Weathered Grimoire |
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Type | Grimoire |
Weathered Grimoire is a Grimoire in Pillars of Eternity 2.
Though the cracking binding of this grimoire suggests that it has seen much use, it appears to have been meticulously cared for. The leather cover is smooth and oiled, and not a single page is wrinkled or dog-eared.Aloth's neat, careful calligraphy has been painted across the pages, forming an orderly catalogue of the spells he's learned and the incantations required to cast them. Arcane symbols shimmer and writhe across the pages, ready to absorb and channel energy. You feel traces of Aloth's essence within the grimoire and can almost hear him reciting his spells with measured precision.
Weathered Grimoire Information
- ??
Weathered Grimoire Location/Acquire
- Given at the beginning of the game to Wizard class, its subclasses or multiclasses
Weathered Grimoire Spells
Level | Spell Name | Description | Price |
1 |
|
Unleashes a bolt of magical energy from the grimoire that inflicts Raw damage and Dazes targets in the area.
Summons three spell missiles that batter the target, inflicting Crush or Corrode damage. |
100
100 |
2 |
|
Creates a rebounding ball of fire, inflicting Burn damages upon anyone in its path.
Create duplicates of the caster to distract enemies, granting a high Deflection bonus which is reduced with each hit taken. |
200
200 |
3 |
|
Summons a flaming ball of molten earth that explodes at a targeted location, causing Burn damages to all in the area of effect.
Summons three missiles that pierce through the target and leap to two additional targets, each. |
300
300 |
4 |
|
The wizard summons a black sphere that draws all nearby enemies toward it each time it pulses.
Generates a fearsome vertical sheet of flame, inflicting Burn damages on anyone moving through it. |
400
400 |
5 |
|
Creates a bitter surge of ice and freezing cold air, inflicting Freeze damage on anyone caught in the conical area of effect.
Transforms a single kith enemy (aumaua, dwarf, elf, godlike, human, or orlan) into a pig. The pig has very poor defenses but can move quickly. |
500
500 |
6 |
|
The caster calls forth a tremendous bolt of electricity that arcs directly to a single target and then jumps between up to six nearby enemies. Others in the area of effect are not harmed by the arcane lightning.
Gives the caster the mystifying gaze of the adra creature that provides the spell's namesake, Petrifying enemies within the area of effect. |
600
600 |
7 |
|
Named for the eccentric Aedyran wizard Tayn, the chaotic orb bounces between a number of enemies, dealing damage and inflicting a variety of negative Afflictions including Petrified, Paralyzed, Weakened, Sickened, Stunned, and Blinded.
The wizard hurls out a tiny ball of flame that sits for a fixed amount of time before exploding for heavy Burn damage. |
700
700 |
8 |
|
A ghostly, skeletal hand rakes across the area, doing Freeze damage to enemies in the area, leaving them Weakened and Hobbled.
A parching wind blows across the battlefield, inflicting Raw damage on anyone in the area and leaving them Weakened. |
800
800 |
9 |
|
A series of fiery meteors fall from the sky, pummeling the area with burn damages on impact and additional burn damage over time.
|
900
900 |