Break the Bell |
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Range: Weapon Target: Self: One-Handed gains 9 Raw Damage per 3.0 sec for 9.0 sec, Two-Handed gains Dazed for 9.0 sec, Ranged gains +3 Penetration The rogue strikes their target violently in the head, interrupting them. The bonus effects of this attack vary based on the type of weapon used. Ranged: Bonus Penetration Two-Handed: Applies Staggered One-Handed: Raw Damage over time (Break the Bell) - Two-Handed Staggered effect upgraded to Dazed. |
Break the Bell is an active Rogue Ability in Pillars of Eternity 2: Deadfire. Abilities are usually class-specific, and players may opt to make a Multiclass character in order to pick from a mixture of two different ability trees. However, rarely some Abilities can be found in 2 or more Classes.
Break the Bell Information
- Power Level 5 Rogue Ability
- Upgraded from: Strike the Bell
- Guile Cost: 2
Break the Bell Tips & Notes
- In the turn-based mode, this ability now lasts 1 round.