Cast Time: 0.5 sec
Recovery Time: 4.5 sec
Range: 5m + 10m Jump
Area of Effect: Friendly Target + 3 Jump Targets
Friendly Target + Jump Targets (x3):
+50 Health Restored
The paladin targets a single ally for healing, but the effect continous to jump between allies healing slightly less with each jump.
Healing Chain is an active Paladin Ability in Pillars of Eternity 2: Deadfire. Abilities are usually class-specific, and players may opt to make a Multiclass character in order to pick from a mixture of two different ability trees. However, rarely some Abilities can be found in 2 or more Classes.
Healing Chain Information
- Power Level 8 Paladin Ability
- Keywords: None
- Zeal Cost: 3
Healing Chain Tips & Notes
- In the turn-based mode, this ability has the Initiative of 4.5
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