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The Red Hand

the_red_hand

Damage

26-34 Pierce

Penetration

11

Type

Arquebus

Effects

Inaccurate: -5 Ranged Accuracy with Arquebus attacks
Blunted Criticals: -15% Crit damage
Unfit For Melee: -10 Deflection against Melee weapons

Veil Piercing
Exceptional: +30% Damage, +8 Accuracy, +2 Penetration
Double Barrel: Fires two shots before reloading, but has a reduced range
No Rest for the Wicked: 1% Damage dealt and received on Kill until rest (Stacks 20 times)

The Red Hand is a unique Weapon in Pillars of Eternity 2.

 

The young brigand who once wielded this arquebus had not intended to become a murderer. Those he threatened down the twin barrels had a simple choice. All they had to do was hand over their valuables and go on their way. The gun was intimidating enough. No one was supposed to get hurt. When an old aumaua priest decided to fight back, the brigand acted on instinct and pulled the trigger. It took two shots to put the fool down.The killing got easier after that. In fact, it became the rule rather than the exception. Searching corpses was simpler than robbery and just as lucrative. He kept the gun with him at all times, even while he slept. His dreams were filled with a morbid parade of those he had killed. Over the years he found his heart hardened. He could feel nothing, not even regret. Unable to reconcile the young man he had been with the jaded monster he had become, the brigand - numb and resigned - used the gun to take his own life.

 

The Red Hand Location/Where to find

 

The Red Hand Notes/Tips

  • Price: 2000
  • Recovery Time: 6.8s
  • Range: 8m
  • ID: ??

The Red Hand Upgrades

Upgrades

Effects

Cost

Ingredients

Double-Tap Destroy lower level Vessel on second consecutive Hit 6000 Living Iron x2, Vessel Bone x2, Gunpowder x2
Guilty Conscience 2% Damage dealt and received on Kill until Rest (Stacks 20 times) 6000 Reagent x2, Brutish Blood x2, Solution x2
Twin Slugs Knockback target within 4m on scoring Hit 6000 Rune Powder x2, Living Iron x2, Gunpowder x2
Unburdened Soul 1% Damage dealt on Kill until Rest (Stacks 20 times) 6000 Reagent x2, Spirit Residue x2, Solution x2

 




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