Risen Wizard's Grimoire |
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Type | Grimoire |
Risen Wizard's Grimoire is a Grimoire in Pillars of Eternity 2.
A grimoire is the lifeblood of any wizard's magical repertoire. These books are painstakingly constructed with rare materials arranged in precise configurations, and are able to temporarily hold fragments of ambient soul essence, which is channeled through the book and discharged in the form of a spell.
It is a popular misconception among the uninitiated that wizards are the shapers of the magical energies they wield. In truth it is the pages of the grimoire that do the shaping. The art of wizardry is in the disciplined control and manipulation of the grimoire, with the most skilled wizards able to coax spells of maximal effectiveness and magnitude from their tomes.
Though all grimoires are limited by a finite set of pages, many accomplished wizards are known to carry several grimoires at once to handle a variety of situations.
Risen Wizard's Grimoire Information
- Price:
- Number of spells per school: 6 Transmutation, 4 Enchanting, 4 Conjuration, 3 Evocation, 1 Illusions
Risen Wizard's Grimoire Location/Acquire
- Can be dropped by Risen Mage.
Risen Wizard's Grimoire Spells
Level | Spell | Description | Price |
Level 1 |
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Surrounds the caster with a shield of spirit energy, granting an increased Damage Reduction and a Concentration bonus.
Calls a field of unearthly blades into existence, inflicting immediate Pierce damage and a Hobbled affliction on targets in the area of effect. |
100
100 |
Level 2 |
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The caster becomes able to see an enemy's weaknesses and vulnerabilities as though they were physically tangible, increasing the chance of landing a Critical Hit.
The target becomes Paralyzed, afflicted with boiling pustules of foul-smelling liquid that erupt from their skin, Sickening those nearby. |
200
200 |
Level 3 |
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Spews forth a poisonous cloud of foulness that causes Corrode damage and leaves victims Sickened.
Creates a nullifying field of antagonistic magical energy around the chosen point, suppressing all beneficial effects on enemies in the area of effect. |
300
300 |
Level 4 |
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Switches the locations of the caster and one ally, leaving a shockwave between them that Stuns all caught in the line of fire.
Creates a field of arcane energy around the caster, causing hostile targeted spells up to 3rd level to be reflected back at their casters (for a total of ten spell levels). |
400
400 |
Level 5 |
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Transforms a single kith enemy (aumaua, dwarf, elf, godlike, human, or orlan) into a pig. The pig has very poor defenses but can move quickly.
Creates a bitter surge of ice and freezing cold air, inflicting Freeze damage on anyone caught in the conical area of effect. |
500
500 |
Level 6 |
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Calls a black ring of necrotic energy into being that spreads out in all directions, causing Corrode damage to enemies it touches and potentially destroying those with low Endurance.
Creates a field of arcane energy around the caster, reflecting hostile targeted spells up to 5th level back at their casters (for a total of 15 spell levels). |
600
600 |
Level 7 |
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This spell inflicts a heavy amount of Raw damage to the target. Any non-Spirit felled by the attack will summon a Spectre under the caster's control.
Enemies passing through or standing in this wall will lose time from any of their timed beneficial status effects. For each second drained, the Wizard gains duration on any beneficial status effects they have. |
700
700 |
Level 8 |
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A ghostly, skeletal hand rakes across the area, doing Freeze damage to enemies in the area, leaving them Weakened and Hobbled.
A parching wind blows across the battlefield, inflicting Raw damage on anyone in the area and leaving them Weakened. |
800
800 |
Level 9 |
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Summons a swirling cloak of black energy around the Wizard. the cloak will banish the wizard's melee attackers, imprisoning them in darkness for a short time, where they cannot take actions and well receive rapid Raw damage over time.
Strips off all beneficial effects on those in the area of effect. |
900
900 |