crookspur and he will mention that you killed not 1, not 2 but 3 dragons (if you killed at least 3). Which is odd because I remember killing 5 dragons in POE 1 (sky dragon, adra dragon, alpine dragon, llengrath's 2 dragons). But there doesn't seem to be an option for the Alpine Dragon in the history sadly. Other than Llengrath I think Furrante or someone else mentions your dragon slaying.

              • Anonymous

                how the hell do you instigate the dialogue regarding the Sky Dragon and Wurmling leaving the temple? I have tried every dialogue option before battle and leaving the Wurmling alive each time. no battle-dialogue triggers, the Sky Dragon just dies and the Wurmling chases me around the map until I also kill it.

                • Anonymous

                  Huge request. A guide like this without poe2 spoilers would be great. I can't find my poe1 saves, but would like some reminders so I can custom a legacy to suit. It would be an awesome resource

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