Grimoire |
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Type | Grimoire |
Grimoire is a Grimoire in Pillars of Eternity 2.
A grimoire is the lifeblood of any wizard's magical repertoire. These books are painstakingly constructed with rare materials arranged in precise configurations, and are able to temporarily hold fragments of ambient soul essence, which is channeled through the book and discharged in the form of a spell.It is a popular misconception among the uninitiated that wizards are the shapers of the magical energies they wield. In truth it is the pages of the grimoire that do the shaping. The art of wizardry is in the disciplined control and manipulation of the grimoire, with the most skilled wizards able to coax spells of maximal effectiveness and magnitude from their tomes.
Though all grimoires are limited by a finite set of pages, many accomplished wizards are known to carry several grimoires at once to handle a variety of situations.
Grimoire Information
- Price:
- ??
Grimoire Location/Acquire
Dropped by Sorcerer in Undercroft
Grimoire Spells
Level | Spell Name | Description | Price |
1 |
|
Summons three spell missiles that batter the target, inflicting Crush or Corrode damage.
A quick strike of Crushing force, dealing little damage but having a high chance to disrupt enemy spellcasters. |
100
100 |
2 |
|
Creates a lance of pure necrotic energy, causing Corrode damage instantly and over time.
The target becomes Paralyzed, afflicted with boiling pustules of foul-smelling liquid that erupt from their skin, Sickening those nearby. |
200
200 |
3 |
|
Summons a flaming ball of molten earth that explodes at a targeted location, causing Burn damage to all in the area of effect.
Summons three missiles that pierce through the target and leap to two additional targets, each. |
300
300 |
4 |
|
Summons a trio of powerful tentacles that cannot move, but can inflict Crush and Corrode damage and the Stuck affliction on anyone they hit.
Fires five missiles of pure force at the target, causing a shockwave of Crushing damage to foes close to the impact. |
400
400 |
5 |
|
Transforms a single kith enemy (aumaua, dwarf, elf, godlike, human, or orlan) into a pig. The pig has very poor defenses but can move quickly.
Generates a cloud of virulent poison, inflicting Raw damage to anyone in the cloud every few seconds. |
500
500 |
6 |
|
Gives the caster the mystifying gaze of the adra creature that provides the spell's namesake, Petrifying enemies within the area of effect.
The caster calls forth a tremendous bolt of electricity that arcs directly to a single target and then jumps between up to six nearby enemies. Others in the area of effect are not harmed by the arcane lightning. |
600
600 |
7 |
|
The wizard hurls out a tiny ball of flame that sits for a fixed amount of time before exploding for heavy Burn damage.
Named for the eccentric Aedyran wizard Tayn, the chaotic orb bounces between a number of enemies, dealing damage and inflicting a variety of negative Afflictions including Petrified, Paralyzed, Weakened, Sickened, Stunned, and Blinded. |
700
700 |
8 |
|
A ghostly, skeletal hand rakes across the area, doing Freeze damage to enemies in the area, leaving them Weakened and Hobbled.
A parching wind blows across the battlefield, inflicting Raw damage on anyone in the area and leaving them Weakened. |
800
800 |
9 |
|
A series of fiery meteors fall from the sky, pummeling the area with burn damager on impact and additional burn damage over time.
Summons a swirling cloak of black energy around the Wizard. the cloak will banish the wizard's melee attackers, imprisoning them in darkness for a short time, where they cannot take actions and well receive rapid Raw damage over time. |
900
900 |