the_red_hand
The Red Hand

Rng Atk Time Rec Time Pen Dmg
8m  0.7s   6.8s 11 26-34 pierce
Inaccurate: -5 Ranged Accuracy with Arquebus attacks
Blunted Criticals: -15% Crit damage
Unfit For Melee: -10 Deflection against Melee weapons
Exceptional: +30% Damage, +8 Accuracy, +2 Penetration
Double Barrel: Fires two shots before reloading, but has a reduced range
No Rest for the Wicked: 1% Damage dealt and received on Kill until rest (Stacks 20 times)
Initiative: 6.8 (in turn-based mode)

 

The Red Hand is a unique Weapon in Pillars of Eternity 2.

 

The young brigand who once wielded this arquebus had not intended to become a murderer. Those he threatened down the twin barrels had a simple choice. All they had to do was hand over their valuables and go on their way. The gun was intimidating enough. No one was supposed to get hurt. When an old aumaua priest decided to fight back, the brigand acted on instinct and pulled the trigger. It took two shots to put the fool down.

 

The killing got easier after that. In fact, it became the rule rather than the exception. Searching corpses was simpler than robbery and just as lucrative. He kept the gun with him at all times, even while he slept. His dreams were filled with a morbid parade of those he had killed. Over the years he found his heart hardened. He could feel nothing, not even regret. Unable to reconcile the young man he had been with the jaded monster he had become, the brigand - numb and resigned - used the gun to take his own life.

 

The Red Hand Location/Where to find

  • Location: The Gullet, Neketaka
    • Acquisition: 
      The Red Hand can be bought or stolen from Ernezzo in Delver's Row. It is stored in a locked box behind a door inside Ernezzo's shop if you decide to steal the weapon.  (or use a hidden door from another side, need high Perception to spot it).

 

 

The Red Hand Quality

Players can only upgrade a Unique Weapon's Quality to a higher tier level. Upgrading the Quality only affects the Damage by 15%, Accuracy by 4 points, and Penetration by 1 point.

Fine

 

Exceptional

 

Superb

 

Legendary

  • +60 Damage
  • +16 Accuracy
  • +4 Penetration
  • Cost: copper_pand_icon30,000
  • Ingredients needed:

 

 

The Red Hand Unique Enchantment Upgrades

Enchantments play a vital role in a player's equipment, these Enchantments provide different special effects that can be used as an advantage in battle. Some Unique Weapons carry multiple Enchantments that players may equip and some Unique Weapons only has one Enchantment. These Enchantments can only be found in Unique Items and can be upgraded if needed.

Players can unlock all of the upgrades listed for a Unique Weapon's Enchantment, however, some upgrades replace the current enchantment, and some can be stacked as bonus effects. By doing this, players must have the required ingredients and sufficient Copper Pands (CP) to be able to craft their preferred upgrade.

 

Double Barrel

Possible Upgrades below. You can choose only one.

Double-Tap

Guilty Conscience

Destroy lower level Vessel on second consecutive Hit 2% Damage dealt and received on Kill until Rest (Stacks 20 times)
Cost: copper_pand_icon6,000
Ingredients needed: durgan_iron_ingot_sLiving Iron x2, vessel_bone_sVessel Bone x2, gunpowder_sGunpowder x2

Cost: copper_pand_icon6,000
Ingredients needed: reagent_sReagent x2, sacrificial_blood_potion_sBrutish Blood x2, solution_sSolution x2

 

No Rest for the Wicked

Possible Upgrades below. You can choose only one.

Twin Slugs

Unburdened Soul

Replaces: No Rest for the Wicked

Knockback target within 4m on scoring Hit
Replaces: No Rest for the Wicked

1% Damage dealt on Kill until Rest (Stacks 20 times)
Cost: copper_pand_icon6,000
Ingredients needed: rune_powder_sRune Powder x2, durgan_iron_ingot_sLiving Iron x2, gunpowder_sGunpowder x2
Cost: copper_pand_icon6,000
Ingredients needed: reagent_sReagent x2, spirit_residue_sSpirit Residue x2, solution_sSolution x2

 

 

The Red Hand Notes/Tips

  • Price: copper_pand_icon2,000
  • Handling: Two-handed 

 

 

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